• heimbuef's avatar
    [Parser] Added SMI cache · da3e2225
    heimbuef authored
    With the very same SMIs making up a big chunk
    of the parser zone (especially for asm.js) it
    makes sense to cache the AstValues for them.
    This is not ideal yet, but already saves
    hundreds (sic!) MBs of memory for Unity games.
    
    Review-Url: https://codereview.chromium.org/2485423002
    Cr-Commit-Position: refs/heads/master@{#40866}
    da3e2225
Name
Last commit
Last update
..
OWNERS Loading commit data...
ast-expression-rewriter.cc Loading commit data...
ast-expression-rewriter.h Loading commit data...
ast-literal-reindexer.cc Loading commit data...
ast-literal-reindexer.h Loading commit data...
ast-numbering.cc Loading commit data...
ast-numbering.h Loading commit data...
ast-traversal-visitor.h Loading commit data...
ast-type-bounds.h Loading commit data...
ast-types.cc Loading commit data...
ast-types.h Loading commit data...
ast-value-factory.cc Loading commit data...
ast-value-factory.h Loading commit data...
ast.cc Loading commit data...
ast.h Loading commit data...
compile-time-value.cc Loading commit data...
compile-time-value.h Loading commit data...
context-slot-cache.cc Loading commit data...
context-slot-cache.h Loading commit data...
modules.cc Loading commit data...
modules.h Loading commit data...
prettyprinter.cc Loading commit data...
prettyprinter.h Loading commit data...
scopeinfo.cc Loading commit data...
scopes.cc Loading commit data...
scopes.h Loading commit data...
variables.cc Loading commit data...
variables.h Loading commit data...