Commit d6742c7f authored by yurys@chromium.org's avatar yurys@chromium.org

For ScriptCollected events current context may be null....

For ScriptCollected events current context may be null. Message.GetEventContext will return an empty handle in such cases.
Review URL: http://codereview.chromium.org/113698

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2024 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 7a10634e
......@@ -2400,6 +2400,11 @@ v8::Handle<v8::String> MessageImpl::GetJSON() const {
v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
Handle<Context> context = Debug::debugger_entry()->GetContext();
// Top::context() may have been NULL when "script collected" event occured.
if (*context == NULL) {
ASSERT(event_ == v8::ScriptCollected);
return v8::Local<v8::Context>();
}
Handle<Context> global_context(context->global_context());
return v8::Utils::ToLocal(global_context);
}
......
......@@ -4817,7 +4817,7 @@ TEST(ScriptCollectedEvent) {
v8::HandleScope scope;
DebugLocalContext env;
// Request the loaded scripte to initialize the debugger script cache.
// Request the loaded scripts to initialize the debugger script cache.
Debug::GetLoadedScripts();
// Do garbage collection to ensure that only the script in this test will be
......@@ -4841,3 +4841,49 @@ TEST(ScriptCollectedEvent) {
v8::Debug::SetDebugEventListener(NULL);
CheckDebuggerUnloaded();
}
// Debug event listener which counts the script collected events.
int script_collected_message_count = 0;
static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
// Count the number of scripts collected.
if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
script_collected_message_count++;
v8::Handle<v8::Context> context = message.GetEventContext();
CHECK(context.IsEmpty());
}
}
// Test that GetEventContext doesn't fail and return empty handle for
// ScriptCollected events.
TEST(ScriptCollectedEventContext) {
break_point_hit_count = 0;
v8::HandleScope scope;
{ // Scope for the DebugLocalContext.
DebugLocalContext env;
// Request the loaded scripts to initialize the debugger script cache.
Debug::GetLoadedScripts();
// Do garbage collection to ensure that only the script in this test will be
// collected afterwards.
Heap::CollectAllGarbage();
script_collected_count = 0;
v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
{
v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
}
}
// Do garbage collection to collect the script above which is no longer
// referenced.
Heap::CollectAllGarbage();
CHECK_EQ(2, script_collected_message_count);
v8::Debug::SetMessageHandler2(NULL);
}
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