Commit 322bb23e authored by jarin's avatar jarin Committed by Commit bot

[turbofan] Insert appropriate conversions for typed array stores.

BUG=

Review URL: https://codereview.chromium.org/758643003

Cr-Commit-Position: refs/heads/master@{#25496}
parent 9a5ec9c5
......@@ -725,10 +725,36 @@ Reduction JSTypedLowering::ReduceJSStoreProperty(Node* node) {
Node* length = jsgraph()->Constant(array->length()->Number());
Node* effect = NodeProperties::GetEffectInput(node);
Node* control = NodeProperties::GetControlInput(node);
Node* store = graph()->NewNode(
simplified()->StoreElement(
AccessBuilder::ForTypedArrayElement(type, true)),
pointer, key, length, value, effect, control);
ElementAccess access = AccessBuilder::ForTypedArrayElement(type, true);
Type* value_type = NodeProperties::GetBounds(value).upper;
// If the value input does not have the required type, insert the
// appropriate conversion.
// Convert to a number first.
if (!value_type->Is(Type::Number())) {
Reduction number_reduction = ReduceJSToNumberInput(value);
if (number_reduction.Changed()) {
value = number_reduction.replacement();
} else {
Node* context = NodeProperties::GetContextInput(node);
value = graph()->NewNode(javascript()->ToNumber(), value, context,
effect, control);
effect = value;
}
}
// For integer-typed arrays, convert to the integer type.
if (access.type->Is(Type::Signed32()) &&
!value_type->Is(Type::Signed32())) {
value = graph()->NewNode(simplified()->NumberToInt32(), value);
} else if (access.type->Is(Type::Unsigned32()) &&
!value_type->Is(Type::Unsigned32())) {
value = graph()->NewNode(simplified()->NumberToUint32(), value);
}
Node* store =
graph()->NewNode(simplified()->StoreElement(access), pointer, key,
length, value, effect, control);
return ReplaceEagerly(node, store);
}
}
......
......@@ -2,72 +2,97 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var asm = (function Module(global, env, buffer) {
"use asm";
var i8 = new global.Int8Array(buffer);
var u8 = new global.Uint8Array(buffer);
var i16 = new global.Int16Array(buffer);
var u16 = new global.Uint16Array(buffer);
var i32 = new global.Int32Array(buffer);
var u32 = new global.Uint32Array(buffer);
var H = 0;
function store_i8() {
H = 4294967295;
i8[0 >> 0]= H;
return i8[0 >> 0];
}
function store_u8() {
H = 4294967295;
u8[0 >> 0]= H;
return u8[0 >> 0];
}
function store_i16() {
H = 4294967295;
i16[0 >> 0]= H;
return i16[0 >> 0];
}
function store_u16() {
H = 4294967295;
u16[0 >> 0]= H;
return u16[0 >> 0];
}
function store_i32() {
H = 4294967295;
i32[0 >> 0]= H;
return i32[0 >> 0];
}
function store_u32() {
H = 4294967295;
u32[0 >> 0]= H;
return u32[0 >> 0];
}
return { store_i8: store_i8,
store_u8: store_u8,
store_i16: store_i16,
store_u16: store_u16,
store_i32: store_i32,
store_u32: store_u32 };
})({
"Int8Array": Int8Array,
"Uint8Array": Uint8Array,
"Int16Array": Int16Array,
"Uint16Array": Uint16Array,
"Int32Array": Int32Array,
"Uint32Array": Uint32Array
}, {}, new ArrayBuffer(64 * 1024));
assertEquals(-1, asm.store_i8());
assertEquals(255, asm.store_u8());
assertEquals(-1, asm.store_i16());
assertEquals(65535, asm.store_u16());
assertEquals(-1, asm.store_i32());
assertEquals(4294967295, asm.store_u32());
(function() {
var asm = (function Module(global, env, buffer) {
"use asm";
var i8 = new global.Int8Array(buffer);
var u8 = new global.Uint8Array(buffer);
var i16 = new global.Int16Array(buffer);
var u16 = new global.Uint16Array(buffer);
var i32 = new global.Int32Array(buffer);
var u32 = new global.Uint32Array(buffer);
var H = 0;
function store_i8() {
