Commit 1c212a64 authored by root's avatar root Committed by Michael Niedermayer

general.texi: fix spelling errors

credits to: Samuel M (from Google Code-in)
Signed-off-by: 's avatarburek <burek021@gmail.com>
Signed-off-by: 's avatarMichael Niedermayer <michaelni@gmx.at>
parent 4b4a02b8
......@@ -127,7 +127,7 @@ library:
@item iCEDraw File @tab @tab X
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@tab Used in Quake III, Jedi Knight 2 and other computer games.
@item IEC61937 encapsulation @tab X @tab X
@item IFF @tab @tab X
@tab Interchange File Format
......@@ -446,7 +446,7 @@ following image formats are supported:
@item id RoQ video @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item IFF ILBM @tab @tab X
@tab IFF interlaved bitmap
@tab IFF interleaved bitmap
@item IFF ByteRun1 @tab @tab X
@tab IFF run length encoded bitmap
@item Intel H.263 @tab @tab X
......@@ -643,7 +643,7 @@ following image formats are supported:
@tab All versions except 5.1 are supported.
@item DCA (DTS Coherent Acoustics) @tab X @tab X
@item DPCM id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
@item DPCM Sierra Online @tab @tab X
......@@ -1136,7 +1136,7 @@ yourself, as they evolve too quickly for Cygwin Ports to be up to date.
Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means
of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports.
@subsection Crosscompilation for Windows under Cygwin
@subsection Cross compilation for Windows under Cygwin
With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
......
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