Fix a bug with register use in optimized Math.round.

We're not allowed to modify the input register and have to
use a temporary instead, otherwise the result of expressions
containing Math.round can be wrong.

BUG=106351
TEST=test/mjsunit/compiler/regress-106351.js
Review URL: http://codereview.chromium.org/8833007

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@10190 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 10675502
......@@ -3059,11 +3059,11 @@ void LCodeGen::DoMathRound(LUnaryMathOperation* instr) {
__ and_(scratch, result, Operand(HeapNumber::kSignMask));
__ Vmov(double_scratch0(), 0.5);
__ vadd(input, input, double_scratch0());
__ vadd(double_scratch0(), input, double_scratch0());
// Check sign of the result: if the sign changed, the input
// value was in ]0.5, 0[ and the result should be -0.
__ vmov(result, input.high());
__ vmov(result, double_scratch0().high());
__ eor(result, result, Operand(scratch), SetCC);
if (instr->hydrogen()->CheckFlag(HValue::kBailoutOnMinusZero)) {
DeoptimizeIf(mi, instr->environment());
......@@ -3074,7 +3074,7 @@ void LCodeGen::DoMathRound(LUnaryMathOperation* instr) {
__ EmitVFPTruncate(kRoundToMinusInf,
double_scratch0().low(),
input,
double_scratch0(),
result,
scratch);
DeoptimizeIf(ne, instr->environment());
......
......@@ -2900,12 +2900,12 @@ void LCodeGen::DoMathRound(LUnaryMathOperation* instr) {
__ movdbl(xmm_scratch, Operand::StaticVariable(one_half));
__ ucomisd(xmm_scratch, input_reg);
__ j(above, &below_half);
// input = input + 0.5
__ addsd(input_reg, xmm_scratch);
// xmm_scratch = input + 0.5
__ addsd(xmm_scratch, input_reg);
// Compute Math.floor(value + 0.5).
// Use truncating instruction (OK because input is positive).
__ cvttsd2si(output_reg, Operand(input_reg));
__ cvttsd2si(output_reg, Operand(xmm_scratch));
// Overflow is signalled with minint.
__ cmp(output_reg, 0x80000000u);
......
......@@ -2928,11 +2928,11 @@ void LCodeGen::DoMathRound(LUnaryMathOperation* instr) {
__ And(scratch, result, Operand(HeapNumber::kSignMask));
__ Move(double_scratch0(), 0.5);
__ add_d(input, input, double_scratch0());
__ add_d(double_scratch0(), input, double_scratch0());
// Check sign of the result: if the sign changed, the input
// value was in ]0.5, 0[ and the result should be -0.
__ mfc1(result, input.high());
__ mfc1(result, double_scratch0().high());
__ Xor(result, result, Operand(scratch));
if (instr->hydrogen()->CheckFlag(HValue::kBailoutOnMinusZero)) {
// ARM uses 'mi' here, which is 'lt'
......@@ -2952,7 +2952,7 @@ void LCodeGen::DoMathRound(LUnaryMathOperation* instr) {
__ EmitFPUTruncate(kRoundToMinusInf,
double_scratch0().low(),
input,
double_scratch0(),
result,
except_flag);
......
......@@ -2792,10 +2792,10 @@ void LCodeGen::DoMathRound(LUnaryMathOperation* instr) {
// This addition might give a result that isn't the correct for
// rounding, due to loss of precision, but only for a number that's
// so big that the conversion below will overflow anyway.
__ addsd(input_reg, xmm_scratch);
__ addsd(xmm_scratch, input_reg);
// Compute Math.floor(input).
// Use truncating instruction (OK because input is positive).
__ cvttsd2si(output_reg, input_reg);
__ cvttsd2si(output_reg, xmm_scratch);
// Overflow is signalled with minint.
__ cmpl(output_reg, Immediate(0x80000000));
DeoptimizeIf(equal, instr->environment());
......
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//
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --allow-natives-syntax
// Test Math.round with the input reused in the same expression.
function test(x) {
var v = Math.round(x) - x;
assertEquals(0.5, v);
}
for (var i = 0; i < 5; ++i) test(0.5);
%OptimizeFunctionOnNextCall(test);
test(0.5);
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