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Linshizhi
ffmpeg.wasm-core
Commits
76ec3939
Commit
76ec3939
authored
Jul 08, 2008
by
Diego Biurrun
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Ignore case when sorting.
Originally committed as revision 14128 to
svn://svn.ffmpeg.org/ffmpeg/trunk
parent
16f76f6e
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doc/general.texi
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76ec3939
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@@ -77,6 +77,10 @@ library:
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
@item id Cinematic @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item IFF @tab @tab X
@tab Interchange File Format
@item Interplay MVE @tab @tab X
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@@ -109,6 +113,13 @@ library:
@item PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
@item PlayStation STR @tab @tab X
@item raw AC-3 @tab X @tab X
@item raw CRI ADX audio @tab X @tab X
@item raw MJPEG @tab X @tab X
@item raw MPEG video @tab X @tab X
@item raw MPEG-4 video @tab X @tab X
@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
@item raw Shorten audio @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RealMedia @tab X @tab X
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@@ -132,17 +143,6 @@ library:
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios VQA/AUD @tab @tab X
@tab Multimedia formats used in Westwood Studios games.
@item id Cinematic @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item raw AC-3 @tab X @tab X
@item raw CRI ADX audio @tab X @tab X
@item raw MJPEG @tab X @tab X
@item raw MPEG video @tab X @tab X
@item raw MPEG-4 video @tab X @tab X
@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
@item raw Shorten audio @tab @tab X
@end multitable
@code
{
X
}
means that encoding (resp. decoding) is supported.
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