Commit d54fe47f authored by dslomov@chromium.org's avatar dslomov@chromium.org

This implements per-isolate locking and unlocking, including tests

BUG=
TEST=

Committed: http://code.google.com/p/v8/source/detail?r=7734

Review URL: http://codereview.chromium.org/6788023

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@7784 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 4ca7b509
......@@ -3393,26 +3393,20 @@ class V8EXPORT Context {
* to the user of V8 to ensure (perhaps with locking) that this
* constraint is not violated.
*
* More then one thread and multiple V8 isolates can be used
* without any locking if each isolate is created and accessed
* by a single thread only. For example, one thread can use
* multiple isolates or multiple threads can each create and run
* their own isolate.
* v8::Locker is a scoped lock object. While it's
* active (i.e. between its construction and destruction) the current thread is
* allowed to use the locked isolate. V8 guarantees that an isolate can be locked
* by at most one thread at any time. In other words, the scope of a v8::Locker is
* a critical section.
*
* If you wish to start using V8 isolate in more then one thread
* you can do this by constructing a v8::Locker object to guard
* access to the isolate. After the code using V8 has completed
* for the current thread you can call the destructor. This can
* be combined with C++ scope-based construction as follows
* (assumes the default isolate that is used if not specified as
* a parameter for the Locker):
*
* \code
* Sample usage:
* \code
* ...
* {
* v8::Locker locker;
* v8::Locker locker(isolate);
* v8::Isolate::Scope isolate_scope(isolate);
* ...
* // Code using V8 goes here.
* // Code using V8 and isolate goes here.
* ...
* } // Destructor called here
* \endcode
......@@ -3423,11 +3417,13 @@ class V8EXPORT Context {
*
* \code
* {
* v8::Unlocker unlocker;
* isolate->Exit();
* v8::Unlocker unlocker(isolate);
* ...
* // Code not using V8 goes here while V8 can run in another thread.
* ...
* } // Destructor called here.
* isolate->Enter();
* \endcode
*
* The Unlocker object is intended for use in a long-running callback
......@@ -3447,32 +3443,45 @@ class V8EXPORT Context {
* \code
* // V8 not locked.
* {
* v8::Locker locker;
* v8::Locker locker(isolate);
* Isolate::Scope isolate_scope(isolate);
* // V8 locked.
* {
* v8::Locker another_locker;
* v8::Locker another_locker(isolate);
* // V8 still locked (2 levels).
* {
* v8::Unlocker unlocker;
* isolate->Exit();
* v8::Unlocker unlocker(isolate);
* // V8 not locked.
* }
* isolate->Enter();
* // V8 locked again (2 levels).
* }
* // V8 still locked (1 level).
* }
* // V8 Now no longer locked.
* \endcode
*
*
*/
class V8EXPORT Unlocker {
public:
Unlocker();
/**
* Initialize Unlocker for a given Isolate. NULL means default isolate.
*/
explicit Unlocker(Isolate* isolate = NULL);
~Unlocker();
private:
internal::Isolate* isolate_;
};
class V8EXPORT Locker {
public:
Locker();
/**
* Initialize Locker for a given Isolate. NULL means default isolate.
*/
explicit Locker(Isolate* isolate = NULL);
~Locker();
/**
......@@ -3490,9 +3499,10 @@ class V8EXPORT Locker {
static void StopPreemption();
/**
* Returns whether or not the locker is locked by the current thread.
* Returns whether or not the locker for a given isolate, or default isolate if NULL is given,
* is locked by the current thread.
*/
static bool IsLocked();
static bool IsLocked(Isolate* isolate = NULL);
/**
* Returns whether v8::Locker is being used by this V8 instance.
......@@ -3502,6 +3512,7 @@ class V8EXPORT Locker {
private:
bool has_lock_;
bool top_level_;
internal::Isolate* isolate_;
static bool active_;
......
......@@ -53,7 +53,6 @@
#define LOG_API(isolate, expr) LOG(isolate, ApiEntryCall(expr))
// TODO(isolates): avoid repeated TLS reads in function prologues.
