general.texi 52.1 KB
Newer Older
1
\input texinfo @c -*- texinfo -*-
2
@documentencoding UTF-8
3 4 5 6 7 8

@settitle General Documentation
@titlepage
@center @titlefont{General Documentation}
@end titlepage

9 10 11
@top

@contents
12

13
@chapter External libraries
14

15
FFmpeg can be hooked up with a number of external libraries to add support
16
for more formats. None of them are used by default, their use has to be
17 18
explicitly requested by passing the appropriate flags to
@command{./configure}.
19

20 21 22 23 24 25 26 27
@section OpenJPEG

FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos.  Go to
@url{http://www.openjpeg.org/} to get the libraries and follow the installation
instructions.  To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
@file{./configure}.


28
@section OpenCORE, VisualOn, and Fraunhofer libraries
29

30 31
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
libraries provide encoders for a number of audio codecs.
32

33 34 35
@float NOTE
OpenCORE and VisualOn libraries are under the Apache License 2.0
(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
36
incompatible to the LGPL version 2.1 and GPL version 2. You have to
37
upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
38 39 40 41 42 43
GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
order to use it.

The Fraunhofer AAC library is licensed under a license incompatible to the GPL
and is not known to be compatible to the LGPL. Therefore, you have to pass
@code{--enable-nonfree} to configure to use it.
44 45 46 47
@end float

@subsection OpenCORE AMR

48
FFmpeg can make use of the OpenCORE libraries for AMR-NB
49 50 51 52 53 54 55 56 57
decoding/encoding and AMR-WB decoding.

Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the libraries.
Then pass @code{--enable-libopencore-amrnb} and/or
@code{--enable-libopencore-amrwb} to configure to enable them.

@subsection VisualOn AMR-WB encoder library

58
FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
59 60 61 62 63

Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.

64 65
@subsection Fraunhofer AAC library

66
FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
67 68 69 70 71

Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
Then pass @code{--enable-libfdk-aac} to configure to enable it.

72 73
@section LAME

74
FFmpeg can make use of the LAME library for MP3 encoding.
75 76 77 78 79

Go to @url{http://lame.sourceforge.net/} and follow the
instructions for installing the library.
Then pass @code{--enable-libmp3lame} to configure to enable it.

80 81 82 83 84 85 86 87
@section TwoLAME

FFmpeg can make use of the TwoLAME library for MP2 encoding.

Go to @url{http://www.twolame.org/} and follow the
instructions for installing the library.
Then pass @code{--enable-libtwolame} to configure to enable it.

88 89
@section libvpx

Ronald S. Bultje's avatar
Ronald S. Bultje committed
90
FFmpeg can make use of the libvpx library for VP8/VP9 encoding.
91 92 93 94 95

Go to @url{http://www.webmproject.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libvpx} to configure to
enable it.

96 97
@section libwavpack

98
FFmpeg can make use of the libwavpack library for WavPack encoding.
99 100 101 102 103

Go to @url{http://www.wavpack.com/} and follow the instructions for
installing the library. Then pass @code{--enable-libwavpack} to configure to
enable it.

104 105
@section libxavs

106
FFmpeg can make use of the libxavs library for Xavs encoding.
107 108 109 110 111

Go to @url{http://xavs.sf.net/} and follow the instructions for
installing the library. Then pass @code{--enable-libxavs} to configure to
enable it.

112 113
@section OpenH264

114
FFmpeg can make use of the OpenH264 library for H.264 encoding and decoding.
115 116 117 118 119

Go to @url{http://www.openh264.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libopenh264} to configure to
enable it.

120 121 122 123 124 125 126
For decoding, this library is much more limited than the built-in decoder
in libavcodec; currently, this library lacks support for decoding B-frames
and some other main/high profile features. (It currently only supports
constrained baseline profile and CABAC.) Using it is mostly useful for
testing and for taking advantage of Cisco's patent portfolio license
(@url{http://www.openh264.org/BINARY_LICENSE.txt}).

127 128
@section x264

129
FFmpeg can make use of the x264 library for H.264 encoding.
130 131 132 133 134 135 136 137

Go to @url{http://www.videolan.org/developers/x264.html} and follow the
instructions for installing the library. Then pass @code{--enable-libx264} to
configure to enable it.

@float NOTE
x264 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
138
details), you must upgrade FFmpeg's license to GPL in order to use it.
139 140
@end float

Derek Buitenhuis's avatar
Derek Buitenhuis committed
141 142 143 144 145 146 147 148
@section x265

FFmpeg can make use of the x265 library for HEVC encoding.

Go to @url{http://x265.org/developers.html} and follow the instructions
for installing the library. Then pass @code{--enable-libx265} to configure
to enable it.

149
@float NOTE
Derek Buitenhuis's avatar
Derek Buitenhuis committed
150 151 152 153 154
x265 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float

155 156 157 158 159 160 161 162
@section kvazaar

FFmpeg can make use of the kvazaar library for HEVC encoding.

Go to @url{https://github.com/ultravideo/kvazaar} and follow the
instructions for installing the library. Then pass
@code{--enable-libkvazaar} to configure to enable it.

163 164 165 166
@section libilbc

iLBC is a narrowband speech codec that has been made freely available
by Google as part of the WebRTC project. libilbc is a packaging friendly
Paul B Mahol's avatar
Paul B Mahol committed
167
copy of the iLBC codec. FFmpeg can make use of the libilbc library for
168 169
iLBC encoding and decoding.

170
Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
171 172 173
installing the library. Then pass @code{--enable-libilbc} to configure to
enable it.

174 175 176 177 178 179 180 181 182
@section libzvbi

libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB
teletext pages and DVB teletext subtitles.

Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
installing the library. Then pass @code{--enable-libzvbi} to configure to
enable it.

183 184
@section AviSynth

185 186 187 188
FFmpeg can read AviSynth scripts as input. To enable support, pass
@code{--enable-avisynth} to configure.  The correct headers are
included in compat/avisynth/, which allows the user to enable support
without needing to search for these headers themselves.
189 190

For Windows, supported AviSynth variants are
191 192
@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
193 194 195

For Linux and OS X, the supported AviSynth variant is
@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
196

197 198
@float NOTE
There is currently a regression in AviSynth+'s @code{capi.h} header as of
199
October 2016, which interferes with the ability for builds of FFmpeg to use
200 201 202 203 204 205 206 207 208 209
MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
a known good version is installed by checking out a version from before
the regression occurred:

@code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
cd AviSynthPlus @*
git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
make install PREFIX=/install/prefix}
@end float

210
@float NOTE
211
AviSynth and AvxSynth are loaded dynamically.  Distributors can build FFmpeg
212 213 214 215
with @code{--enable-avisynth}, and the binaries will work regardless of the
end user having AviSynth or AvxSynth installed - they'll only need to be
installed to use AviSynth scripts (obviously).
@end float
216

217 218
@section Intel QuickSync Video

219 220
FFmpeg can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
221 222 223
dispatcher, which loads the actual decoding libraries.

The dispatcher is open source and can be downloaded from
224
@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
225 226 227
with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
locate the dispatcher's @code{.pc} files.

228

229
@chapter Supported File Formats, Codecs or Features
230

Daniel Verkamp's avatar
Daniel Verkamp committed
231
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
232 233 234

