Commit b4cb3e28 authored by yangguo@chromium.org's avatar yangguo@chromium.org

Fix Debug::Break crash.

BUG=131642
TEST=test-debug/Regress131642

Review URL: https://chromiumcodereview.appspot.com/10698123

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12019 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 9bcc8230
......@@ -892,27 +892,6 @@ void Debug::Iterate(ObjectVisitor* v) {
}
// TODO(131642): Remove this when fixed.
void Debug::PutValuesOnStackAndDie(int start,
Address c_entry_fp,
Address last_fp,
Address larger_fp,
int count,
char* stack,
int end) {
OS::PrintError("start: %d\n", start);
OS::PrintError("c_entry_fp: %p\n", static_cast<void*>(c_entry_fp));
OS::PrintError("last_fp: %p\n", static_cast<void*>(last_fp));
OS::PrintError("larger_fp: %p\n", static_cast<void*>(larger_fp));
OS::PrintError("count: %d\n", count);
if (stack != NULL) {
OS::PrintError("stack: %s\n", stack);
}
OS::PrintError("end: %d\n", end);
OS::Abort();
}
Object* Debug::Break(Arguments args) {
Heap* heap = isolate_->heap();
HandleScope scope(isolate_);
......@@ -1010,53 +989,16 @@ Object* Debug::Break(Arguments args) {
it.Advance();
}
// TODO(131642): Remove this when fixed.
// Catch the cases that would lead to crashes and capture
// - C entry FP at which to start stack crawl.
// - FP of the frame at which we plan to stop stepping out (last FP).
// - current FP that's larger than last FP.
// - Counter for the number of steps to step out.
// - stack trace string.
if (it.done()) {
// We crawled the entire stack, never reaching last_fp_.
Handle<String> stack = isolate_->StackTraceString();
char buffer[8192];
int length = Min(8192, stack->length());
String::WriteToFlat(*stack, buffer, 0, length - 1);
PutValuesOnStackAndDie(0xBEEEEEEE,
frame->fp(),
thread_local_.last_fp_,
reinterpret_cast<Address>(0xDEADDEAD),
count,
buffer,
0xCEEEEEEE);
} else if (it.frame()->fp() != thread_local_.last_fp_) {
// We crawled over last_fp_, without getting a match.
Handle<String> stack = isolate_->StackTraceString();
char buffer[8192];
int length = Min(8192, stack->length());
String::WriteToFlat(*stack, buffer, 0, length - 1);
PutValuesOnStackAndDie(0xDEEEEEEE,
frame->fp(),
thread_local_.last_fp_,
it.frame()->fp(),
count,
buffer,
0xFEEEEEEE);
// Check that we indeed found the frame we are looking for.
CHECK(!it.done() && (it.frame()->fp() == thread_local_.last_fp_));
if (step_count > 1) {
// Save old count and action to continue stepping after StepOut.
thread_local_.queued_step_count_ = step_count - 1;
}
// If we found original frame
if (it.frame()->fp() == thread_local_.last_fp_) {
if (step_count > 1) {
// Save old count and action to continue stepping after
// StepOut
thread_local_.queued_step_count_ = step_count - 1;
}
// Set up for StepOut to reach target frame
step_action = StepOut;
step_count = count;
}
// Set up for StepOut to reach target frame.
step_action = StepOut;
step_count = count;
}
// Clear all current stepping setup.
......
......@@ -232,14 +232,6 @@ class Debug {
void PreemptionWhileInDebugger();
void Iterate(ObjectVisitor* v);
// TODO(131642): Remove this when fixed.
NO_INLINE(void PutValuesOnStackAndDie(int start,
Address c_entry_fp,
Address last_fp,
Address larger_fp,
int count,
char* stack,
int end));
Object* Break(Arguments args);
void SetBreakPoint(Handle<JSFunction> function,
Handle<Object> break_point_object,
......
......@@ -132,6 +132,12 @@ static Handle<Object> Invoke(bool is_construct,
V8::FatalProcessOutOfMemory("JS", true);
}
}
#ifdef ENABLE_DEBUGGER_SUPPORT
// Reset stepping state when script exits with uncaught exception.
if (isolate->debugger()->IsDebuggerActive()) {
isolate->debug()->ClearStepping();
}
#endif // ENABLE_DEBUGGER_SUPPORT
return Handle<Object>();
} else {
isolate->clear_pending_message();
......
......@@ -4893,7 +4893,9 @@ RUNTIME_FUNCTION(MaybeObject*, Runtime_StoreArrayLiteralElement) {
// to a built-in function such as Array.forEach.
RUNTIME_FUNCTION(MaybeObject*, Runtime_DebugCallbackSupportsStepping) {
#ifdef ENABLE_DEBUGGER_SUPPORT
if (!isolate->IsDebuggerActive()) return isolate->heap()->false_value();
if (!isolate->IsDebuggerActive() || !isolate->debug()->StepInActive()) {
return isolate->heap()->false_value();
}
CONVERT_ARG_CHECKED(Object, callback, 0);
// We do not step into the callback if it's a builtin or not even a function.
if (!callback->IsJSFunction() || JSFunction::cast(callback)->IsBuiltin()) {
......
......@@ -7349,4 +7349,47 @@ TEST(DebugBreakInline) {
}
static void DebugEventStepNext(v8::DebugEvent event,
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
if (event == v8::Break) {
PrepareStep(StepNext);
}
}
static void RunScriptInANewCFrame(const char* source) {
v8::TryCatch try_catch;
CompileRun(source);
CHECK(try_catch.HasCaught());
}
TEST(Regress131642) {
// Bug description:
// When doing StepNext through the first script, the debugger is not reset
// after exiting through exception. A flawed implementation enabling the
// debugger to step into Array.prototype.forEach breaks inside the callback
// for forEach in the second script under the assumption that we are in a
// recursive call. In an attempt to step out, we crawl the stack using the
// recorded frame pointer from the first script and fail when not finding it
// on the stack.
v8::HandleScope scope;
DebugLocalContext env;
v8::Debug::SetDebugEventListener(DebugEventStepNext);
// We step through the first script. It exits through an exception. We run
// this inside a new frame to record a different FP than the second script
// would expect.
const char* script_1 = "debugger; throw new Error();";
RunScriptInANewCFrame(script_1);
// The second script uses forEach.
const char* script_2 = "[0].forEach(function() { });";
CompileRun(script_2);
v8::Debug::SetDebugEventListener(NULL);
}
#endif // ENABLE_DEBUGGER_SUPPORT
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