#ifdef ENABLE_VMSTATE_TRACKING
#define ENTER_V8(isolate) \
ASSERT((isolate)->IsInitialized()); \
......@@ -290,6 +289,7 @@ static inline bool EnsureInitializedForIsolate(i::Isolate* isolate,
if (isolate != NULL) {
if (isolate->IsInitialized()) return true;
}
ASSERT(isolate == i::Isolate::Current());
return ApiCheck(InitializeHelper(), location, "Error initializing V8");
}
......@@ -5739,9 +5739,8 @@ void HandleScopeImplementer::FreeThreadResources() {
char* HandleScopeImplementer::ArchiveThread(char* storage) {
Isolate* isolate = Isolate::Current();
v8::ImplementationUtilities::HandleScopeData* current =
isolate->handle_scope_data();
isolate_->handle_scope_data();
handle_scope_data_ = *current;
memcpy(storage, this, sizeof(*this));
......@@ -5759,7 +5758,7 @@ int HandleScopeImplementer::ArchiveSpacePerThread() {
char* HandleScopeImplementer::RestoreThread(char* storage) {
memcpy(this, storage, sizeof(*this));
*Isolate::Current()->handle_scope_data() = handle_scope_data_;
*isolate_->handle_scope_data() = handle_scope_data_;
return storage + ArchiveSpacePerThread();
}
......@@ -5785,7 +5784,7 @@ void HandleScopeImplementer::IterateThis(ObjectVisitor* v) {
void HandleScopeImplementer::Iterate(ObjectVisitor* v) {
v8::ImplementationUtilities::HandleScopeData* current =
Isolate::Current()->handle_scope_data();
isolate_->handle_scope_data();
handle_scope_data_ = *current;
IterateThis(v);
}
......
......@@ -399,8 +399,9 @@ class StringTracker {
ISOLATED_CLASS HandleScopeImplementer {
public:
HandleScopeImplementer()
: blocks_(0),
explicit HandleScopeImplementer(Isolate* isolate)
: isolate_(isolate),
blocks_(0),
entered_contexts_(0),
saved_contexts_(0),
spare_(NULL),
......@@ -466,6 +467,7 @@ ISOLATED_CLASS HandleScopeImplementer {
ASSERT(call_depth_ == 0);
}
Isolate* isolate_;
List<internal::Object**> blocks_;
// Used as a stack to keep track of entered contexts.
List<Handle<Object> > entered_contexts_;
......
......@@ -481,8 +481,9 @@ void StackGuard::ClearThread(const ExecutionAccess& lock) {
void StackGuard::InitThread(const ExecutionAccess& lock) {
if (thread_local_.Initialize()) isolate_->heap()->SetStackLimits();
uintptr_t stored_limit =
Isolate::CurrentPerIsolateThreadData()->stack_limit();
Isolate::PerIsolateThreadData* per_thread =
isolate_->FindOrAllocatePerThreadDataForThisThread();
uintptr_t stored_limit = per_thread->stack_limit();
// You should hold the ExecutionAccess lock when you call this.
if (stored_limit != 0) {
StackGuard::SetStackLimit(stored_limit);
......
......@@ -311,6 +311,17 @@ Isolate::PerIsolateThreadData*
}
Isolate::PerIsolateThreadData* Isolate::FindPerThreadDataForThisThread() {
ThreadId thread_id = ThreadId::Current();
PerIsolateThreadData* per_thread = NULL;
{
ScopedLock lock(process_wide_mutex_);
per_thread = thread_data_table_->Lookup(this, thread_id);
}
return per_thread;
}
void Isolate::EnsureDefaultIsolate() {
ScopedLock lock(process_wide_mutex_);
if (default_isolate_ == NULL) {
......@@ -322,7 +333,9 @@ void Isolate::EnsureDefaultIsolate() {
}
// Can't use SetIsolateThreadLocals(default_isolate_, NULL) here
// becase a non-null thread data may be already set.
Thread::SetThreadLocal(isolate_key_, default_isolate_);
if (Thread::GetThreadLocal(isolate_key_) == NULL) {
Thread::SetThreadLocal(isolate_key_, default_isolate_);
}
CHECK(default_isolate_->PreInit());
}
......@@ -458,6 +471,11 @@ Isolate::Isolate()
zone_.isolate_ = this;
stack_guard_.isolate_ = this;
// ThreadManager is initialized early to support locking an isolate
// before it is entered.
