Commit ff3433d0 authored by iposva@chromium.org's avatar iposva@chromium.org

- Preserve bootstrapper state across thread switches (fixes issue 143).

- Make sure stack guards are properly setup even when preemption is active.
- Fix missing v8::Locker and v8::Unlocker use in d8.cc.
- Threads forked in d8 do get their own context setup.

Review URL: http://codereview.chromium.org/18581

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1161 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 01198fed
......@@ -265,6 +265,11 @@ class Genesis BASE_EMBEDDED {
Genesis* previous() { return previous_; }
static Genesis* current() { return current_; }
// Support for thread preemption.
static int ArchiveSpacePerThread();
static char* ArchiveState(char* to);
static char* RestoreState(char* from);
private:
Handle<Context> global_context_;
......@@ -1466,4 +1471,45 @@ Genesis::Genesis(Handle<Object> global_object,
result_ = global_context_;
}
// Support for thread preemption.
// Reserve space for statics needing saving and restoring.
int Bootstrapper::ArchiveSpacePerThread() {
return Genesis::ArchiveSpacePerThread();
}
// Archive statics that are thread local.
char* Bootstrapper::ArchiveState(char* to) {
return Genesis::ArchiveState(to);
}
// Restore statics that are thread local.
char* Bootstrapper::RestoreState(char* from) {
return Genesis::RestoreState(from);
}
// Reserve space for statics needing saving and restoring.
int Genesis::ArchiveSpacePerThread() {
return sizeof(current_);
}
// Archive statics that are thread local.
char* Genesis::ArchiveState(char* to) {
*reinterpret_cast<Genesis**>(to) = current_;
current_ = NULL;
return to + sizeof(current_);
}
// Restore statics that are thread local.
char* Genesis::RestoreState(char* from) {
current_ = *reinterpret_cast<Genesis**>(from);
return from + sizeof(current_);
}
} } // namespace v8::internal
......@@ -68,6 +68,11 @@ class Bootstrapper : public AllStatic {
class FixupFlagsIsPCRelative: public BitField<bool, 0, 1> {};
class FixupFlagsUseCodeObject: public BitField<bool, 1, 1> {};
class FixupFlagsArgumentsCount: public BitField<uint32_t, 2, 32-2> {};
// Support for thread preemption.
static int ArchiveSpacePerThread();
static char* ArchiveState(char* to);
static char* RestoreState(char* from);
};
}} // namespace v8::internal
......
......@@ -385,6 +385,7 @@ void Shell::OnExit() {
static char* ReadChars(const char *name, int* size_out) {
v8::Unlocker unlocker; // Release the V8 lock while reading files.
FILE* file = i::OS::FOpen(name, "rb");
if (file == NULL) return NULL;
......@@ -422,6 +423,7 @@ void Shell::RunShell() {
while (true) {
Locker locker;
HandleScope handle_scope;
Context::Scope context_scope(evaluation_context_);
i::SmartPointer<char> input = editor->Prompt(Shell::kPrompt);
if (input.is_empty())
break;
......@@ -446,8 +448,24 @@ class ShellThread : public i::Thread {
void ShellThread::Run() {
// Prepare the context for this thread.
Locker locker;
HandleScope scope;
Handle<ObjectTemplate> global_template = ObjectTemplate::New();
global_template->Set(String::New("print"),
FunctionTemplate::New(Shell::Print));
global_template->Set(String::New("load"),
FunctionTemplate::New(Shell::Load));
global_template->Set(String::New("version"),
FunctionTemplate::New(Shell::Version));
Persistent<Context> thread_context = Context::New(NULL, global_template);
thread_context->SetSecurityToken(Undefined());
Context::Scope context_scope(thread_context);
char* ptr = const_cast<char*>(files_.start());
while (ptr != NULL) {
while ((ptr != NULL) && (*ptr != '\0')) {
// For each newline-separated line.
char *filename = ptr;
char* next = ::strchr(ptr, '\n');
......@@ -457,11 +475,11 @@ void ShellThread::Run() {
} else {
ptr = NULL;
}
Locker locker;
HandleScope scope;
Handle<String> str = Shell::ReadFile(filename);
Shell::ExecuteString(str, String::New(filename), false, false);
}
thread_context.Dispose();
}
......@@ -473,52 +491,59 @@ int Shell::Main(int argc, char* argv[]) {
Initialize();
bool run_shell = (argc == 1);
i::List<i::Thread*> threads(1);
Context::Scope context_scope(evaluation_context_);
for (int i = 1; i < argc; i++) {
char* str = argv[i];
if (strcmp(str, "--shell") == 0) {
run_shell = true;
} else if (strcmp(str, "-f") == 0) {
// Ignore any -f flags for compatibility with other stand-alone
// JavaScript engines.
continue;
} else if (strncmp(str, "--", 2) == 0) {
printf("Warning: unknown flag %s.\nTry --help for options\n", str);
} else if (strcmp(str, "-e") == 0 && i + 1 < argc) {
// Execute argument given to -e option directly.