@section File Formats

235
FFmpeg supports the following file formats through the @code{libavformat}
236 237 238
library:

@multitable @columnfractions .4 .1 .1 .4
239
@item Name @tab Encoding @tab Decoding @tab Comments
240
@item 3dostr                    @tab   @tab X
241
@item 4xm                       @tab   @tab X
242
    @tab 4X Technologies format, used in some games.
243
@item 8088flex TMV              @tab   @tab X
244 245
@item AAX                       @tab   @tab X
    @tab Audible Enhanced Audio format, used in audiobooks.
246 247
@item AA                        @tab   @tab X
    @tab Audible Format 2, 3, and 4, used in audiobooks.
248 249
@item ACT Voice                 @tab   @tab X
    @tab contains G.729 audio
250
@item Adobe Filmstrip           @tab X @tab X
251
@item Audio IFF (AIFF)          @tab X @tab X
252 253
@item American Laser Games MM   @tab   @tab X
    @tab Multimedia format used in games like Mad Dog McCree.
254
@item 3GPP AMR                  @tab X @tab X
Paul B Mahol's avatar
Paul B Mahol committed
255
@item Amazing Studio Packed Animation File  @tab   @tab X
Paul B Mahol's avatar
Paul B Mahol committed
256
    @tab Multimedia format used in game Heart Of Darkness.
257
@item Apple HTTP Live Streaming @tab   @tab X
Peter Ross's avatar
Peter Ross committed
258
@item Artworx Data Format       @tab   @tab X
259 260
@item Interplay ACM             @tab   @tab X
    @tab Audio only format used in some Interplay games.
James Almer's avatar
James Almer committed
261 262
@item ADP                       @tab   @tab X
    @tab Audio format used on the Nintendo Gamecube.
Paul B Mahol's avatar
Paul B Mahol committed
263 264
@item AFC                       @tab   @tab X
    @tab Audio format used on the Nintendo Gamecube.
265 266
@item ADS/SS2                   @tab   @tab X
    @tab Audio format used on the PS2.
267
@item APNG                      @tab X @tab X
268
@item ASF                       @tab X @tab X
James Almer's avatar
James Almer committed
269
@item AST                       @tab X @tab X
270
    @tab Audio format used on the Nintendo Wii.
271
@item AVI                       @tab X @tab X
272
@item AviSynth                  @tab   @tab X
Paul B Mahol's avatar
Paul B Mahol committed
273 274
@item AVR                       @tab   @tab X
    @tab Audio format used on Mac.
275
@item AVS                       @tab   @tab X
276
    @tab Multimedia format used by the Creature Shock game.
277 278 279
@item Beam Software SIFF        @tab   @tab X
    @tab Audio and video format used in some games by Beam Software.
@item Bethesda Softworks VID    @tab   @tab X
280
    @tab Used in some games from Bethesda Softworks.
Carl Eugen Hoyos's avatar
Carl Eugen Hoyos committed
281
@item Binary text               @tab   @tab X
Peter Ross's avatar
Peter Ross committed
282 283
@item Bink                      @tab   @tab X
    @tab Multimedia format used by many games.
Peter Ross's avatar
Peter Ross committed
284 285
@item Bitmap Brothers JV        @tab   @tab X
    @tab Used in Z and Z95 games.
286 287
@item Brute Force & Ignorance   @tab   @tab X
    @tab Used in the game Flash Traffic: City of Angels.
288 289
@item BFSTM                     @tab   @tab X
    @tab Audio format used on the Nintendo WiiU (based on BRSTM).
Paul B Mahol's avatar
Paul B Mahol committed
290 291
@item BRSTM                     @tab   @tab X
    @tab Audio format used on the Nintendo Wii.
292
@item BWF                       @tab X @tab X
Justin Ruggles's avatar
Justin Ruggles committed
293
@item CRI ADX                   @tab X @tab X
294
    @tab Audio-only format used in console video games.
295
@item Discworld II BMV          @tab   @tab X
296
@item Interplay C93             @tab   @tab X
297
    @tab Used in the game Cyberia from Interplay.
298
@item Delphine Software International CIN @tab   @tab X
299
    @tab Multimedia format used by Delphine Software games.
Oleksij Rempel's avatar
Oleksij Rempel committed
300
@item Digital Speech Standard (DSS) @tab   @tab X
301 302
@item Canopus HQ                @tab   @tab X
@item Canopus HQA               @tab   @tab X
Vittorio Giovara's avatar
Vittorio Giovara committed
303
@item Canopus HQX               @tab   @tab X
Michael Tison's avatar
Michael Tison committed
304 305
@item CD+G                      @tab   @tab X
    @tab Video format used by CD+G karaoke disks
306
@item Phantom Cine              @tab   @tab X
307
@item Cineform HD               @tab   @tab X
Paul B Mahol's avatar
Paul B Mahol committed
308 309
@item Commodore CDXL            @tab   @tab X
    @tab Amiga CD video format
Carl Eugen Hoyos's avatar
Carl Eugen Hoyos committed
310
@item Core Audio Format         @tab X @tab X
Peter Ross's avatar
Peter Ross committed
311
    @tab Apple Core Audio Format
312
@item CRC testing format        @tab X @tab
313
@item Creative Voice            @tab X @tab X
314
    @tab Created for the Sound Blaster Pro.
315 316
@item CRYO APC                  @tab   @tab X
    @tab Audio format used in some games by CRYO Interactive Entertainment.
317
@item D-Cinema audio            @tab X @tab X
318
@item Deluxe Paint Animation    @tab   @tab X
319
@item DCSTR                     @tab   @tab X
320 321
@item DFA                       @tab   @tab X
    @tab This format is used in Chronomaster game
322
@item DirectDraw Surface        @tab   @tab X
323
@item DSD Stream File (DSF)     @tab   @tab X
324
@item DV video                  @tab X @tab X
325
@item DXA                       @tab   @tab X
326 327
    @tab This format is used in the non-Windows version of the Feeble Files
         game and different game cutscenes repacked for use with ScummVM.
328
@item Electronic Arts cdata  @tab    @tab X
329
@item Electronic Arts Multimedia  @tab    @tab X
330
    @tab Used in various EA games; files have extensions like WVE and UV2.
331
@item Ensoniq Paris Audio File  @tab   @tab X
332 333
@item FFM (FFserver live feed)  @tab X @tab X
@item Flash (SWF)               @tab X @tab X
334 335 336
@item Flash 9 (AVM2)            @tab X @tab X
    @tab Only embedded audio is decoded.
@item FLI/FLC/FLX animation     @tab   @tab X
337
    @tab .fli/.flc files
338
@item Flash Video (FLV)         @tab X @tab X
339
    @tab Macromedia Flash video files
340
@item framecrc testing format   @tab X @tab
341 342
@item FunCom ISS                @tab   @tab X
    @tab Audio format used in various games from FunCom like The Longest Journey.
343
@item G.723.1                   @tab X @tab X
344
@item G.729 BIT                 @tab X @tab X
345
@item G.729 raw                 @tab   @tab X
346 347
@item GENH                      @tab   @tab X
    @tab Audio format for various games.
Vitaliy E Sugrobov's avatar
Vitaliy E Sugrobov committed
348
@item GIF Animation             @tab X @tab X
349
@item GXF                       @tab X @tab X
350
    @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
351
         playout servers.
352 353
@item HNM @tab   @tab X
    @tab Only version 4 supported, used in some games from Cryo Interactive
Peter Ross's avatar
Peter Ross committed
354
@item iCEDraw File              @tab   @tab X
Michael Bradshaw's avatar
Michael Bradshaw committed
355
@item ICO                       @tab X @tab X
356
    @tab Microsoft Windows ICO
357
@item id Quake II CIN video     @tab   @tab X
358
@item id RoQ                    @tab X @tab X
root's avatar
root committed
359
    @tab Used in Quake III, Jedi Knight 2 and other computer games.
Anssi Hannula's avatar
Anssi Hannula committed
360
@item IEC61937 encapsulation @tab X @tab X
361
@item IFF                       @tab   @tab X
362
    @tab Interchange File Format
363
@item iLBC                      @tab X @tab X
364
@item Interplay MVE             @tab   @tab X
365
    @tab Format used in various Interplay computer games.
366
@item Iterated Systems ClearVideo @tab     @tab  X
367 368
@item IV8                       @tab   @tab X
    @tab A format generated by IndigoVision 8000 video server.
369
@item IVF (On2)                 @tab X @tab X
David Conrad's avatar
David Conrad committed
370
    @tab A format used by libvpx
371
@item Internet Video Recording  @tab   @tab X
Paul B Mahol's avatar
Paul B Mahol committed
372
@item IRCAM                     @tab X @tab X
Kieran Kunhya's avatar
Kieran Kunhya committed
373
@item LATM                      @tab X @tab X
374
@item LMLM4                     @tab   @tab X
375
    @tab Used by Linux Media Labs MPEG-4 PCI boards
Carl Eugen Hoyos's avatar
Carl Eugen Hoyos committed
376 377
@item LOAS                      @tab   @tab X
    @tab contains LATM multiplexed AAC audio
378
@item LRC                       @tab X @tab X
Paul B Mahol's avatar
Paul B Mahol committed
379
@item LVF                       @tab   @tab X
380 381
@item LXF                       @tab   @tab X
    @tab VR native stream format, used by Leitch/Harris' video servers.
382
@item Magic Lantern Video (MLV) @tab   @tab X
383
@item Matroska                  @tab X @tab X
384
@item Matroska audio            @tab X @tab
Anton Khirnov's avatar
Anton Khirnov committed
385
@item FFmpeg metadata           @tab X @tab X
Anton Khirnov's avatar
Anton Khirnov committed
386
    @tab Metadata in text format.
387
@item MAXIS XA                  @tab   @tab X
388
    @tab Used in Sim City 3000; file extension .xa.
389
@item MD Studio                 @tab   @tab X
390
@item Metal Gear Solid: The Twin Snakes @tab @tab X
Peter Ross's avatar
Peter Ross committed
391 392
@item Megalux Frame             @tab   @tab X
    @tab Used by Megalux Ultimate Paint
Anatoly Nenashev's avatar
Anatoly Nenashev committed
393
@item Mobotix .mxg              @tab   @tab X
394
@item Monkey's Audio            @tab   @tab X
395
@item Motion Pixels MVI         @tab   @tab X
396 397
@item MOV/QuickTime/MP4         @tab X @tab X
    @tab 3GP, 3GP2, PSP, iPod variants supported
398 399
@item MP2                       @tab X @tab X
@item MP3                       @tab X @tab X
400 401 402 403 404
@item MPEG-1 System             @tab X @tab X