thread_manager_ = new ThreadManager();
thread_manager_->isolate_ = this;
#if defined(V8_TARGET_ARCH_ARM) && !defined(__arm__) || \
defined(V8_TARGET_ARCH_MIPS) && !defined(__mips__)
simulator_initialized_ = false;
......@@ -643,7 +661,6 @@ bool Isolate::PreInit() {
TRACE_ISOLATE(preinit);
ASSERT(Isolate::Current() == this);
#ifdef ENABLE_DEBUGGER_SUPPORT
debug_ = new Debug(this);
debugger_ = new Debugger();
......@@ -671,8 +688,6 @@ bool Isolate::PreInit() {
string_tracker_ = new StringTracker();
string_tracker_->isolate_ = this;
thread_manager_ = new ThreadManager();
thread_manager_->isolate_ = this;
compilation_cache_ = new CompilationCache(this);
transcendental_cache_ = new TranscendentalCache();
keyed_lookup_cache_ = new KeyedLookupCache();
......@@ -683,7 +698,7 @@ bool Isolate::PreInit() {
write_input_buffer_ = new StringInputBuffer();
global_handles_ = new GlobalHandles(this);
bootstrapper_ = new Bootstrapper();
handle_scope_implementer_ = new HandleScopeImplementer();
handle_scope_implementer_ = new HandleScopeImplementer(this);
stub_cache_ = new StubCache(this);
ast_sentinels_ = new AstSentinels();
regexp_stack_ = new RegExpStack();
......@@ -700,6 +715,7 @@ bool Isolate::PreInit() {
void Isolate::InitializeThreadLocal() {
thread_local_top_.isolate_ = this;
thread_local_top_.Initialize();
clear_pending_exception();
clear_pending_message();
......
......@@ -224,6 +224,7 @@ class ThreadLocalTop BASE_EMBEDDED {
ASSERT(try_catch_handler_address_ == NULL);
}
Isolate* isolate_;
// The context where the current execution method is created and for variable
// lookups.
Context* context_;
......@@ -487,6 +488,10 @@ class Isolate {
// Safe to call multiple times.
static void EnsureDefaultIsolate();
// Find the PerThread for this particular (isolate, thread) combination
// If one does not yet exist, return null.
PerIsolateThreadData* FindPerThreadDataForThisThread();
#ifdef ENABLE_DEBUGGER_SUPPORT
// Get the debugger from the default isolate. Preinitializes the
// default isolate if needed.
......@@ -1066,7 +1071,7 @@ class Isolate {
// If one does not yet exist, allocate a new one.
PerIsolateThreadData* FindOrAllocatePerThreadDataForThisThread();
// PreInits and returns a default isolate. Needed when a new thread tries
// PreInits and returns a default isolate. Needed when a new thread tries
// to create a Locker for the first time (the lock itself is in the isolate).
static Isolate* GetDefaultIsolateForLocking();
......@@ -1198,9 +1203,12 @@ class Isolate {
friend class ExecutionAccess;
friend class IsolateInitializer;
friend class ThreadManager;
friend class StackGuard;
friend class ThreadId;
friend class v8::Isolate;
friend class v8::Locker;
friend class v8::Unlocker;
DISALLOW_COPY_AND_ASSIGN(Isolate);
};
......
......@@ -4957,8 +4957,7 @@ int Relocatable::ArchiveSpacePerThread() {
// Archive statics that are thread local.
char* Relocatable::ArchiveState(char* to) {
Isolate* isolate = Isolate::Current();
char* Relocatable::ArchiveState(Isolate* isolate, char* to) {
*reinterpret_cast<Relocatable**>(to) = isolate->relocatable_top();
isolate->set_relocatable_top(NULL);
return to + ArchiveSpacePerThread();
......@@ -4966,8 +4965,7 @@ char* Relocatable::ArchiveState(char* to) {
// Restore statics that are thread local.
char* Relocatable::RestoreState(char* from) {
Isolate* isolate = Isolate::Current();
char* Relocatable::RestoreState(Isolate* isolate, char* from) {
isolate->set_relocatable_top(*reinterpret_cast<Relocatable**>(from));
return from + ArchiveSpacePerThread();
}
......
......@@ -5924,8 +5924,8 @@ class Relocatable BASE_EMBEDDED {
static void PostGarbageCollectionProcessing();
static int ArchiveSpacePerThread();
static char* ArchiveState(char* to);
static char* RestoreState(char* from);
static char* ArchiveState(Isolate* isolate, char* to);
static char* RestoreState(Isolate* isolate, char* from);
static void Iterate(ObjectVisitor* v);
static void Iterate(ObjectVisitor* v, Relocatable* top);
static char* Iterate(ObjectVisitor* v, char* t);
......
......@@ -77,9 +77,9 @@ void ThreadLocalTop::Initialize() {
InitializeInternal();
#ifdef USE_SIMULATOR
#ifdef V8_TARGET_ARCH_ARM
simulator_ = Simulator::current(Isolate::Current());
simulator_ = Simulator::current(isolate_);
#elif V8_TARGET_ARCH_MIPS
simulator_ = Simulator::current(Isolate::Current());
simulator_ = Simulator::current(isolate_);
#endif
#endif
thread_id_ = ThreadId::Current();
......
......@@ -43,90 +43,94 @@ bool Locker::active_ = false;
// Constructor for the Locker object. Once the Locker is constructed the
// current thread will be guaranteed to have the big V8 lock.
Locker::Locker() : has_lock_(false), top_level_(true) {
// TODO(isolates): When Locker has Isolate parameter and it is provided, grab
// that one instead of using the current one.
// We pull default isolate for Locker constructor w/o p[arameter.
// A thread should not enter an isolate before acquiring a lock,
// in cases which mandate using Lockers.
// So getting a lock is the first thing threads do in a scenario where
// multple threads share an isolate. Hence, we need to access
// 'locking isolate' before we can actually enter into default isolate.
internal::Isolate* isolate = internal::Isolate::GetDefaultIsolateForLocking();
ASSERT(isolate != NULL);
// current thread will be guaranteed to have the lock for a given isolate.
Locker::Locker(v8::Isolate* isolate)
: has_lock_(false),
top_level_(false),
isolate_(reinterpret_cast<i::Isolate*>(isolate)) {
if (isolate_ == NULL) {
isolate_ = i::Isolate::GetDefaultIsolateForLocking();
}
// Record that the Locker has been used at least once.
active_ = true;
// Get the big lock if necessary.
if (!isolate->thread_manager()->IsLockedByCurrentThread()) {
isolate->thread_manager()->Lock();
if (!isolate_->thread_manager()->IsLockedByCurrentThread()) {
isolate_->thread_manager()->Lock();
has_lock_ = true;
if (isolate->IsDefaultIsolate()) {
// This only enters if not yet entered.
internal::Isolate::EnterDefaultIsolate();
}
ASSERT(internal::Thread::HasThreadLocal(
internal::Isolate::thread_id_key()));
// Make sure that V8 is initialized. Archiving of threads interferes
// with deserialization by adding additional root pointers, so we must
// initialize here, before anyone can call ~Locker() or Unlocker().
if (!isolate->IsInitialized()) {
if (!isolate_->IsInitialized()) {
isolate_->Enter();
V8::Initialize();
isolate_->Exit();
}
// This may be a locker within an unlocker in which case we have to
// get the saved state for this thread and restore it.
if (isolate->thread_manager()->RestoreThread()) {
if (isolate_->thread_manager()->RestoreThread()) {
top_level_ = false;
} else {
internal::ExecutionAccess access(isolate);
isolate->stack_guard()->ClearThread(access);
isolate->stack_guard()->InitThread(access);
internal::ExecutionAccess access(isolate_);
isolate_->stack_guard()->ClearThread(access);
isolate_->stack_guard()->InitThread(access);
}
if (isolate_->IsDefaultIsolate()) {
// This only enters if not yet entered.
internal::Isolate::EnterDefaultIsolate();
}
}
ASSERT(isolate->thread_manager()->IsLockedByCurrentThread());
ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread());
}
bool Locker::IsLocked() {
return internal::Isolate::Current()->thread_manager()->
IsLockedByCurrentThread();
bool Locker::IsLocked(v8::Isolate* isolate) {
i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate);
if (internal_isolate == NULL) {
internal_isolate = i::Isolate::GetDefaultIsolateForLocking();
}
return internal_isolate->thread_manager()->IsLockedByCurrentThread();
}
Locker::~Locker() {
// TODO(isolate): this should use a field storing the isolate it
// locked instead.
internal::Isolate* isolate = internal::Isolate::Current();
ASSERT(isolate->thread_manager()->IsLockedByCurrentThread());
ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread());
if (has_lock_) {
if (isolate_->IsDefaultIsolate()) {
isolate_->Exit();
}
if (top_level_) {
isolate->thread_manager()->FreeThreadResources();
isolate_->thread_manager()->FreeThreadResources();
} else {
isolate->thread_manager()->ArchiveThread();
isolate_->thread_manager()->ArchiveThread();
}
isolate->thread_manager()->Unlock();
isolate_->thread_manager()->Unlock();
}
}
Unlocker::Unlocker() {
internal::Isolate* isolate = internal::Isolate::Current();
ASSERT(isolate->thread_manager()->IsLockedByCurrentThread());
isolate->thread_manager()->ArchiveThread();
isolate->thread_manager()->Unlock();
Unlocker::Unlocker(v8::Isolate* isolate)
: isolate_(reinterpret_cast<i::Isolate*>(isolate)) {
if (isolate_ == NULL) {
isolate_ = i::Isolate::GetDefaultIsolateForLocking();
}
ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread());
if (isolate_->IsDefaultIsolate()) {
isolate_->Exit();
}
isolate_->thread_manager()->ArchiveThread();
isolate_->thread_manager()->Unlock();
}
Unlocker::~Unlocker() {
// TODO(isolates): check it's the isolate we unlocked.
internal::Isolate* isolate = internal::Isolate::Current();
ASSERT(!isolate->thread_manager()->IsLockedByCurrentThread());
isolate->thread_manager()->Lock();
isolate->thread_manager()->RestoreThread();
ASSERT(!isolate_->thread_manager()->IsLockedByCurrentThread());
isolate_->thread_manager()->Lock();
isolate_->thread_manager()->RestoreThread();
if (isolate_->IsDefaultIsolate()) {
isolate_->Enter();
}
}
......@@ -144,17 +148,20 @@ namespace internal {
bool ThreadManager::RestoreThread() {
ASSERT(IsLockedByCurrentThread());
// First check whether the current thread has been 'lazily archived', ie
// not archived at all. If that is the case we put the state storage we
// had prepared back in the free list, since we didn't need it after all.
if (lazily_archived_thread_.Equals(ThreadId::Current())) {
lazily_archived_thread_ = ThreadId::Invalid();
ASSERT(Isolate::CurrentPerIsolateThreadData()->thread_state() ==
lazily_archived_thread_state_);
Isolate::PerIsolateThreadData* per_thread =
isolate_->FindPerThreadDataForThisThread();
ASSERT(per_thread != NULL);
ASSERT(per_thread->thread_state() == lazily_archived_thread_state_);
lazily_archived_thread_state_->set_id(ThreadId::Invalid());
lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST);
lazily_archived_thread_state_ = NULL;
Isolate::CurrentPerIsolateThreadData()->set_thread_state(NULL);
per_thread->set_thread_state(NULL);
return true;
}
......@@ -168,7 +175,7 @@ bool ThreadManager::RestoreThread() {
EagerlyArchiveThread();
}
Isolate::PerIsolateThreadData* per_thread =
Isolate::CurrentPerIsolateThreadData();
isolate_->FindPerThreadDataForThisThread();
if (per_thread == NULL || per_thread->thread_state() == NULL) {
// This is a new thread.
isolate_->stack_guard()->InitThread(access);
......@@ -178,7 +185,7 @@ bool ThreadManager::RestoreThread() {
char* from = state->data();
from = isolate_->handle_scope_implementer()->RestoreThread(from);
from = isolate_->RestoreThread(from);
from = Relocatable::RestoreState(from);
from = Relocatable::RestoreState(isolate_, from);
#ifdef ENABLE_DEBUGGER_SUPPORT
from = isolate_->debug()->RestoreDebug(from);
#endif
......@@ -300,9 +307,12 @@ ThreadManager::~ThreadManager() {
void ThreadManager::ArchiveThread() {
ASSERT(lazily_archived_thread_.Equals(ThreadId::Invalid()));
ASSERT(!IsArchived());
ASSERT(IsLockedByCurrentThread());
ThreadState* state = GetFreeThreadState();
state->Unlink();
Isolate::CurrentPerIsolateThreadData()->set_thread_state(state);
Isolate::PerIsolateThreadData* per_thread =
isolate_->FindOrAllocatePerThreadDataForThisThread();
per_thread->set_thread_state(state);
lazily_archived_thread_ = ThreadId::Current();
lazily_archived_thread_state_ = state;
ASSERT(state->id().Equals(ThreadId::Invalid()));
......@@ -312,6 +322,7 @@ void ThreadManager::ArchiveThread() {
void ThreadManager::EagerlyArchiveThread() {
ASSERT(IsLockedByCurrentThread());
ThreadState* state = lazily_archived_thread_state_;
state->LinkInto(ThreadState::IN_USE_LIST);
char* to = state->data();
......@@ -319,7 +330,7 @@ void ThreadManager::EagerlyArchiveThread() {
// in ThreadManager::Iterate(ObjectVisitor*).
