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Linshizhi
ffmpeg.wasm-core
Commits
64c2f20a
Commit
64c2f20a
authored
Jul 10, 2008
by
Diego Biurrun
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Sort lists ignoring case.
Originally committed as revision 14156 to
svn://svn.ffmpeg.org/ffmpeg/trunk
parent
d698c5d3
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doc/general.texi
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64c2f20a
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@@ -41,29 +41,29 @@ library:
@multitable @columnfractions .4 .1 .1 .4
@item Supported File Format @tab Encoding @tab Decoding @tab Comments
@item 4xm @tab @tab X
@item 4xm
@tab @tab X
@tab 4X Technologies format, used in some games.
@item ADTS AAC audio @tab X @tab X
@item American Laser Games MM @tab @tab X
@tab Multimedia format used in games like Mad Dog McCree.
@item ASF @tab X @tab X
@item AVI @tab X @tab X
@item AVM2 (Flash 9) @tab X @tab X
@tab Only embedded audio is decoded.
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
@item American Laser Games MM @tab @tab X
@tab Multimedia format used in games like Mad Dog McCree.
@item BFI @tab @tab X
@tab Brute Force
&
Ignorance, used in Flash Traffic: City of Angels.
@item Bethsoft VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item BFI @tab @tab X
@tab Brute Force
&
Ignorance, used in Flash Traffic: City of Angels.
@item C93 @tab @tab X
@tab Used in the game Cyberia from Interplay.
@item CIN @tab @tab X
@tab Multimedia format used by Delphine Software games.
@item CRYO APC @tab @tab X
@tab Audio format used in some games by CRYO Interactive Entertainment.
@item Creative VOC @tab X @tab X
@tab Created for the Sound Blaster Pro.
@item CRYO APC @tab @tab X
@tab Audio format used in some games by CRYO Interactive Entertainment.
@item DV @tab X @tab X
@item DXA @tab @tab X
@tab This format is used in the non-Windows version of the Feeble Files
...
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@@ -76,7 +76,7 @@ library:
@tab Macromedia Flash video files
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
playout servers.
@item id Cinematic @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
...
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@@ -87,8 +87,11 @@ library:
@tab Format used in various Interplay computer games.
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
@item Matroska @tab X @tab X
@item MAXIS EA XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
@item Monkey's Audio @tab @tab X
@item MOV/QuickTime @tab X @tab X
@item MPEG audio @tab X @tab X
@item MPEG-1 systems @tab X @tab X
@tab muxed audio and video
...
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@@ -102,17 +105,14 @@ library:
@tab Used by MSN Messenger webcam streams.
@item MXF @tab @tab X
@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
@item Matroska @tab X @tab X
@item Monkey's Audio @tab @tab X
@item MOV/QuickTime @tab X @tab X
@item Nullsoft Video @tab @tab X
@item NUT @tab X @tab X
@tab NUT Open Container Format
@item Nullsoft Video @tab @tab X
@item OMA @tab @tab X
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
@item PlayStation STR @tab @tab X
@item PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
@item PlayStation STR @tab @tab X
@item raw AC-3 @tab X @tab X
@item raw CRI ADX audio @tab X @tab X
@item raw MJPEG @tab X @tab X
...
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@@ -120,22 +120,22 @@ library:
@item raw MPEG-4 video @tab X @tab X
@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
@item raw Shorten audio @tab @tab X
@item RealMedia @tab X @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RealMedia @tab X @tab X
@item SEQ @tab @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item SIFF @tab @tab X
@tab Audio and video format used in some games by Beam Software.
@item SUN AU format @tab X @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
@item SEQ @tab @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item Sierra Online @tab @tab X
@tab .sol files used in Sierra Online games.
@item Sierra VMD @tab @tab X
@tab Used in Sierra CD-ROM games.
@item SIFF @tab @tab X
@tab Audio and video format used in some games by Beam Software.
@item Smacker @tab @tab X
@tab Multimedia format used by many games.
@item SUN AU format @tab X @tab X
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@item WAV @tab X @tab X
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@@ -154,6 +154,7 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
@item .Y.U.V @tab X @tab X @tab one raw file per component
@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
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@@ -164,9 +165,8 @@ following image formats are supported:
@item PTX @tab @tab X @tab V.Flash PTX format
@item RAS @tab @tab X @tab Sun Rasterfile
@item SGI @tab X @tab X @tab SGI RGB image format
@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
@item Targa @tab @tab X @tab Targa (.TGA) image format
@item
.Y.U.V @tab X @tab X @tab one raw file per component
@item
TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
@end multitable
@code
{
X
}
means that encoding (resp. decoding) is supported.
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