[wasm] Further reduce the size of WasmCode
Also, save dynamic allocations (plus their memory overhead). This is realized by storing the relocation information, source position table, and protected instruction information together in one "metadata" byte array. For each of the three components, we just store their size, such that the accessors can return the respecitive {Vector} views as before. This makes each WasmCode object 24 bytes smaller on 64-bit architectures. It also saves a few more bytes per code object because less padding is needed for the individual allocations, and each dynamic allocation comes with some constant memory overhead. Since the protected instructions will just be stored in a byte array now, some APIs are refactored to just return that byte array directly (instead of an array of {ProtectedInstructionData}). This also simplifies serialization and deserialization, and will allow for switching to a more compact representation in the future. Drive-by: Add some more checks to {Vector::cast} to protect against undefined behaviour. R=ahaas@chromium.org Bug: v8:10254 Change-Id: I81ca847023841110e3e52cc402fcb0349325d7af Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2078545Reviewed-by: Andreas Haas <ahaas@chromium.org> Reviewed-by: Tobias Tebbi <tebbi@chromium.org> Commit-Queue: Clemens Backes <clemensb@chromium.org> Cr-Commit-Position: refs/heads/master@{#66596}
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