    @tab muxed audio and video, VCD format supported
@item MPEG-PS (program stream)  @tab X @tab X
    @tab also known as @code{VOB} file, SVCD and DVD format supported
@item MPEG-TS (transport stream) @tab X @tab X
405
    @tab also known as DVB Transport Stream
406
@item MPEG-4                    @tab X @tab X
407
    @tab MPEG-4 is a variant of QuickTime.
408 409
@item MSF                       @tab   @tab X
    @tab Audio format used on the PS3.
410 411
@item Mirillis FIC video        @tab   @tab X
    @tab No cursor rendering.
412
@item MIDI Sample Dump Standard @tab   @tab X
413
@item MIME multipart JPEG       @tab X @tab
414
@item MSN TCP webcam            @tab   @tab X
415
    @tab Used by MSN Messenger webcam streams.
416 417 418
@item MTV                       @tab   @tab X
@item Musepack                  @tab   @tab X
@item Musepack SV8              @tab   @tab X
419 420
@item Material eXchange Format (MXF) @tab X @tab X
    @tab SMPTE 377M, used by D-Cinema, broadcast industry.
421 422
@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
    @tab SMPTE 386M, D-10/IMX Mapping.
423 424
@item NC camera feed            @tab   @tab X
    @tab NC (AVIP NC4600) camera streams
Paul B Mahol's avatar
Paul B Mahol committed
425
@item NIST SPeech HEader REsources @tab   @tab X
426 427
@item NTT TwinVQ (VQF)          @tab   @tab X
    @tab Nippon Telegraph and Telephone Corporation TwinVQ.
428
@item Nullsoft Streaming Video  @tab   @tab X
429
@item NuppelVideo               @tab   @tab X
430
@item NUT                       @tab X @tab X
431
    @tab NUT Open Container Format
432
@item Ogg                       @tab X @tab X
433
@item Playstation Portable PMP  @tab   @tab X
Paul B Mahol's avatar
Paul B Mahol committed
434
@item Portable Voice Format     @tab   @tab X
435
@item TechnoTrend PVA           @tab   @tab X
436
    @tab Used by TechnoTrend DVB PCI boards.
Kenan Gillet's avatar
Kenan Gillet committed
437
@item QCP                       @tab   @tab X
438
@item raw ADTS (AAC)            @tab X @tab X
439
@item raw AC-3                  @tab X @tab X
440
@item raw Chinese AVS video     @tab X @tab X
441 442 443 444
@item raw CRI ADX               @tab X @tab X
@item raw Dirac                 @tab X @tab X
@item raw DNxHD                 @tab X @tab X
@item raw DTS                   @tab X @tab X
Paul B Mahol's avatar
Paul B Mahol committed
445
@item raw DTS-HD                @tab   @tab X
446 447 448 449 450 451
@item raw E-AC-3                @tab X @tab X
@item raw FLAC                  @tab X @tab X
@item raw GSM                   @tab   @tab X
@item raw H.261                 @tab X @tab X
@item raw H.263                 @tab X @tab X
@item raw H.264                 @tab X @tab X
Derek Buitenhuis's avatar
Derek Buitenhuis committed
452
@item raw HEVC                  @tab X @tab X
453
@item raw Ingenient MJPEG       @tab   @tab X
454
@item raw MJPEG                 @tab X @tab X
455 456 457 458 459 460
@item raw MLP                   @tab   @tab X
@item raw MPEG                  @tab   @tab X
@item raw MPEG-1                @tab   @tab X
@item raw MPEG-2                @tab   @tab X
@item raw MPEG-4                @tab X @tab X
@item raw NULL                  @tab X @tab
Diego Biurrun's avatar
Diego Biurrun committed
461
@item raw video                 @tab X @tab X
462 463
@item raw id RoQ                @tab X @tab
@item raw Shorten               @tab   @tab X
464
@item raw TAK                   @tab   @tab X
Ramiro Polla's avatar
Ramiro Polla committed
465
@item raw TrueHD                @tab X @tab X
466
@item raw VC-1                  @tab X @tab X
467 468 469 470 471 472 473 474 475
@item raw PCM A-law             @tab X @tab X
@item raw PCM mu-law            @tab X @tab X
@item raw PCM signed 8 bit      @tab X @tab X
@item raw PCM signed 16 bit big-endian  @tab X @tab X
@item raw PCM signed 16 bit little-endian  @tab X @tab X
@item raw PCM signed 24 bit big-endian  @tab X @tab X
@item raw PCM signed 24 bit little-endian  @tab X @tab X
@item raw PCM signed 32 bit big-endian  @tab X @tab X
@item raw PCM signed 32 bit little-endian  @tab X @tab X
476 477
@item raw PCM signed 64 bit big-endian  @tab X @tab X
@item raw PCM signed 64 bit little-endian  @tab X @tab X
478 479 480 481 482 483 484
@item raw PCM unsigned 8 bit    @tab X @tab X
@item raw PCM unsigned 16 bit big-endian  @tab X @tab X
@item raw PCM unsigned 16 bit little-endian  @tab X @tab X
@item raw PCM unsigned 24 bit big-endian  @tab X @tab X
@item raw PCM unsigned 24 bit little-endian  @tab X @tab X
@item raw PCM unsigned 32 bit big-endian  @tab X @tab X
@item raw PCM unsigned 32 bit little-endian  @tab X @tab X
485 486
@item raw PCM 16.8 floating point little-endian @tab   @tab X
@item raw PCM 24.0 floating point little-endian @tab   @tab X
487 488 489 490
@item raw PCM floating-point 32 bit big-endian  @tab X @tab X
@item raw PCM floating-point 32 bit little-endian  @tab X @tab X
@item raw PCM floating-point 64 bit big-endian  @tab X @tab X
@item raw PCM floating-point 64 bit little-endian  @tab X @tab X
491
@item RDT                       @tab   @tab X
492
@item REDCODE R3D               @tab   @tab X
Baptiste Coudurier's avatar
Baptiste Coudurier committed
493
    @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
494
@item RealMedia                 @tab X @tab X
495
@item Redirector                @tab   @tab X
James Almer's avatar
James Almer committed
496
@item RedSpark                  @tab   @tab X
497
@item Renderware TeXture Dictionary @tab   @tab X
Vittorio Giovara's avatar
Vittorio Giovara committed
498
@item Resolume DXV              @tab   @tab X
499
@item RL2                       @tab   @tab X
500
    @tab Audio and video format used in some games by Entertainment Software Partners.
501
@item RPL/ARMovie               @tab   @tab X
502
@item Lego Mindstorms RSO       @tab X @tab X
James Almer's avatar
James Almer committed
503
@item RSD                       @tab   @tab X
504 505
@item RTMP                      @tab X @tab X
    @tab Output is performed by publishing stream to RTMP server
506
@item RTP                       @tab X @tab X
Martin Storsjö's avatar
Martin Storsjö committed
507
@item RTSP                      @tab X @tab X
508
@item Sample Dump eXchange      @tab   @tab X
Martin Storsjö's avatar
Martin Storsjö committed
509
@item SAP                       @tab X @tab X
Nicolas George's avatar
Nicolas George committed
510
@item SBG                       @tab   @tab X
511
@item SDP                       @tab   @tab X
512
@item Sega FILM/CPK             @tab   @tab X
513
    @tab Used in many Sega Saturn console games.
514
@item Silicon Graphics Movie    @tab   @tab X
515
@item Sierra SOL                @tab   @tab X
516
    @tab .sol files used in Sierra Online games.
517
@item Sierra VMD                @tab   @tab X
518
    @tab Used in Sierra CD-ROM games.
519
@item Smacker                   @tab   @tab X
520
    @tab Multimedia format used by many games.
Paul B Mahol's avatar
Paul B Mahol committed
521
@item SMJPEG                    @tab X @tab X
522
    @tab Used in certain Loki game ports.
Paul B Mahol's avatar
Paul B Mahol committed
523
@item Smush                     @tab   @tab X
Paul B Mahol's avatar
Paul B Mahol committed
524
    @tab Multimedia format used in some LucasArts games.
525
@item Sony OpenMG (OMA)         @tab X @tab X
526 527
    @tab Audio format used in Sony Sonic Stage and Sony Vegas.
@item Sony PlayStation STR      @tab   @tab X
Paul B Mahol's avatar
Paul B Mahol committed
528
@item Sony Wave64 (W64)         @tab X @tab X
529
@item SoX native format         @tab X @tab X
530
@item SUN AU format             @tab X @tab X
531
@item SUP raw PGS subtitles     @tab   @tab X
532 533
@item SVAG                      @tab   @tab X
    @tab Audio format used in Konami PS2 games.
Vittorio Giovara's avatar
Vittorio Giovara committed
534
@item TDSC                      @tab   @tab X
Peter Ross's avatar
Peter Ross committed
535
@item Text files                @tab   @tab X
536
@item THP                       @tab   @tab X
537
    @tab Used on the Nintendo GameCube.
538 539
@item Tiertex Limited SEQ       @tab   @tab X
    @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
540
@item True Audio                @tab X @tab X
541 542
@item VAG                       @tab   @tab X
    @tab Audio format used in many Sony PS2 games.
543
@item VC-1 test bitstream       @tab X @tab X
544
@item Vidvox Hap                @tab X @tab X
Daniel Verkamp's avatar
Daniel Verkamp committed
545
@item Vivo                      @tab   @tab X
546 547
@item VPK                       @tab   @tab X
    @tab Audio format used in Sony PS games.
548
@item WAV                       @tab X @tab X
549
@item WavPack                   @tab X @tab X
James Zern's avatar
James Zern committed
550
@item WebM                      @tab X @tab X
551
@item Windows Televison (WTV)   @tab X @tab X
552
@item Wing Commander III movie  @tab   @tab X
553
    @tab Multimedia format used in Origin's Wing Commander III computer game.
554 555 556 557
@item Westwood Studios audio    @tab   @tab X
    @tab Multimedia format used in Westwood Studios games.
@item Westwood Studios VQA      @tab   @tab X
    @tab Multimedia format used in Westwood Studios games.
558
@item Wideband Single-bit Data (WSD) @tab   @tab X
559
@item WVE                       @tab   @tab X
Sven Hesse's avatar
Sven Hesse committed
560 561
@item XMV                       @tab   @tab X
    @tab Microsoft video container used in Xbox games.
562 563
@item XVAG                      @tab   @tab X
    @tab Audio format used on the PS3.
Max Horn's avatar
Max Horn committed
564 565
@item xWMA                      @tab   @tab X
    @tab Microsoft audio container used by XAudio 2.
Peter Ross's avatar
Peter Ross committed
566
@item eXtended BINary text (XBIN) @tab @tab X
567
@item YUV4MPEG pipe             @tab X @tab X
568
@item Psygnosis YOP             @tab   @tab X
569 570 571 572 573 574 575 576 577 578
@end multitable

