Commit 3bede2f7 authored by clemensh's avatar clemensh Committed by Commit bot

[compiler] Emit source position also for the control input

Before, source position information was only emitted for nodes
contained in a block, which excluded calls that terminate a block.

R=mstarzinger@chromium.org, titzer@chromium.org

Review-Url: https://codereview.chromium.org/2586123003
Cr-Commit-Position: refs/heads/master@{#41847}
parent faf80b4e
......@@ -828,7 +828,11 @@ bool InstructionSelector::IsSourcePositionUsed(Node* node) {
void InstructionSelector::VisitBlock(BasicBlock* block) {
DCHECK(!current_block_);
current_block_ = block;
int current_block_end = static_cast<int>(instructions_.size());
auto current_num_instructions = [&] {
DCHECK_GE(kMaxInt, instructions_.size());
return static_cast<int>(instructions_.size());
};
int current_block_end = current_num_instructions();
int effect_level = 0;
for (Node* const node : *block) {
......@@ -847,10 +851,25 @@ void InstructionSelector::VisitBlock(BasicBlock* block) {
SetEffectLevel(block->control_input(), effect_level);
}
auto FinishEmittedInstructions = [&](Node* node, int instruction_start) {
if (instruction_selection_failed()) return false;
if (current_num_instructions() == instruction_start) return true;
std::reverse(instructions_.begin() + instruction_start,
instructions_.end());
if (!node) return true;
SourcePosition source_position = source_positions_->GetSourcePosition(node);
if (source_position.IsKnown() && IsSourcePositionUsed(node)) {
sequence()->SetSourcePosition(instructions_[instruction_start],
source_position);
}
return true;
};
// Generate code for the block control "top down", but schedule the code
// "bottom up".
VisitControl(block);
std::reverse(instructions_.begin() + current_block_end, instructions_.end());
if (!FinishEmittedInstructions(block->control_input(), current_block_end))
return;
// Visit code in reverse control flow order, because architecture-specific
// matching may cover more than one node at a time.
......@@ -859,17 +878,9 @@ void InstructionSelector::VisitBlock(BasicBlock* block) {
if (!IsUsed(node) || IsDefined(node)) continue;
// Generate code for this node "top down", but schedule the code "bottom
// up".
size_t current_node_end = instructions_.size();
int current_node_end = current_num_instructions();
VisitNode(node);
if (instruction_selection_failed()) return;
std::reverse(instructions_.begin() + current_node_end, instructions_.end());
if (instructions_.size() == current_node_end) continue;
// Mark source position on first instruction emitted.
SourcePosition source_position = source_positions_->GetSourcePosition(node);
if (source_position.IsKnown() && IsSourcePositionUsed(node)) {
sequence()->SetSourcePosition(instructions_[current_node_end],
source_position);
}
if (!FinishEmittedInstructions(node, current_node_end)) return;
}
// We're done with the block.
......
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