H = 4294967295;
i8[0 >> 0]= H;
return i8[0 >> 0];
}
function store_u8() {
H = 4294967295;
u8[0 >> 0]= H;
return u8[0 >> 0];
}
function store_i16() {
H = 4294967295;
i16[0 >> 0]= H;
return i16[0 >> 0];
}
function store_u16() {
H = 4294967295;
u16[0 >> 0]= H;
return u16[0 >> 0];
}
function store_i32() {
H = 4294967295;
i32[0 >> 0]= H;
return i32[0 >> 0];
}
function store_u32() {
H = 4294967295;
u32[0 >> 0]= H;
return u32[0 >> 0];
}
return { store_i8: store_i8,
store_u8: store_u8,
store_i16: store_i16,
store_u16: store_u16,
store_i32: store_i32,
store_u32: store_u32 };
})({
"Int8Array": Int8Array,
"Uint8Array": Uint8Array,
"Int16Array": Int16Array,
"Uint16Array": Uint16Array,
"Int32Array": Int32Array,
"Uint32Array": Uint32Array
}, {}, new ArrayBuffer(64 * 1024));
assertEquals(-1, asm.store_i8());
assertEquals(255, asm.store_u8());
assertEquals(-1, asm.store_i16());
assertEquals(65535, asm.store_u16());
assertEquals(-1, asm.store_i32());
assertEquals(4294967295, asm.store_u32());
})();
(function() {
var asm = (function Module(global, env, buffer) {
"use asm";
var i32 = new global.Int32Array(buffer);
var H = 0;
// This is not valid asm.js, but we should still generate correct code.
function store_i32_from_string() {
H = "3";
i32[0 >> 0]= H;
return i32[0 >> 0];
}
return { store_i32_from_string: store_i32_from_string };
})({
"Int32Array": Int32Array
}, {}, new ArrayBuffer(64 * 1024));
assertEquals(3, asm.store_i32_from_string());
})();
......@@ -54,9 +54,6 @@
##############################################################################
# TurboFan compiler failures.
# TODO(jarin) We should truncate instead of change for some stores.
'compiler/truncating-store': [PASS, FAIL],
# TODO(mstarzinger): An arguments object materialized in the prologue can't
# be accessed indirectly. Either we drop that requirement or wait for support
# from the deoptimizer to do that.
......
......@@ -285,7 +285,8 @@ TEST_F(JSTypedLoweringTest, JSStorePropertyToExternalTypedArray) {
Node* key = Parameter(Type::Integral32());
Node* base = HeapConstant(array);
Node* value = Parameter(Type::Any());
Node* value =
Parameter(AccessBuilder::ForTypedArrayElement(type, true).type);
Node* context = UndefinedConstant();
Node* effect = graph()->start();
Node* control = graph()->start();
......@@ -309,6 +310,54 @@ TEST_F(JSTypedLoweringTest, JSStorePropertyToExternalTypedArray) {
}
}
TEST_F(JSTypedLoweringTest, JSStorePropertyToExternalTypedArrayWithConversion) {
const size_t kLength = 17;
double backing_store[kLength];
Handle<JSArrayBuffer> buffer =
NewArrayBuffer(backing_store, sizeof(backing_store));
TRACED_FOREACH(ExternalArrayType, type, kExternalArrayTypes) {
TRACED_FOREACH(StrictMode, strict_mode, kStrictModes) {
Handle<JSTypedArray> array =
factory()->NewJSTypedArray(type, buffer, 0, kLength);
Node* key = Parameter(Type::Integral32());
Node* base = HeapConstant(array);
Node* value = Parameter(Type::Any());
Node* context = UndefinedConstant();
Node* effect = graph()->start();
Node* control = graph()->start();
Node* node = graph()->NewNode(javascript()->StoreProperty(strict_mode),
base, key, value, context);
if (FLAG_turbo_deoptimization) {
node->AppendInput(zone(), UndefinedConstant());
}
node->AppendInput(zone(), effect);
node->AppendInput(zone(), control);
Reduction r = Reduce(node);
Matcher<Node*> value_matcher =
IsToNumber(value, context, effect, control);
Matcher<Node*> effect_matcher = value_matcher;
if (AccessBuilder::ForTypedArrayElement(type, true)
.type->Is(Type::Signed32())) {
value_matcher = IsNumberToInt32(value_matcher);