Locker locker;
v8::HandleScope handle_scope;
v8::Handle<v8::String> file_name = v8::String::New("unnamed");
v8::Handle<v8::String> source = v8::String::New(argv[i + 1]);
if (!ExecuteString(source, file_name, false, true))
return 1;
i++;
} else if (strcmp(str, "-p") == 0 && i + 1 < argc) {
Locker locker;
Locker::StartPreemption(10);
int size = 0;
const char *files = ReadChars(argv[++i], &size);
if (files == NULL) return 1;
ShellThread *thread =
new ShellThread(threads.length(), i::Vector<const char>(files, size));
thread->Start();
threads.Add(thread);
} else {
// Use all other arguments as names of files to load and run.
Locker locker;
HandleScope handle_scope;
Handle<String> file_name = v8::String::New(str);
Handle<String> source = ReadFile(str);
if (source.IsEmpty()) {
printf("Error reading '%s'\n", str);
return 1;
{
// Acquire the V8 lock once initialization has finished. Since the thread
// below may spawn new threads accessing V8 holding the V8 lock here is
// mandatory.
Locker locker;
Context::Scope context_scope(evaluation_context_);
for (int i = 1; i < argc; i++) {
char* str = argv[i];
if (strcmp(str, "--shell") == 0) {
run_shell = true;
} else if (strcmp(str, "-f") == 0) {
// Ignore any -f flags for compatibility with other stand-alone
// JavaScript engines.
continue;
} else if (strncmp(str, "--", 2) == 0) {
printf("Warning: unknown flag %s.\nTry --help for options\n", str);
} else if (strcmp(str, "-e") == 0 && i + 1 < argc) {
// Execute argument given to -e option directly.
v8::HandleScope handle_scope;
v8::Handle<v8::String> file_name = v8::String::New("unnamed");
v8::Handle<v8::String> source = v8::String::New(argv[i + 1]);
if (!ExecuteString(source, file_name, false, true))
return 1;
i++;
} else if (strcmp(str, "-p") == 0 && i + 1 < argc) {
// Use the lowest possible thread preemption interval to test as many
// edgecases as possible.
Locker::StartPreemption(1);
int size = 0;
const char *files = ReadChars(argv[++i], &size);
if (files == NULL) return 1;
ShellThread *thread =
new ShellThread(threads.length(),
i::Vector<const char>(files, size));
thread->Start();
threads.Add(thread);
} else {
// Use all other arguments as names of files to load and run.
HandleScope handle_scope;
Handle<String> file_name = v8::String::New(str);
Handle<String> source = ReadFile(str);
if (source.IsEmpty()) {
printf("Error reading '%s'\n", str);
return 1;
}
if (!ExecuteString(source, file_name, false, true))
return 1;
}
if (!ExecuteString(source, file_name, false, true))
return 1;
}
if (i::FLAG_debugger)
v8::Debug::AddDebugEventListener(HandleDebugEvent);
}
if (i::FLAG_debugger)
v8::Debug::AddDebugEventListener(HandleDebugEvent);
if (run_shell)
RunShell();
for (int i = 0; i < threads.length(); i++) {
......
......@@ -191,12 +191,24 @@ StackGuard::ThreadLocal StackGuard::thread_local_;
StackGuard::StackGuard() {
// NOTE: Overall the StackGuard code assumes that the stack grows towards
// lower addresses.
ExecutionAccess access;
if (thread_local_.nesting_++ == 0 &&
thread_local_.jslimit_ != kInterruptLimit) {
// NOTE: We assume that the stack grows towards lower addresses.
ASSERT(thread_local_.jslimit_ == kIllegalLimit);
ASSERT(thread_local_.climit_ == kIllegalLimit);
if (thread_local_.nesting_++ == 0) {
// Initial StackGuard is being set. We will set the stack limits based on
// the current stack pointer allowing the stack to grow kLimitSize from
// here.
// Ensure that either the stack limits are unset (kIllegalLimit) or that
// they indicate a pending interruption. The interrupt limit will be
// temporarily reset through the code below and reestablished if the
// interrupt flags indicate that an interrupt is pending.
ASSERT(thread_local_.jslimit_ == kIllegalLimit ||
(thread_local_.jslimit_ == kInterruptLimit &&
thread_local_.interrupt_flags_ != 0));
ASSERT(thread_local_.climit_ == kIllegalLimit ||
(thread_local_.climit_ == kInterruptLimit &&
thread_local_.interrupt_flags_ != 0));
thread_local_.initial_jslimit_ = thread_local_.jslimit_ =
GENERATED_CODE_STACK_LIMIT(kLimitSize);
......@@ -210,9 +222,11 @@ StackGuard::StackGuard() {
set_limits(kInterruptLimit, access);
}
}
// make sure we have proper limits setup
// Ensure that proper limits have been set.
ASSERT(thread_local_.jslimit_ != kIllegalLimit &&
thread_local_.climit_ != kIllegalLimit);
ASSERT(thread_local_.initial_jslimit_ != kIllegalLimit &&
thread_local_.initial_climit_ != kIllegalLimit);
}
......
......@@ -228,7 +228,12 @@ class StackGuard BASE_EMBEDDED {
class StackLimitCheck BASE_EMBEDDED {
public:
bool HasOverflowed() const {
return reinterpret_cast<uintptr_t>(this) < StackGuard::climit();
// Stack has overflowed in C++ code only if stack pointer exceeds the C++
// stack guard and the limits are not set to interrupt values.
// TODO(214): Stack overflows are ignored if a interrupt is pending. This
// code should probably always use the initial C++ limit.
return (reinterpret_cast<uintptr_t>(this) < StackGuard::climit()) &&
StackGuard::IsStackOverflow();
}
};
......
......@@ -3778,7 +3778,9 @@ static Object* Runtime_StackGuard(Arguments args) {
ASSERT(args.length() == 1);
// First check if this is a real stack overflow.
if (StackGuard::IsStackOverflow()) return Runtime_StackOverflow(args);
if (StackGuard::IsStackOverflow()) {
return Runtime_StackOverflow(args);
}
return Execution::HandleStackGuardInterrupt();
}
......
......@@ -37,7 +37,7 @@
namespace v8 { namespace internal {
ThreadLocalTop Top::thread_local_;
Mutex* Top::break_access_;
Mutex* Top::break_access_ = OS::CreateMutex();
StackFrame::Id Top::break_frame_id_;
int Top::break_count_;
int Top::break_id_;
......@@ -225,7 +225,6 @@ void Top::Initialize() {
InitializeThreadLocal();
break_access_ = OS::CreateMutex();
break_frame_id_ = StackFrame::NO_ID;
break_count_ = 0;
break_id_ = 0;
......
......@@ -28,6 +28,7 @@
#include "v8.h"
#include "api.h"
#include "bootstrapper.h"
#include "debug.h"
#include "execution.h"
#include "v8threads.h"
......@@ -119,6 +120,11 @@ bool ThreadManager::RestoreThread() {
Thread::SetThreadLocal(thread_state_key, NULL);
return true;
}
// Make sure that the preemption thread cannot modify the thread state while
// it is being archived or restored.
ExecutionAccess access;
// If there is another thread that was lazily archived then we have to really
// archive it now.
if (lazily_archived_thread_.IsValid()) {
......@@ -135,6 +141,7 @@ bool ThreadManager::RestoreThread() {
from = Debug::RestoreDebug(from);
from = StackGuard::RestoreStackGuard(from);
from = RegExpStack::RestoreStack(from);
from = Bootstrapper::RestoreState(from);
Thread::SetThreadLocal(thread_state_key, NULL);
state->Unlink();
state->LinkInto(ThreadState::FREE_LIST);
......@@ -160,7 +167,8 @@ static int ArchiveSpacePerThread() {
Top::ArchiveSpacePerThread() +
Debug::ArchiveSpacePerThread() +
StackGuard::ArchiveSpacePerThread() +
RegExpStack::ArchiveSpacePerThread();
RegExpStack::ArchiveSpacePerThread() +
Bootstrapper::ArchiveSpacePerThread();
}
......@@ -242,6 +250,7 @@ void ThreadManager::EagerlyArchiveThread() {
to = Debug::ArchiveDebug(to);
to = StackGuard::ArchiveStackGuard(to);
to = RegExpStack::ArchiveStack(to);
to = Bootstrapper::ArchiveState(to);
lazily_archived_thread_.Initialize(ThreadHandle::INVALID);
lazily_archived_thread_state_ = NULL;
}
......
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