@code{X} means that encoding (resp. decoding) is supported.

@section Image Formats

FFmpeg can read and write images for each frame of a video sequence. The
following image formats are supported:

@multitable @columnfractions .4 .1 .1 .4
579
@item Name @tab Encoding @tab Decoding @tab Comments
580 581
@item .Y.U.V       @tab X @tab X
    @tab one raw file per component
582 583
@item Alias PIX    @tab X @tab X
    @tab Alias/Wavefront PIX image format
584
@item animated GIF @tab X @tab X
585
@item APNG         @tab X @tab X
586 587
@item BMP          @tab X @tab X
    @tab Microsoft BMP image
Aleksi Nurmi's avatar
Aleksi Nurmi committed
588 589
@item BRender PIX  @tab   @tab X
    @tab Argonaut BRender 3D engine image format.
Peter Ross's avatar
Peter Ross committed
590
@item DPX          @tab X @tab X
591
    @tab Digital Picture Exchange
592 593
@item EXR          @tab   @tab X
    @tab OpenEXR
594 595
@item JPEG         @tab X @tab X
    @tab Progressive JPEG is not supported.
596
@item JPEG 2000    @tab X @tab X
597 598 599
@item JPEG-LS      @tab X @tab X
@item LJPEG        @tab X @tab
    @tab Lossless JPEG
600
@item PAM          @tab X @tab X
601
    @tab PAM is a PNM extension with alpha support.
602
@item PBM          @tab X @tab X
603
    @tab Portable BitMap image
604
@item PCX          @tab X @tab X
605
    @tab PC Paintbrush
606
@item PGM          @tab X @tab X
607
    @tab Portable GrayMap image
608
@item PGMYUV       @tab X @tab X
609
    @tab PGM with U and V components in YUV 4:2:0
Peter Ross's avatar
Peter Ross committed
610 611
@item PIC          @tab @tab X
    @tab Pictor/PC Paint
612
@item PNG          @tab X @tab X
613
@item PPM          @tab X @tab X
614
    @tab Portable PixelMap image
615 616
@item PSD          @tab   @tab X
    @tab Photoshop
617 618 619 620
@item PTX          @tab   @tab X
    @tab V.Flash PTX format
@item SGI          @tab X @tab X
    @tab SGI RGB image format
621
@item Sun Rasterfile  @tab X @tab X
622
    @tab Sun RAS image format
623 624
@item TIFF         @tab X @tab X
    @tab YUV, JPEG and some extension is not supported yet.
625 626
@item Truevision Targa  @tab X @tab X
    @tab Targa (.TGA) image format
Justin Ruggles's avatar
Justin Ruggles committed
627 628
@item WebP         @tab E @tab X
    @tab WebP image format, encoding supported through external library libwebp
Paul B Mahol's avatar
Paul B Mahol committed
629
@item XBM  @tab X @tab X
Paul B Mahol's avatar
Paul B Mahol committed
630
    @tab X BitMap image format
631 632
@item XFace @tab X @tab X
    @tab X-Face image format
633 634
@item XPM  @tab   @tab X
    @tab X PixMap image format
Paul B Mahol's avatar
Paul B Mahol committed
635 636
@item XWD  @tab X @tab X
    @tab X Window Dump image format
637 638 639 640
@end multitable

@code{X} means that encoding (resp. decoding) is supported.

641 642
@code{E} means that support is provided through an external library.