} else if (AccessBuilder::ForTypedArrayElement(type, true)
.type->Is(Type::Unsigned32())) {
value_matcher = IsNumberToUint32(value_matcher);
}
ASSERT_TRUE(r.Changed());
EXPECT_THAT(r.replacement(),
IsStoreElement(
AccessBuilder::ForTypedArrayElement(type, true),
IsIntPtrConstant(bit_cast<intptr_t>(&backing_store[0])),
key, IsNumberConstant(array->length()->Number()),
value_matcher, effect_matcher, control));
}
}
}
} // namespace compiler
} // namespace internal
} // namespace v8
......@@ -706,6 +706,52 @@ class IsLoadMatcher FINAL : public NodeMatcher {
};
class IsToNumberMatcher FINAL : public NodeMatcher {
public:
IsToNumberMatcher(const Matcher<Node*>& base_matcher,
const Matcher<Node*>& context_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher)
: NodeMatcher(IrOpcode::kJSToNumber),
base_matcher_(base_matcher),
context_matcher_(context_matcher),
effect_matcher_(effect_matcher),
control_matcher_(control_matcher) {}
virtual void DescribeTo(std::ostream* os) const OVERRIDE {
NodeMatcher::DescribeTo(os);
*os << " whose base (";
base_matcher_.DescribeTo(os);
*os << "), context (";
context_matcher_.DescribeTo(os);
*os << "), effect (";
effect_matcher_.DescribeTo(os);
*os << ") and control (";
control_matcher_.DescribeTo(os);
*os << ")";
}
virtual bool MatchAndExplain(Node* node,
MatchResultListener* listener) const OVERRIDE {
return (NodeMatcher::MatchAndExplain(node, listener) &&
PrintMatchAndExplain(NodeProperties::GetValueInput(node, 0), "base",
base_matcher_, listener) &&
PrintMatchAndExplain(NodeProperties::GetContextInput(node),
"context", context_matcher_, listener) &&
PrintMatchAndExplain(NodeProperties::GetEffectInput(node), "effect",
effect_matcher_, listener) &&
PrintMatchAndExplain(NodeProperties::GetControlInput(node),
"control", control_matcher_, listener));
}
private:
const Matcher<Node*> base_matcher_;
const Matcher<Node*> context_matcher_;
const Matcher<Node*> effect_matcher_;
const Matcher<Node*> control_matcher_;
};
class IsStoreMatcher FINAL : public NodeMatcher {
public:
IsStoreMatcher(const Matcher<StoreRepresentation>& rep_matcher,
......@@ -1000,6 +1046,15 @@ Matcher<Node*> IsLoad(const Matcher<LoadRepresentation>& rep_matcher,
}
Matcher<Node*> IsToNumber(const Matcher<Node*>& base_matcher,
const Matcher<Node*>& context_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher) {
return MakeMatcher(new IsToNumberMatcher(base_matcher, context_matcher,
effect_matcher, control_matcher));
}
Matcher<Node*> IsStore(const Matcher<StoreRepresentation>& rep_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& index_matcher,
......@@ -1063,6 +1118,8 @@ IS_UNOP_MATCHER(Float64Floor)
IS_UNOP_MATCHER(Float64Ceil)
IS_UNOP_MATCHER(Float64RoundTruncate)
IS_UNOP_MATCHER(Float64RoundTiesAway)
IS_UNOP_MATCHER(NumberToInt32)
IS_UNOP_MATCHER(NumberToUint32)
#undef IS_UNOP_MATCHER
} // namespace compiler
......
......@@ -163,6 +163,12 @@ Matcher<Node*> IsFloat64Floor(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64Ceil(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64RoundTruncate(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64RoundTiesAway(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsToNumber(const Matcher<Node*>& base_matcher,
const Matcher<Node*>& context_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsNumberToInt32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsNumberToUint32(const Matcher<Node*>& input_matcher);
} // namespace compiler
} // namespace internal
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment