Commit 39271be4 authored by Diego Biurrun's avatar Diego Biurrun

Add entries that were missing from the supported file formats list.

Originally committed as revision 17187 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 913c3e2c
......@@ -44,10 +44,13 @@ library:
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item ADTS AAC audio @tab X @tab X
@item Audio IFF (AIFF) @tab X @tab X
@item American Laser Games MM @tab @tab X
@tab Multimedia format used in games like Mad Dog McCree.
@item 3GPP AMR @tab X @tab X
@item ASF @tab X @tab X
@item AVI @tab X @tab X
@item AVISynth @tab @tab X
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
@item Beam Software SIFF @tab @tab X
......@@ -60,24 +63,31 @@ library:
@tab Used in the game Cyberia from Interplay.
@item Delphine Software International CIN @tab @tab X
@tab Multimedia format used by Delphine Software games.
@item CRC testing format @tab X @tab
@item Creative Voice @tab X @tab X
@tab Created for the Sound Blaster Pro.
@item CRYO APC @tab @tab X
@tab Audio format used in some games by CRYO Interactive Entertainment.
@item D-Cinema audio @tab X @tab X
@item DV video @tab X @tab X
@item DXA @tab @tab X
@tab This format is used in the non-Windows version of the Feeble Files
game and different game cutscenes repacked for use with ScummVM.
@item Electronic Arts cdata @tab @tab X
@item Electronic Arts Multimedia @tab @tab X
@tab Used in various EA games; files have extensions like WVE and UV2.
@item FFM (FFserver live feed) @tab X @tab X
@item Flash (SWF) @tab X @tab X
@item Flash 9 (AVM2) @tab X @tab X
@tab Only embedded audio is decoded.
@item FLI/FLC/FLX animation @tab @tab X
@tab .fli/.flc files
@item FLV @tab X @tab X
@tab Macromedia Flash video files
@item framecrc testing format @tab X @tab
@item FunCom ISS @tab @tab X
@tab Audio format used in various games from FunCom like The Longest Journey.
@item GIF Animation @tab X @tab
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
......@@ -92,12 +102,15 @@ library:
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
@item Matroska @tab X @tab X
@item Matroska audio @tab X @tab
@item MAXIS XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
@item Monkey's Audio @tab @tab X
@item Motion Pixels MVI @tab @tab X
@item MOV/QuickTime/MP4 @tab X @tab X
@tab 3GP, 3GP2, PSP, iPod variants supported
@item MP2 @tab X @tab
@item MP3 @tab X @tab
@item MPEG audio @tab X @tab X
@item MPEG-1 System @tab X @tab X
@tab muxed audio and video, VCD format supported
......@@ -107,15 +120,21 @@ library:
@tab also known as DVB Transport Stream
@item MPEG-4 @tab X @tab X
@tab MPEG-4 is a variant of QuickTime.
@item MIME multipart JPEG @tab X @tab
@item MSN TCP webcam @tab @tab X
@tab Used by MSN Messenger webcam streams.
@item MTV @tab @tab X
@item Musepack @tab @tab X
@item Musepack SV8 @tab @tab X
@item Material eXchange Format (MXF) @tab X @tab X
@tab SMPTE 377M, used by D-Cinema, broadcast industry.
@item NC camera feed @tab @tab X
@tab NC (AVIP NC4600) camera streams
@item Nullsoft Streaming Video @tab @tab X
@item NuppelVideo @tab @tab X
@item NUT @tab X @tab X
@tab NUT Open Container Format
@item Ogg @tab X @tab X
@item TechnoTrend PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
@item raw AC-3 @tab X @tab X
......@@ -125,12 +144,18 @@ library:
@item raw MPEG-4 video @tab X @tab X
@item raw PCM 8/16/32 bits, 32/64-bit floating point, mu-law/A-law @tab X @tab X
@item raw Shorten audio @tab @tab X
@item RDT @tab @tab X
@item REDCODE R3D @tab @tab X
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
@item RealMedia @tab X @tab X
@item Redirector @tab @tab X
@item Renderware TeXture Dictionary @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RPL/ARMovie @tab @tab X
@item RTP @tab @tab X
@item RTSP @tab @tab X
@item SDP @tab @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
@item Sierra SOL @tab @tab X
......@@ -147,13 +172,17 @@ library:
@tab Used on the Nintendo GameCube.
@item Tiertex Limited SEQ @tab @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item True Audio @tab @tab X
@item VC-1 test bitstream @tab X @tab X
@item WAV @tab X @tab X
@item WavPack @tab @tab X
@item Wing Commander III movie @tab @tab X
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios audio @tab @tab X
@tab Multimedia format used in Westwood Studios games.
@item Westwood Studios VQA @tab @tab X
@tab Multimedia format used in Westwood Studios games.
@item YUV4MPEG pipe @tab X @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
......@@ -341,6 +370,7 @@ following image formats are supported:
@tab not completely working
@item Xan/WC3 @tab @tab X
@tab Used in Wing Commander III .MVE files.
@item YAMAHA SMAF @tab X @tab X
@item ZLIB @tab X @tab X
@tab part of LCL, encoder experimental
@item ZMBV @tab X @tab X
......
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