Commit 15ff05cc authored by Santiago Aboy Solanes's avatar Santiago Aboy Solanes Committed by Commit Bot

[compiler] Restrict RETYPE nodes to search for a revisit

Since not all uses are going to be needing a revisit, we can introduce
additional bookkeeping to search in the subset does need it.

Sadly, it can only be used during the Visit part of RETYPE, since during
the revisit all uses might need to be revisited.

Bug: v8:10424
Change-Id: I4650ea42a93316d54de7d3aa32ce8a5eef2e10e4
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2139573
Commit-Queue: Santiago Aboy Solanes <solanes@chromium.org>
Reviewed-by: 's avatarNico Hartmann <nicohartmann@chromium.org>
Cr-Commit-Position: refs/heads/master@{#67539}
parent 39766f22
......@@ -251,6 +251,7 @@ class RepresentationSelector {
void reset_state() { state_ = kUnvisited; }
bool visited() const { return state_ == kVisited; }
bool queued() const { return state_ == kQueued; }
bool pushed() const { return state_ == kPushed; }
bool unvisited() const { return state_ == kUnvisited; }
Truncation truncation() const { return truncation_; }
void set_output(MachineRepresentation output) { representation_ = output; }
......@@ -284,6 +285,7 @@ class RepresentationSelector {
TickCounter* tick_counter)
: jsgraph_(jsgraph),
zone_(zone),
might_need_revisit_(zone),
count_(jsgraph->graph()->NodeCount()),
info_(count_, zone),
#ifdef DEBUG
......@@ -324,6 +326,11 @@ class RepresentationSelector {
typing_stack_.push({input, 0});
pushed_unvisited = true;
break;
} else if (input_info->pushed()) {
// If we had already pushed (and not visited) an input, it means that
// the current node will be visited before one of its inputs. If this
// happens, the current node might need to be revisited.
MarkAsPossibleRevisit(current.node, input);
}
}
if (pushed_unvisited) continue;
......@@ -340,8 +347,12 @@ class RepresentationSelector {
PrintOutputInfo(info);
TRACE("\n");
if (updated) {
for (Node* const user : node->uses()) {
auto it = might_need_revisit_.find(node);
if (it == might_need_revisit_.end()) continue;
for (Node* const user : it->second) {
if (GetInfo(user)->visited()) {
TRACE(" QUEUEING #%d: %s\n", user->id(), user->op()->mnemonic());
GetInfo(user)->set_queued();
queue_.push(user);
}
......@@ -356,14 +367,18 @@ class RepresentationSelector {
NodeInfo* info = GetInfo(node);
info->set_visited();
bool updated = UpdateFeedbackType(node);
TRACE(" visit #%d: %s\n", node->id(), node->op()->mnemonic());
TRACE(" revisit #%d: %s\n", node->id(), node->op()->mnemonic());
VisitNode<RETYPE>(node, info->truncation(), nullptr);
TRACE(" ==> output ");
PrintOutputInfo(info);
TRACE("\n");
if (updated) {
// Here we need to check all uses since we can't easily know which nodes
// will need to be revisited due to having an input which was a
// revisited node.
for (Node* const user : node->uses()) {
if (GetInfo(user)->visited()) {
TRACE(" QUEUEING #%d: %s\n", user->id(), user->op()->mnemonic());
GetInfo(user)->set_queued();
queue_.push(user);
}
......@@ -817,6 +832,18 @@ class RepresentationSelector {
DCHECK_GE(index, NodeProperties::PastContextIndex(node));
}
// Marks node as a possible revisit since it is a use of input that will be
// visited before input is visited.
void MarkAsPossibleRevisit(Node* node, Node* input) {
auto it = might_need_revisit_.find(input);
if (it == might_need_revisit_.end()) {
it = might_need_revisit_.insert({input, ZoneVector<Node*>(zone())}).first;
}
it->second.push_back(node);
TRACE(" Marking #%d: %s as needing revisit due to #%d: %s\n", node->id(),
node->op()->mnemonic(), input->id(), input->op()->mnemonic());
}
// Just assert for Retype. Propagate and Lower specialized below.
template <Phase T>
void VisitInputs(Node* node) {
......@@ -3758,6 +3785,8 @@ class RepresentationSelector {
private:
JSGraph* jsgraph_;
Zone* zone_; // Temporary zone.
// Map from node to its uses that might need to be revisited.
ZoneMap<Node*, ZoneVector<Node*>> might_need_revisit_;
size_t const count_; // number of nodes in the graph
ZoneVector<NodeInfo> info_; // node id -> usage information
#ifdef DEBUG
......
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