platform.h 4.44 KB
Newer Older
1 2 3 4 5 6 7
// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef INCLUDE_CPPGC_PLATFORM_H_
#define INCLUDE_CPPGC_PLATFORM_H_

8 9
#include "v8-platform.h"  // NOLINT(build/include_directory)
#include "v8config.h"     // NOLINT(build/include_directory)
10 11 12

namespace cppgc {

13 14
// TODO(v8:10346): Create separate includes for concepts that are not
// V8-specific.
15
using IdleTask = v8::IdleTask;
16
using JobHandle = v8::JobHandle;
17
using JobDelegate = v8::JobDelegate;
18
using JobTask = v8::JobTask;
19
using PageAllocator = v8::PageAllocator;
20
using Task = v8::Task;
21 22
using TaskPriority = v8::TaskPriority;
using TaskRunner = v8::TaskRunner;
23

24 25 26 27 28 29
/**
 * Platform interface used by Heap. Contains allocators and executors.
 */
class V8_EXPORT Platform {
 public:
  virtual ~Platform() = default;
30

31 32 33 34 35
  /**
   * Returns the allocator used by cppgc to allocate its heap and various
   * support structures.
   */
  virtual PageAllocator* GetPageAllocator() = 0;
36

37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
  /**
   * Monotonically increasing time in seconds from an arbitrary fixed point in
   * the past. This function is expected to return at least
   * millisecond-precision values. For this reason,
   * it is recommended that the fixed point be no further in the past than
   * the epoch.
   **/
  virtual double MonotonicallyIncreasingTime() = 0;

  /**
   * Foreground task runner that should be used by a Heap.
   */
  virtual std::shared_ptr<TaskRunner> GetForegroundTaskRunner() {
    return nullptr;
  }

  /**
   * Posts |job_task| to run in parallel. Returns a JobHandle associated with
   * the Job, which can be joined or canceled.
   * This avoids degenerate cases:
   * - Calling CallOnWorkerThread() for each work item, causing significant
   *   overhead.
   * - Fixed number of CallOnWorkerThread() calls that split the work and might
   *   run for a long time. This is problematic when many components post
   *   "num cores" tasks and all expect to use all the cores. In these cases,
   *   the scheduler lacks context to be fair to multiple same-priority requests
   *   and/or ability to request lower priority work to yield when high priority
   *   work comes in.
   * A canonical implementation of |job_task| looks like:
   * class MyJobTask : public JobTask {
   *  public:
   *   MyJobTask(...) : worker_queue_(...) {}
   *   // JobTask:
   *   void Run(JobDelegate* delegate) override {
   *     while (!delegate->ShouldYield()) {
   *       // Smallest unit of work.
   *       auto work_item = worker_queue_.TakeWorkItem(); // Thread safe.
   *       if (!work_item) return;
   *       ProcessWork(work_item);
   *     }
   *   }
   *
   *   size_t GetMaxConcurrency() const override {
   *     return worker_queue_.GetSize(); // Thread safe.
   *   }
   * };
   * auto handle = PostJob(TaskPriority::kUserVisible,
   *                       std::make_unique<MyJobTask>(...));
   * handle->Join();
   *
   * PostJob() and methods of the returned JobHandle/JobDelegate, must never be
   * called while holding a lock that could be acquired by JobTask::Run or
   * JobTask::GetMaxConcurrency -- that could result in a deadlock. This is
   * because [1] JobTask::GetMaxConcurrency may be invoked while holding
   * internal lock (A), hence JobTask::GetMaxConcurrency can only use a lock (B)
   * if that lock is *never* held while calling back into JobHandle from any
   * thread (A=>B/B=>A deadlock) and [2] JobTask::Run or
   * JobTask::GetMaxConcurrency may be invoked synchronously from JobHandle
   * (B=>JobHandle::foo=>B deadlock).
   *
   * A sufficient PostJob() implementation that uses the default Job provided in
   * libplatform looks like:
   *  std::unique_ptr<JobHandle> PostJob(
   *      TaskPriority priority, std::unique_ptr<JobTask> job_task) override {
   *    return std::make_unique<DefaultJobHandle>(
   *        std::make_shared<DefaultJobState>(
   *            this, std::move(job_task), kNumThreads));
   * }
   */
  virtual std::unique_ptr<JobHandle> PostJob(
      TaskPriority priority, std::unique_ptr<JobTask> job_task) {
    return nullptr;
  }
};

/**
 * Process-global initialization of the garbage collector. Must be called before
 * creating a Heap.
 */
V8_EXPORT void InitializeProcess(PageAllocator*);

/**
 * Must be called after destroying the last used heap.
 */
V8_EXPORT void ShutdownProcess();
122 123 124 125 126 127

namespace internal {

V8_EXPORT void Abort();

}  // namespace internal
128 129 130
}  // namespace cppgc

#endif  // INCLUDE_CPPGC_PLATFORM_H_