• Clemens Backes's avatar
    [Liftoff] Improve initialization for many locals · a8cdda99
    Clemens Backes authored
    WebAssembly locals are specified to be zero on function entry. Liftoff
    implements this by just storing the constant 0 in the virtual stack for
    integer types, and using one floating point register initialized to
    zero for all floating point types.
    For big counts of locals this leads to problems (manifesting as huge
    blocks of code being generated) once we hit a merge point: All those
    constants (for int) and all duplicate register uses (for floats) need to
    be fixed up, by using separate registers for the locals or spilling to
    the stack if no more registers are available. All this spilling
    generates a lot of code, and can even happen multiple times within a
    function.
    
    This CL optimizes for such cases by spilling all locals to the stack
    initially. All merges within the function body get much smaller then.
    The spilled values rarely have to be loaded anyway, because the initial
    zero value is usually overwritten before the first use.
    
    To optimize the code size for initializing big numbers of locals on the
    stack, this CL also introduces the platform-specific
    {FillStackSlotsWithZero} method which uses a loop for bigger local
    counts.
    
    This often saves dozens of kilobytes for very big functions, and shows
    an overall code size reduction of 4-5 percent for big modules.
    
    R=jkummerow@chromium.org
    
    Bug: v8:9830
    Change-Id: I23fa4145847827420f09e043a11e0e7b606e94cc
    Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/1856004
    Commit-Queue: Clemens Backes <clemensb@chromium.org>
    Reviewed-by: 's avatarJakob Kummerow <jkummerow@chromium.org>
    Cr-Commit-Position: refs/heads/master@{#64282}
    a8cdda99
Name
Last commit
Last update
..
liftoff-assembler-ia32.h Loading commit data...