zone-allocator.h 1.95 KB
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// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
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#ifndef V8_ZONE_ZONE_ALLOCATOR_H_
#define V8_ZONE_ZONE_ALLOCATOR_H_
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#include <limits>

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#include "src/zone/zone.h"
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namespace v8 {
namespace internal {

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template <typename T>
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class zone_allocator {
 public:
  typedef T* pointer;
  typedef const T* const_pointer;
  typedef T& reference;
  typedef const T& const_reference;
  typedef T value_type;
  typedef size_t size_type;
  typedef ptrdiff_t difference_type;
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  template <class O>
  struct rebind {
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    typedef zone_allocator<O> other;
  };

  explicit zone_allocator(Zone* zone) throw() : zone_(zone) {}
  explicit zone_allocator(const zone_allocator& other) throw()
      : zone_(other.zone_) {}
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  template <typename U>
  zone_allocator(const zone_allocator<U>& other) throw() : zone_(other.zone_) {}
  template <typename U>
  friend class zone_allocator;
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  pointer address(reference x) const { return &x; }
  const_pointer address(const_reference x) const { return &x; }
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  pointer allocate(size_type n, const void* hint = 0) {
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    return static_cast<pointer>(
        zone_->NewArray<value_type>(static_cast<int>(n)));
  }
  void deallocate(pointer p, size_type) { /* noop for Zones */
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  }

  size_type max_size() const throw() {
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    return std::numeric_limits<int>::max() / sizeof(value_type);
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  }
  void construct(pointer p, const T& val) {
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    new (static_cast<void*>(p)) T(val);
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  }
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  void destroy(pointer p) { p->~T(); }

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  bool operator==(zone_allocator const& other) const {
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    return zone_ == other.zone_;
  }
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  bool operator!=(zone_allocator const& other) const {
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    return zone_ != other.zone_;
  }
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  Zone* zone() { return zone_; }

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 private:
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  zone_allocator();
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  Zone* zone_;
};

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typedef zone_allocator<bool> ZoneBoolAllocator;
typedef zone_allocator<int> ZoneIntAllocator;
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}  // namespace internal
}  // namespace v8
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#endif  // V8_ZONE_ZONE_ALLOCATOR_H_