to = isolate_->handle_scope_implementer()->ArchiveThread(to);
to = isolate_->ArchiveThread(to);
to = Relocatable::ArchiveState(to);
to = Relocatable::ArchiveState(isolate_, to);
#ifdef ENABLE_DEBUGGER_SUPPORT
to = isolate_->debug()->ArchiveDebug(to);
#endif
......@@ -344,11 +355,11 @@ void ThreadManager::FreeThreadResources() {
bool ThreadManager::IsArchived() {
Isolate::PerIsolateThreadData* data = Isolate::CurrentPerIsolateThreadData();
Isolate::PerIsolateThreadData* data =
isolate_->FindPerThreadDataForThisThread();
return data != NULL && data->thread_state() != NULL;
}
void ThreadManager::Iterate(ObjectVisitor* v) {
// Expecting no threads during serialization/deserialization
for (ThreadState* state = FirstThreadStateInUse();
......
......@@ -64,6 +64,7 @@ SOURCES = {
'test-list.cc',
'test-liveedit.cc',
'test-lock.cc',
'test-lockers.cc',
'test-log-utils.cc',
'test-log.cc',
'test-mark-compact.cc',
......
......@@ -93,6 +93,7 @@
'test-list.cc',
'test-liveedit.cc',
'test-lock.cc',
'test-lockers.cc',
'test-log.cc',
'test-log-utils.cc',
'test-mark-compact.cc',
......
......@@ -30,6 +30,7 @@
#include "v8.h"
#include "api.h"
#include "isolate.h"
#include "compilation-cache.h"
#include "execution.h"
#include "snapshot.h"
......@@ -13449,6 +13450,28 @@ TEST(MultipleIsolatesOnIndividualThreads) {
isolate2->Dispose();
}
TEST(IsolateDifferentContexts) {
v8::Isolate* isolate = v8::Isolate::New();
Persistent<v8::Context> context;
{
v8::Isolate::Scope isolate_scope(isolate);
v8::HandleScope handle_scope;
context = v8::Context::New();
v8::Context::Scope context_scope(context);
Local<Value> v = CompileRun("2");
CHECK(v->IsNumber());
CHECK_EQ(2, static_cast<int>(v->NumberValue()));
}
{
v8::Isolate::Scope isolate_scope(isolate);
v8::HandleScope handle_scope;
context = v8::Context::New();
v8::Context::Scope context_scope(context);
Local<Value> v = CompileRun("22");
CHECK(v->IsNumber());
CHECK_EQ(22, static_cast<int>(v->NumberValue()));
}
}
class InitDefaultIsolateThread : public v8::internal::Thread {
public:
......
This diff is collapsed.
......@@ -221,29 +221,37 @@ class LoopingThread : public v8::internal::Thread {
};
// Test that multiple threads using V8 can be terminated from another
// thread when using Lockers and preemption.
TEST(TerminateMultipleV8Threads) {
// Test that multiple threads using default isolate can be terminated
// from another thread when using Lockers and preemption.
TEST(TerminateMultipleV8ThreadsDefaultIsolate) {
{
v8::Locker locker;
v8::V8::Initialize();
v8::Locker::StartPreemption(1);
semaphore = v8::internal::OS::CreateSemaphore(0);
}
LoopingThread thread1(i::Isolate::Current());
thread1.Start();
LoopingThread thread2(i::Isolate::Current());
thread2.Start();
// Wait until both threads have signaled the semaphore.
semaphore->Wait();
semaphore->Wait();
const int kThreads = 10;
i::List<LoopingThread*> threads(kThreads);
for (int i = 0; i < kThreads; i++) {
threads.Add(new LoopingThread(i::Isolate::Current()));
}
for (int i = 0; i < kThreads; i++) {
threads[i]->Start();
}
// Wait until all threads have signaled the semaphore.
for (int i = 0; i < kThreads; i++) {
semaphore->Wait();
}
{
v8::Locker locker;
v8::V8::TerminateExecution(thread1.GetV8ThreadId());
v8::V8::TerminateExecution(thread2.GetV8ThreadId());
for (int i = 0; i < kThreads; i++) {
v8::V8::TerminateExecution(threads[i]->GetV8ThreadId());
}
}
for (int i = 0; i < kThreads; i++) {
threads[i]->Join();
delete threads[i];
}
thread1.Join();
thread2.Join();
delete semaphore;
semaphore = NULL;
......
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