643 644 645
@section Video Codecs

@multitable @columnfractions .4 .1 .1 .4
646
@item Name @tab Encoding @tab Decoding @tab Comments
647
@item 4X Movie               @tab     @tab  X
648
    @tab Used in certain computer games.
649
@item 8088flex TMV           @tab     @tab  X
650 651
@item A64 multicolor         @tab  X  @tab
    @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
Paul B Mahol's avatar
Paul B Mahol committed
652
@item Amazing Studio PAF Video @tab     @tab  X
653
@item American Laser Games MM  @tab    @tab X
654
    @tab Used in games like Mad Dog McCree.
655
@item AMV Video              @tab  X  @tab  X
656
    @tab Used in Chinese MP3 players.
Peter Ross's avatar
Peter Ross committed
657
@item ANSI/ASCII art         @tab     @tab  X
658
@item Apple Intermediate Codec @tab     @tab  X
659
@item Apple MJPEG-B          @tab     @tab  X
660
@item Apple Pixlet           @tab     @tab  X
661
@item Apple ProRes           @tab  X  @tab  X
662
@item Apple QuickDraw        @tab     @tab  X
663
    @tab fourcc: qdrw
664
@item Asus v1                @tab  X  @tab  X
665
    @tab fourcc: ASV1
666
@item Asus v2                @tab  X  @tab  X
667
    @tab fourcc: ASV2
668
@item ATI VCR1               @tab     @tab  X
669
    @tab fourcc: VCR1
670
@item ATI VCR2               @tab     @tab  X
671
    @tab fourcc: VCR2
672
@item Auravision Aura        @tab     @tab  X
673
@item Auravision Aura 2      @tab     @tab  X
674
@item Autodesk Animator Flic video  @tab     @tab  X
675
@item Autodesk RLE           @tab     @tab  X
676
    @tab fourcc: AASC
677
@item Avid 1:1 10-bit RGB Packer  @tab  X  @tab  X
678
    @tab fourcc: AVrp
679
@item AVS (Audio Video Standard) video  @tab     @tab  X
680
    @tab Video encoding used by the Creature Shock game.
681 682
@item AYUV                   @tab  X  @tab  X
    @tab Microsoft uncompressed packed 4:4:4:4
683
@item Beam Software VB       @tab     @tab  X
684
@item Bethesda VID video     @tab     @tab  X
685
    @tab Used in some games from Bethesda Softworks.
Kostya Shishkov's avatar
Kostya Shishkov committed
686
@item Bink Video             @tab     @tab  X
687
@item BitJazz SheerVideo     @tab     @tab  X
Peter Ross's avatar
Peter Ross committed
688
@item Bitmap Brothers JV video  @tab   @tab X
Paul B Mahol's avatar
Paul B Mahol committed
689
@item y41p Brooktree uncompressed 4:1:1 12-bit     @tab  X  @tab  X
690 691
@item Brute Force & Ignorance   @tab   @tab X
    @tab Used in the game Flash Traffic: City of Angels.
692
@item C93 video              @tab     @tab  X
693
    @tab Codec used in Cyberia game.
694
@item CamStudio              @tab     @tab  X
695
    @tab fourcc: CSCD
Michael Tison's avatar
Michael Tison committed
696 697
@item CD+G                   @tab     @tab  X
    @tab Video codec for CD+G karaoke disks
Paul B Mahol's avatar
Paul B Mahol committed
698 699
@item CDXL                   @tab     @tab  X
    @tab Amiga CD video codec
700 701
@item Chinese AVS video      @tab  E  @tab  X
    @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
702 703
@item Delphine Software International CIN video  @tab     @tab  X
    @tab Codec used in Delphine Software International games.
704
@item Discworld II BMV Video @tab     @tab  X
705
@item Canopus Lossless Codec @tab     @tab  X
706
@item Cinepak                @tab     @tab  X
Paul B Mahol's avatar
Paul B Mahol committed
707
@item Cirrus Logic AccuPak   @tab  X  @tab  X
708
    @tab fourcc: CLJR
Stephan Hilb's avatar
Stephan Hilb committed
709
@item CPiA Video Format      @tab     @tab  X
710
@item Creative YUV (CYUV)    @tab     @tab  X
711 712
@item DFA                    @tab     @tab  X
    @tab Codec used in Chronomaster game.
713
@item Dirac                  @tab  E  @tab  X
Diego Biurrun's avatar
Diego Biurrun committed
714
    @tab supported through external library libschroedinger
715
@item Deluxe Paint Animation @tab     @tab  X
716 717
@item DNxHD                  @tab   X @tab  X
    @tab aka SMPTE VC3
718
@item Duck TrueMotion 1.0   @tab     @tab  X
719
    @tab fourcc: DUCK
720
@item Duck TrueMotion 2.0    @tab     @tab  X
721
    @tab fourcc: TM20
722 723
@item Duck TrueMotion 2.0 RT @tab     @tab  X
    @tab fourcc: TR20
724
@item DV (Digital Video)     @tab  X  @tab  X
725
@item Dxtory capture format  @tab     @tab  X
726
@item Feeble Files/ScummVM DXA  @tab     @tab  X
727
    @tab Codec originally used in Feeble Files game.
728
@item Electronic Arts CMV video  @tab     @tab  X
729
    @tab Used in NHL 95 game.
730
@item Electronic Arts Madcow video  @tab     @tab  X
731 732 733 734
@item Electronic Arts TGV video  @tab     @tab  X
@item Electronic Arts TGQ video  @tab     @tab  X
@item Electronic Arts TQI video  @tab     @tab  X
@item Escape 124             @tab     @tab  X
735
@item Escape 130             @tab     @tab  X
736
@item FFmpeg video codec #1  @tab  X  @tab  X
737
    @tab lossless codec (fourcc: FFV1)
738
@item Flash Screen Video v1  @tab  X  @tab  X
739
    @tab fourcc: FSV1
740
@item Flash Screen Video v2  @tab  X  @tab  X
741
@item Flash Video (FLV)      @tab  X  @tab  X
742
    @tab Sorenson H.263 used in Flash
743
@item FM Screen Capture Codec  @tab     @tab  X
744
@item Forward Uncompressed   @tab     @tab  X
745
@item Fraps                  @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
746 747
@item Go2Meeting             @tab     @tab  X
    @tab fourcc: G2M2, G2M3
Kostya Shishkov's avatar
Kostya Shishkov committed
748 749
@item Go2Webinar             @tab     @tab  X
    @tab fourcc: G2M4
750
@item H.261                  @tab  X  @tab  X
751 752 753
@item H.263 / H.263-1996     @tab  X  @tab  X
@item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X
754
    @tab encoding supported through external library libx264 and OpenH264
Derek Buitenhuis's avatar
Derek Buitenhuis committed
755
@item HEVC                   @tab  X  @tab  X
756
    @tab encoding supported through external library libx265 and libkvazaar
757
@item HNM version 4          @tab     @tab  X
758
@item HuffYUV                @tab  X  @tab  X
759
@item HuffYUV FFmpeg variant @tab  X  @tab  X
760
@item IBM Ultimotion         @tab     @tab  X
761
    @tab fourcc: ULTI
762
@item id Cinematic video     @tab     @tab  X
763
    @tab Used in Quake II.
764
@item id RoQ video           @tab  X  @tab  X
765
    @tab Used in Quake III, Jedi Knight 2, other computer games.
Peter Ross's avatar
Peter Ross committed
766
@item IFF ILBM               @tab     @tab  X
root's avatar
root committed
767
    @tab IFF interleaved bitmap
Peter Ross's avatar
Peter Ross committed
768 769
@item IFF ByteRun1           @tab     @tab  X
    @tab IFF run length encoded bitmap
770 771
@item Intel H.263            @tab     @tab  X
@item Intel Indeo 2          @tab     @tab  X
772
@item Intel Indeo 3          @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
773
@item Intel Indeo 4          @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
774
@item Intel Indeo 5          @tab     @tab  X
775
@item Interplay C93          @tab     @tab  X
776
    @tab Used in the game Cyberia from Interplay.
777
@item Interplay MVE video    @tab     @tab  X
778
    @tab Used in Interplay .MVE files.
779
@item J2K @tab  X  @tab  X
780
@item Karl Morton's video codec  @tab     @tab  X
781
