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Leszek Swirski authored
Remove the BaselineData intermediate structure for baseline code, and write the baseline Code object into the SharedFunctionInfo directly. We still need a pointer to the BytecodeArray/InterpreterData, so re-use the Code object's deoptimization data slot for this (baseline code doesn't have deoptimization data). A consequence of this is that the BytecodeArray pointer becomes immutable when there is baseline code. This means that we cannot install a debug BytecodeArray while baseline code is active (we have to flush it first), and we can't tier-up code with debug BytecodeArray to baseline. Change-Id: I53b93ec4d4c64b833603d7992f246982fcd97596 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3118548 Commit-Queue: Leszek Swirski <leszeks@chromium.org> Auto-Submit: Leszek Swirski <leszeks@chromium.org> Reviewed-by: Camillo Bruni <cbruni@chromium.org> Reviewed-by: Jakob Gruber <jgruber@chromium.org> Reviewed-by: Michael Lippautz <mlippautz@chromium.org> Reviewed-by: Igor Sheludko <ishell@chromium.org> Cr-Commit-Position: refs/heads/main@{#76675}
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async-hooks-wrapper.cc | ||
async-hooks-wrapper.h | ||
cov.cc | ||
cov.h | ||
d8-console.cc | ||
d8-console.h | ||
d8-js.cc | ||
d8-platforms.cc | ||
d8-platforms.h | ||
d8-posix.cc | ||
d8-test.cc | ||
d8-windows.cc | ||
d8.cc | ||
d8.h |