Commit 08377f9c authored by Luca Barbato's avatar Luca Barbato

dxva: Include last the internal header

It redefines _WIN32_WINNT, possibly causing problems with the
w32pthreads.h header.
parent c1348506
......@@ -20,11 +20,15 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "dxva2_internal.h"
#include "h264.h"
#include "h264data.h"
#include "mpegutils.h"
// The headers above may include w32threads.h, which uses the original
// _WIN32_WINNT define, while dxva2_internal.h redefines it to target a
// potentially newer version.
#include "dxva2_internal.h"
struct dxva2_picture_context {
DXVA_PicParams_H264 pp;
DXVA_Qmatrix_H264 qm;
......
......@@ -22,9 +22,13 @@
#include "libavutil/avassert.h"
#include "dxva2_internal.h"
#include "hevc.h"
// The headers above may include w32threads.h, which uses the original
// _WIN32_WINNT define, while dxva2_internal.h redefines it to target a
// potentially newer version.
#include "dxva2_internal.h"
#define MAX_SLICES 256
struct hevc_dxva2_picture_context {
......
......@@ -21,10 +21,14 @@
*/
#include "libavutil/log.h"
#include "dxva2_internal.h"
#include "mpegutils.h"
#include "mpegvideo.h"
// The headers above may include w32threads.h, which uses the original
// _WIN32_WINNT define, while dxva2_internal.h redefines it to target a
// potentially newer version.
#include "dxva2_internal.h"
#define MAX_SLICES 1024
struct dxva2_picture_context {
DXVA_PictureParameters pp;
......
......@@ -20,11 +20,15 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "dxva2_internal.h"
#include "mpegutils.h"
#include "vc1.h"
#include "vc1data.h"
// The headers above may include w32threads.h, which uses the original
// _WIN32_WINNT define, while dxva2_internal.h redefines it to target a
// potentially newer version.
#include "dxva2_internal.h"
struct dxva2_picture_context {
DXVA_PictureParameters pp;
DXVA_SliceInfo si;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment