1. 09 Apr, 2018 1 commit
  2. 19 Dec, 2017 1 commit
  3. 26 Nov, 2017 1 commit
  4. 19 Oct, 2017 1 commit
    • wm4's avatar
      lavc: external hardware frame pool initialization · b46a77f1
      wm4 authored
      This adds a new API, which allows the API user to query the required
      AVHWFramesContext parameters. This also reduces code duplication across
      the hwaccels by introducing ff_decode_get_hw_frames_ctx(), which uses
      the new API function. It takes care of initializing the hw_frames_ctx
      if needed, and does additional error handling and API usage checking.
      
      Support for VDA and Cuvid missing.
      Signed-off-by: 's avatarAnton Khirnov <anton@khirnov.net>
      b46a77f1
  5. 27 Jun, 2017 2 commits
    • wm4's avatar
      dxva: add support for new dxva2 and d3d11 hwaccel APIs · 70143a39
      wm4 authored
      This also adds support to avconv (which is trivial due to the new
      hwaccel API being generic enough).
      
      The new decoder setup code in dxva2.c is significantly based on work by
      Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.
      
      Merges Libav commit f9e7a2f9.
      Also adds untested VP9 support.
      The check for DXVA2 COBJs is removed. Just update your MinGW to
      something newer than a 5 year old release.
      Signed-off-by: 's avatarDiego Biurrun <diego@biurrun.de>
      70143a39
    • wm4's avatar
      dxva: preparations for new hwaccel API · ab28108a
      wm4 authored
      The actual hwaccel code will need to access an internal context instead
      of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
      dispatch between the "old" external and the new internal context.
      
      Also, the new API requires a new D3D11 pixfmt, so all places which check
      for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
      function, which does the check.
      
      Merges Libav commit 4dec101a.
      Adds changes to vp9 over the Libav patch.
      Signed-off-by: 's avatarDiego Biurrun <diego@biurrun.de>
      ab28108a
  6. 08 Jun, 2017 2 commits
    • wm4's avatar
      dxva: add support for new dxva2 and d3d11 hwaccel APIs · f9e7a2f9
      wm4 authored
      This also adds support to avconv (which is trivial due to the new
      hwaccel API being generic enough).
      
      The new decoder setup code in dxva2.c is significantly based on work by
      Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.
      Signed-off-by: 's avatarDiego Biurrun <diego@biurrun.de>
      f9e7a2f9
    • wm4's avatar
      dxva: preparations for new hwaccel API · 4dec101a
      wm4 authored
      The actual hwaccel code will need to access an internal context instead
      of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
      dispatch between the "old" external and the new internal context.
      
      Also, the new API requires a new D3D11 pixfmt, so all places which check
      for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
      function, which does the check.
      Signed-off-by: 's avatarDiego Biurrun <diego@biurrun.de>
      4dec101a
  7. 16 Jan, 2017 1 commit
  8. 08 Jan, 2017 1 commit
  9. 16 Oct, 2016 2 commits
  10. 13 Feb, 2016 1 commit
  11. 14 Oct, 2015 1 commit
  12. 03 Aug, 2015 1 commit
  13. 13 Jul, 2015 2 commits
  14. 31 May, 2015 2 commits
  15. 29 May, 2015 1 commit
  16. 28 May, 2015 1 commit
  17. 25 May, 2015 1 commit
  18. 07 Feb, 2015 1 commit
  19. 04 Feb, 2015 1 commit
  20. 27 Jan, 2015 2 commits