    @tab Codec used in Worms games.
782 783
@item Kega Game Video (KGV1) @tab      @tab  X
    @tab Kega emulator screen capture codec.
784
@item Lagarith               @tab     @tab  X
785 786
@item LCL (LossLess Codec Library) MSZH  @tab     @tab  X
@item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E
787
@item LOCO                   @tab     @tab  X
788 789
@item LucasArts SANM/Smush   @tab     @tab  X
    @tab Used in LucasArts games / SMUSH animations.
790
@item lossless MJPEG         @tab  X  @tab  X
791
@item MagicYUV Video         @tab     @tab  X
792 793
@item Microsoft ATC Screen   @tab     @tab  X
    @tab Also known as Microsoft Screen 3.
794 795
@item Microsoft Expression Encoder Screen  @tab     @tab  X
    @tab Also known as Microsoft Titanium Screen 2.
796
@item Microsoft RLE          @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
797 798
@item Microsoft Screen 1     @tab     @tab  X
    @tab Also known as Windows Media Video V7 Screen.
Alberto Delmás's avatar
Alberto Delmás committed
799 800
@item Microsoft Screen 2     @tab     @tab  X
    @tab Also known as Windows Media Video V9 Screen.
801
@item Microsoft Video 1      @tab     @tab  X
802
@item Mimic                  @tab     @tab  X
803
    @tab Used in MSN Messenger Webcam streams.
804
@item Miro VideoXL           @tab     @tab  X
805
    @tab fourcc: VIXL
806
@item MJPEG (Motion JPEG)    @tab  X  @tab  X
anatoly's avatar
anatoly committed
807
@item Mobotix MxPEG video    @tab     @tab  X
808 809 810 811
@item Motion Pixels video    @tab     @tab  X
@item MPEG-1 video           @tab  X  @tab  X
@item MPEG-2 video           @tab  X  @tab  X
@item MPEG-4 part 2          @tab  X  @tab  X
Carl Eugen Hoyos's avatar
Carl Eugen Hoyos committed
812
    @tab libxvidcore can be used alternatively for encoding.
813
@item MPEG-4 part 2 Microsoft variant version 1  @tab     @tab  X
814 815
@item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X
@item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X
816
@item Newtek SpeedHQ               @tab     @tab  X
817
@item Nintendo Gamecube THP video  @tab     @tab  X
818 819
@item NuppelVideo/RTjpeg     @tab     @tab  X
    @tab Video encoding used in NuppelVideo files.
820
@item On2 VP3                @tab     @tab  X
821
    @tab still experimental
822
@item On2 VP5                @tab     @tab  X
823
    @tab fourcc: VP50
824
@item On2 VP6                @tab     @tab  X
825
    @tab fourcc: VP60,VP61,VP62
Peter Ross's avatar
Peter Ross committed
826 827
@item On2 VP7                @tab     @tab  X
    @tab fourcc: VP70,VP71
David Conrad's avatar
David Conrad committed
828 829
@item VP8                    @tab  E  @tab  X
    @tab fourcc: VP80, encoding supported through external library libvpx
Ronald S. Bultje's avatar
Ronald S. Bultje committed
830 831
@item VP9                    @tab  E  @tab  X
    @tab encoding supported through external library libvpx
832 833
@item Pinnacle TARGA CineWave YUV16 @tab     @tab  X
    @tab fourcc: Y216
Elvis Presley's avatar
Elvis Presley committed
834 835
@item Prores                 @tab     @tab  X
    @tab fourcc: apch,apcn,apcs,apco
836
@item Q-team QPEG            @tab     @tab  X
837
    @tab fourccs: QPEG, Q1.0, Q1.1
838
@item QuickTime 8BPS video   @tab     @tab  X
839 840 841 842 843 844
@item QuickTime Animation (RLE) video  @tab  X  @tab  X
    @tab fourcc: 'rle '
@item QuickTime Graphics (SMC)  @tab     @tab  X
    @tab fourcc: 'smc '
@item QuickTime video (RPZA) @tab     @tab  X
    @tab fourcc: rpza
845 846
@item R10K AJA Kona 10-bit RGB Codec     @tab  X  @tab  X
@item R210 Quicktime Uncompressed RGB 10-bit     @tab  X  @tab  X
847
@item Raw Video              @tab  X  @tab  X
848 849
@item RealVideo 1.0          @tab  X  @tab  X
@item RealVideo 2.0          @tab  X  @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
850 851
@item RealVideo 3.0          @tab     @tab  X
    @tab still far from ideal
Kostya Shishkov's avatar
Kostya Shishkov committed
852
@item RealVideo 4.0          @tab     @tab  X
853
@item Renderware TXD (TeXture Dictionary)  @tab     @tab  X
854
    @tab Texture dictionaries used by the Renderware Engine.
855 856
@item RL2 video              @tab     @tab  X
    @tab used in some games by Entertainment Software Partners
857
@item ScreenPressor          @tab     @tab  X
858
@item Screenpresso           @tab     @tab  X
859 860
@item Sierra VMD video       @tab     @tab  X
    @tab Used in Sierra VMD files.
861 862
@item Silicon Graphics Motion Video Compressor 1 (MVC1)  @tab     @tab  X
@item Silicon Graphics Motion Video Compressor 2 (MVC2)  @tab     @tab  X
863
@item Silicon Graphics RLE 8-bit video  @tab     @tab  X
864
@item Smacker video          @tab     @tab  X
865
    @tab Video encoding used in Smacker.
866
@item SMPTE VC-1             @tab     @tab  X
867
@item Snow                   @tab  X  @tab  X
868
    @tab experimental wavelet codec (fourcc: SNOW)
869
@item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X
870
@item Sorenson Vector Quantizer 1  @tab  X  @tab  X
871
    @tab fourcc: SVQ1
872
@item Sorenson Vector Quantizer 3  @tab     @tab  X
873
    @tab fourcc: SVQ3
874
@item Sunplus JPEG (SP5X)    @tab     @tab  X
875
    @tab fourcc: SP5X
876
@item TechSmith Screen Capture Codec  @tab     @tab  X
877
    @tab fourcc: TSCC
878 879
@item TechSmith Screen Capture Codec 2  @tab     @tab  X
    @tab fourcc: TSC2
880
@item Theora                 @tab  E  @tab  X
881
    @tab encoding supported through external library libtheora
882
@item Tiertex Limited SEQ video  @tab     @tab  X
883
    @tab Codec used in DOS CD-ROM FlashBack game.
884
@item Ut Video               @tab  X  @tab  X
885
@item v210 QuickTime uncompressed 4:2:2 10-bit     @tab  X  @tab  X
886
@item v308 QuickTime uncompressed 4:4:4            @tab  X  @tab  X
887
@item v408 QuickTime uncompressed 4:4:4:4          @tab  X  @tab  X
888
@item v410 QuickTime uncompressed 4:4:4 10-bit     @tab  X  @tab  X
Derek Buitenhuis's avatar
Derek Buitenhuis committed
889
@item VBLE Lossless Codec    @tab     @tab  X
890
@item VMware Screen Codec / VMware Video  @tab     @tab  X
891
    @tab Codec used in videos captured by VMware.
892
@item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X
893
@item Windows Media Image    @tab     @tab  X
894
@item Windows Media Video 7  @tab  X  @tab  X
895
@item Windows Media Video 8  @tab  X  @tab  X
896 897
@item Windows Media Video 9  @tab     @tab  X
    @tab not completely working
898 899
@item Wing Commander III / Xan  @tab     @tab  X
    @tab Used in Wing Commander III .MVE files.
Kostya Shishkov's avatar
Kostya Shishkov committed
900 901
@item Wing Commander IV / Xan  @tab     @tab  X
    @tab Used in Wing Commander IV.
902 903
@item Winnov WNV1            @tab     @tab  X
@item WMV7                   @tab  X  @tab  X
904
@item YAMAHA SMAF            @tab  X  @tab  X
905
@item Psygnosis YOP Video    @tab     @tab  X
906 907
@item yuv4                   @tab  X  @tab  X
    @tab libquicktime uncompressed packed 4:2:0
908
@item ZeroCodec Lossless Video @tab     @tab  X
909
@item ZLIB                   @tab  X  @tab  X
910
    @tab part of LCL, encoder experimental
911
@item Zip Motion Blocks Video  @tab   X @tab  X
912
    @tab Encoder works only in PAL8.
913 914 915 916
@end multitable

@code{X} means that encoding (resp. decoding) is supported.

917 918
@code{E} means that support is provided through an external library.

919 920
@section Audio Codecs

921
@multitable @columnfractions .4 .1 .1 .4
922
@item Name @tab Encoding @tab Decoding @tab Comments
923 924
@item 8SVX exponential       @tab     @tab  X
@item 8SVX fibonacci         @tab     @tab  X
925
@item AAC                    @tab EX  @tab  X
926
    @tab encoding supported through internal encoder and external library libfdk-aac
927 928
@item AAC+                   @tab  E  @tab  IX
    @tab encoding supported through external library libfdk-aac
929
@item AC-3                   @tab IX  @tab  IX
930
@item ADPCM 4X Movie         @tab     @tab  X
931
@item APDCM Yamaha AICA      @tab     @tab  X
932 933 934 935 936 937 938 939 940 941 942
@item ADPCM CDROM XA         @tab     @tab  X
@item ADPCM Creative Technology @tab     @tab  X
    @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item ADPCM Electronic Arts  @tab     @tab  X
    @tab Used in various EA titles.
@item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X
    @tab Used in Sim City 3000.
@item ADPCM Electronic Arts R1  @tab     @tab  X
@item ADPCM Electronic Arts R2  @tab     @tab  X
@item ADPCM Electronic Arts R3  @tab     @tab  X
@item ADPCM Electronic Arts XAS @tab     @tab  X
Martin Storsjö's avatar
Martin Storsjö committed
943
@item ADPCM G.722            @tab  X  @tab  X
944 945 946 947 948 949 950 951 952 953 954 955
@item ADPCM G.726            @tab  X  @tab  X
@item ADPCM IMA AMV          @tab     @tab  X
    @tab Used in AMV files
@item ADPCM IMA Electronic Arts EACS  @tab     @tab  X
@item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X
@item ADPCM IMA Funcom       @tab     @tab  X
@item ADPCM IMA QuickTime    @tab  X  @tab  X
@item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X
@item ADPCM IMA WAV          @tab  X  @tab  X
@item ADPCM IMA Westwood     @tab     @tab  X
@item ADPCM ISS IMA          @tab     @tab  X
    @tab Used in FunCom games.
956
@item ADPCM IMA Dialogic     @tab     @tab  X
957 958 959 960
@item ADPCM IMA Duck DK3     @tab     @tab  X
    @tab Used in some Sega Saturn console games.
@item ADPCM IMA Duck DK4     @tab     @tab  X
    @tab Used in some Sega Saturn console games.
James Almer's avatar
James Almer committed
961
@item ADPCM IMA Radical      @tab     @tab  X
962 963
@item ADPCM Microsoft        @tab  X  @tab  X
@item ADPCM MS IMA           @tab  X  @tab  X
Paul B Mahol's avatar
Paul B Mahol committed
964
@item ADPCM Nintendo Gamecube AFC  @tab     @tab  X
James Almer's avatar
James Almer committed
965
@item ADPCM Nintendo Gamecube DTK  @tab     @tab  X
966
@item ADPCM Nintendo THP  @tab     @tab  X
967
@item APDCM Playstation      @tab     @tab  X
968 969 970 971 972 973 974
@item ADPCM QT IMA           @tab  X  @tab  X
@item ADPCM SEGA CRI ADX     @tab  X  @tab  X
    @tab Used in Sega Dreamcast games.
@item ADPCM Shockwave Flash  @tab  X  @tab  X
@item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X
@item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X
@item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X
975
@item ADPCM VIMA             @tab     @tab  X
976
    @tab Used in LucasArts SMUSH animations.
977 978 979
@item ADPCM Westwood Studios IMA @tab     @tab  X
    @tab Used in Westwood Studios games like Command and Conquer.
@item ADPCM Yamaha           @tab  X  @tab  X
980
@item AMR-NB                 @tab  E  @tab  X
981
    @tab encoding supported through external library libopencore-amrnb
982 983
@item AMR-WB                 @tab  E  @tab  X
    @tab encoding supported through external library libvo-amrwbenc
Paul B Mahol's avatar
Paul B Mahol committed
984
@item Amazing Studio PAF Audio @tab     @tab  X
985
@item Apple lossless audio   @tab  X  @tab  X
986
    @tab QuickTime fourcc 'alac'
987 988
@item ATRAC1                 @tab     @tab  X
@item ATRAC3                 @tab     @tab  X
Maxim Poliakovski's avatar
Maxim Poliakovski committed
989
@item ATRAC3+                @tab     @tab  X
Peter Ross's avatar
Peter Ross committed
990 991
@item Bink Audio             @tab     @tab  X
    @tab Used in Bink and Smacker files in many games.
992
@item CELT                   @tab     @tab  E
993
    @tab decoding supported through external library libcelt
994
@item Delphine Software International CIN audio  @tab     @tab  X
995
    @tab Codec used in Delphine Software International games.
996
@item Digital Speech Standard - Standard Play mode (DSS SP) @tab     @tab  X
997
@item Discworld II BMV Audio @tab     @tab  X
998 999
@item COOK                   @tab     @tab  X
    @tab All versions except 5.1 are supported.
Alexander E. Patrakov's avatar
Alexander E. Patrakov committed
1000
@item DCA (DTS Coherent Acoustics)  @tab  X  @tab  X
1001
    @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
1002
@item DPCM id RoQ            @tab  X  @tab  X
root's avatar
root committed
1003
    @tab Used in Quake III, Jedi Knight 2 and other computer games.
1004 1005
@item DPCM Interplay         @tab     @tab  X
    @tab Used in various Interplay computer games.
1006
@item DPCM Squareroot-Delta-Exact  @tab  @tab  X
1007
    @tab Used in various games.
1008 1009 1010 1011
@item DPCM Sierra Online     @tab     @tab  X
    @tab Used in Sierra Online game audio files.
@item DPCM Sol               @tab     @tab  X
@item DPCM Xan               @tab     @tab  X
1012
    @tab Used in Origin's Wing Commander IV AVI files.
1013 1014 1015 1016
@item DSD (Direct Stream Digitial), least significant bit first  @tab  @tab  X
@item DSD (Direct Stream Digitial), most significant bit first   @tab  @tab  X
@item DSD (Direct Stream Digitial), least significant bit first, planar  @tab  @tab  X
@item DSD (Direct Stream Digitial), most significant bit first, planar   @tab  @tab  X
1017
@item DSP Group TrueSpeech   @tab     @tab  X
1018
@item DST (Direct Stream Transfer) @tab  @tab  X
1019
@item DV audio               @tab     @tab  X
1020
@item Enhanced AC-3          @tab  X  @tab  X
Paul B Mahol's avatar
Paul B Mahol committed
1021
@item EVRC (Enhanced Variable Rate Codec) @tab     @tab  X
1022
@item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX
1023
@item G.723.1                @tab X   @tab  X
1024
@item G.729                  @tab     @tab  X
1025 1026 1027 1028
@item GSM                    @tab  E  @tab  X
    @tab encoding supported through external library libgsm
@item GSM Microsoft variant  @tab  E  @tab  X
    @tab encoding supported through external library libgsm
Kostya Shishkov's avatar
Kostya Shishkov committed
1029
@item IAC (Indeo Audio Coder)  @tab     @tab  X
1030 1031
@item iLBC (Internet Low Bitrate Codec) @tab  E  @tab  E
    @tab encoding and decoding supported through external library libilbc
1032
@item IMC (Intel Music Coder)  @tab     @tab  X
1033
@item Interplay ACM            @tab     @tab  X
1034 1035
@item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
@item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
1036
@item MLP (Meridian Lossless Packing)  @tab  X  @tab  X
1037
    @tab Used in DVD-Audio discs.
1038
@item Monkey's Audio         @tab     @tab  X
1039 1040
@item MP1 (MPEG audio layer 1)  @tab     @tab IX
@item MP2 (MPEG audio layer 2)  @tab IX  @tab IX
1041
    @tab encoding supported also through external library TwoLAME
1042 1043
@item MP3 (MPEG audio layer 3)  @tab  E  @tab IX
    @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
1044
@item MPEG-4 Audio Lossless Coding (ALS)  @tab     @tab  X
1045 1046
@item Musepack SV7           @tab     @tab  X
@item Musepack SV8           @tab     @tab  X
1047
@item Nellymoser Asao        @tab  X  @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
1048
@item On2 AVC (Audio for Video Codec) @tab     @tab  X
1049 1050
@item Opus                   @tab  E  @tab  X
    @tab encoding supported through external library libopus
1051 1052
@item PCM A-law              @tab  X  @tab  X
@item PCM mu-law             @tab  X  @tab  X
1053 1054 1055 1056 1057
@item PCM signed 8-bit planar  @tab  X  @tab  X
@item PCM signed 16-bit big-endian planar  @tab  X  @tab  X
@item PCM signed 16-bit little-endian planar  @tab  X  @tab  X
@item PCM signed 24-bit little-endian planar  @tab  X  @tab  X
@item PCM signed 32-bit little-endian planar  @tab  X  @tab  X
1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069
@item PCM 32-bit floating point big-endian  @tab  X  @tab  X
@item PCM 32-bit floating point little-endian  @tab  X  @tab  X
@item PCM 64-bit floating point big-endian  @tab  X  @tab  X
@item PCM 64-bit floating point little-endian  @tab  X  @tab  X
@item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X
@item PCM signed 8-bit       @tab  X  @tab  X
@item PCM signed 16-bit big-endian  @tab  X  @tab  X
@item PCM signed 16-bit little-endian  @tab  X  @tab  X
@item PCM signed 24-bit big-endian  @tab  X  @tab  X
@item PCM signed 24-bit little-endian  @tab  X  @tab  X
@item PCM signed 32-bit big-endian  @tab  X  @tab  X
@item PCM signed 32-bit little-endian  @tab  X  @tab  X
1070
@item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X
1071 1072 1073 1074 1075 1076 1077
@item PCM unsigned 8-bit     @tab  X  @tab  X
@item PCM unsigned 16-bit big-endian  @tab  X  @tab  X
@item PCM unsigned 16-bit little-endian  @tab  X  @tab  X
@item PCM unsigned 24-bit big-endian  @tab  X  @tab  X
@item PCM unsigned 24-bit little-endian  @tab  X  @tab  X
@item PCM unsigned 32-bit big-endian  @tab  X  @tab  X
@item PCM unsigned 32-bit little-endian  @tab  X  @tab  X
1078
@item PCM Zork               @tab     @tab  X
1079
@item QCELP / PureVoice      @tab     @tab  X
1080
@item QDesign Music Codec 1  @tab     @tab  X
1081
@item QDesign Music Codec 2  @tab     @tab  X
1082
    @tab There are still some distortions.
1083
@item RealAudio 1.0 (14.4K)  @tab  X  @tab  X
1084
    @tab Real 14400 bit/s codec
1085
@item RealAudio 2.0 (28.8K)  @tab     @tab  X
1086
    @tab Real 28800 bit/s codec
1087
@item RealAudio 3.0 (dnet)   @tab IX  @tab  X
1088
    @tab Real low bitrate AC-3 codec
1089
@item RealAudio Lossless     @tab     @tab  X
1090
@item RealAudio SIPR / ACELP.NET @tab     @tab  X
1091
@item Shorten                @tab     @tab  X
1092 1093
@item Sierra VMD audio       @tab     @tab  X
    @tab Used in Sierra VMD files.
1094
@item Smacker audio          @tab     @tab  X
Darryl Wallace's avatar
Darryl Wallace committed
1095
@item SMPTE 302M AES3 audio  @tab  X  @tab  X
1096 1097 1098 1099
@item Sonic                  @tab  X  @tab  X
    @tab experimental codec
@item Sonic lossless         @tab  X  @tab  X
    @tab experimental codec
1100
@item Speex                  @tab  E  @tab  E
1101
    @tab supported through external library libspeex
1102
@item TAK (Tom's lossless Audio Kompressor)  @tab     @tab  X
Paul B Mahol's avatar
Paul B Mahol committed
1103
@item True Audio (TTA)       @tab  X  @tab  X
1104
@item TrueHD                 @tab  X  @tab  X
1105
    @tab Used in HD-DVD and Blu-Ray discs.
Vitor Sessak's avatar
Vitor Sessak committed
1106
@item TwinVQ (VQF flavor)    @tab     @tab  X
Paul B Mahol's avatar
Paul B Mahol committed
1107
@item VIMA                   @tab     @tab  X
1108
    @tab Used in LucasArts SMUSH animations.
1109
@item Vorbis                 @tab  E  @tab  X
1110
    @tab A native but very primitive encoder exists.
1111
@item Voxware MetaSound      @tab     @tab  X
Paul B Mahol's avatar
Paul B Mahol committed
1112
@item WavPack                @tab  X  @tab  X
1113 1114 1115
@item Westwood Audio (SND1)  @tab     @tab  X
@item Windows Media Audio 1  @tab  X  @tab  X
@item Windows Media Audio 2  @tab  X  @tab  X
1116
@item Windows Media Audio Lossless @tab  @tab  X
1117
@item Windows Media Audio Pro @tab    @tab  X
Ronald S. Bultje's avatar
Ronald S. Bultje committed
1118
@item Windows Media Audio Voice @tab  @tab  X
1119 1120
@item Xbox Media Audio 1     @tab     @tab  X
@item Xbox Media Audio 2     @tab     @tab  X
1121 1122 1123 1124
@end multitable

@code{X} means that encoding (resp. decoding) is supported.

1125 1126
@code{E} means that support is provided through an external library.

1127 1128 1129
@code{I} means that an integer-only version is available, too (ensures high
performance on systems without hardware floating point support).

1130 1131
@section Subtitle Formats

1132
@multitable @columnfractions .4 .1 .1 .1 .1
1133
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1134
@item 3GPP Timed Text  @tab   @tab   @tab X @tab X
1135
@item AQTitle          @tab   @tab X @tab   @tab X
1136
@item DVB              @tab X @tab X @tab X @tab X
1137
@item DVB teletext     @tab   @tab X @tab   @tab E
1138 1139 1140
@item DVD              @tab X @tab X @tab X @tab X
@item JACOsub          @tab X @tab X @tab   @tab X
@item MicroDVD         @tab X @tab X @tab   @tab X
1141
@item MPL2             @tab   @tab X @tab   @tab X
1142
@item MPsub (MPlayer)  @tab   @tab X @tab   @tab X
1143
@item PGS              @tab   @tab   @tab   @tab X
1144
@item PJS (Phoenix)    @tab   @tab X @tab   @tab X
1145 1146
@item RealText         @tab   @tab X @tab   @tab X
@item SAMI             @tab   @tab X @tab   @tab X
1147
@item Spruce format (STL) @tab   @tab X @tab   @tab X
1148
@item SSA/ASS          @tab X @tab X @tab X @tab X
1149
@item SubRip (SRT)     @tab X @tab X @tab X @tab X
1150
@item SubViewer v1     @tab   @tab X @tab   @tab X
1151
@item SubViewer        @tab   @tab X @tab   @tab X
1152
@item TED Talks captions @tab @tab X @tab   @tab X
Clément Bœsch's avatar
Clément Bœsch committed
1153
@item VobSub (IDX+SUB) @tab   @tab X @tab   @tab X
1154
@item VPlayer          @tab   @tab X @tab   @tab X
1155
@item WebVTT           @tab X @tab X @tab X @tab X
1156
@item XSUB             @tab   @tab   @tab X @tab X
1157 1158 1159 1160
@end multitable

@code{X} means that the feature is supported.

1161 1162
@code{E} means that support is provided through an external library.

1163 1164
@section Network Protocols

1165
@multitable @columnfractions .4 .1
1166 1167
@item Name         @tab Support
@item file         @tab X
1168
@item FTP          @tab X
1169
@item Gopher       @tab X
1170
@item HLS          @tab X
1171
@item HTTP         @tab X
1172
@item HTTPS        @tab X
1173
@item Icecast      @tab X
1174 1175
@item MMSH         @tab X
@item MMST         @tab X
1176
@item pipe         @tab X
1177
@item Pro-MPEG FEC @tab X
1178
@item RTMP         @tab X
Samuel Pitoiset's avatar
Samuel Pitoiset committed
1179
@item RTMPE        @tab X
Samuel Pitoiset's avatar
Samuel Pitoiset committed
1180
@item RTMPS        @tab X
1181
@item RTMPT        @tab X
1182
@item RTMPTE       @tab X
1183
@item RTMPTS       @tab X
1184
@item RTP          @tab X
1185
@item SAMBA        @tab E
1186
@item SCTP         @tab X
1187
@item SFTP         @tab E
1188
@item TCP          @tab X
1189
@item TLS          @tab X
1190 1191 1192 1193 1194
@item UDP          @tab X
@end multitable

@code{X} means that the protocol is supported.

1195 1196
@code{E} means that support is provided through an external library.

1197

1198 1199 1200 1201 1202 1203
@section Input/Output Devices

@multitable @columnfractions .4 .1 .1
@item Name              @tab Input  @tab Output
@item ALSA              @tab X      @tab X
@item BKTR              @tab X      @tab
1204
@item caca              @tab        @tab X
1205
@item DV1394            @tab X      @tab
1206
@item Lavfi virtual device @tab X   @tab
1207
@item Linux framebuffer @tab X      @tab X
1208
@item JACK              @tab X      @tab
1209
@item LIBCDIO           @tab X
1210
@item LIBDC1394         @tab X      @tab
1211
@item OpenAL            @tab X
1212
@item OpenGL            @tab        @tab X
1213
@item OSS               @tab X      @tab X
1214
@item PulseAudio        @tab X      @tab X
1215
@item SDL               @tab        @tab X
Clément Bœsch's avatar
Clément Bœsch committed
1216
@item Video4Linux2      @tab X      @tab X
1217 1218
@item VfW capture       @tab X      @tab
@item X11 grabbing      @tab X      @tab
1219
@item Win32 grabbing    @tab X      @tab
1220 1221
@end multitable

1222
@code{X} means that input/output is supported.
1223

1224 1225 1226 1227
@section Timecode

@multitable @columnfractions .4 .1 .1
@item Codec/format      @tab Read   @tab Write
1228
@item AVI               @tab X      @tab X
1229 1230
@item DV                @tab X      @tab X
@item GXF               @tab X      @tab X
1231
@item MOV               @tab X      @tab X
1232
@item MPEG1/2           @tab X      @tab X
1233
@item MXF               @tab X      @tab X
1234 1235
@end multitable

1236
@bye