once.h 3.36 KB
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// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
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// emulates google3/base/once.h
//
// This header is intended to be included only by v8's internal code. Users
// should not use this directly.
//
// This is basically a portable version of pthread_once().
//
// This header declares:
// * A type called OnceType.
// * A macro V8_DECLARE_ONCE() which declares a (global) variable of type
//   OnceType.
// * A function CallOnce(OnceType* once, void (*init_func)()).
//   This function, when invoked multiple times given the same OnceType object,
//   will invoke init_func on the first call only, and will make sure none of
//   the calls return before that first call to init_func has finished.
//
// Additionally, the following features are supported:
// * A macro V8_ONCE_INIT which is expanded into the expression used to
//   initialize a OnceType. This is only useful when clients embed a OnceType
//   into a structure of their own and want to initialize it statically.
// * The user can provide a parameter which CallOnce() forwards to the
//   user-provided function when it is called. Usage example:
//     CallOnce(&my_once, &MyFunctionExpectingIntArgument, 10);
// * This implementation guarantees that OnceType is a POD (i.e. no static
//   initializer generated).
//
// This implements a way to perform lazy initialization.  It's more efficient
// than using mutexes as no lock is needed if initialization has already
// happened.
//
// Example usage:
//   void Init();
//   V8_DECLARE_ONCE(once_init);
//
//   // Calls Init() exactly once.
//   void InitOnce() {
//     CallOnce(&once_init, &Init);
//   }
//
// Note that if CallOnce() is called before main() has begun, it must
// only be called by the thread that will eventually call main() -- that is,
// the thread that performs dynamic initialization.  In general this is a safe
// assumption since people don't usually construct threads before main() starts,
// but it is technically not guaranteed.  Unfortunately, Win32 provides no way
// whatsoever to statically-initialize its synchronization primitives, so our
// only choice is to assume that dynamic initialization is single-threaded.

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#ifndef V8_BASE_ONCE_H_
#define V8_BASE_ONCE_H_
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#include <stddef.h>
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#include <atomic>
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#include <functional>
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#include "src/base/base-export.h"
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namespace v8 {
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namespace base {
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using OnceType = std::atomic<uint8_t>;
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#define V8_ONCE_INIT \
  { 0 }
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#define V8_DECLARE_ONCE(NAME) ::v8::base::OnceType NAME
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enum : uint8_t {
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  ONCE_STATE_UNINITIALIZED = 0,
  ONCE_STATE_EXECUTING_FUNCTION = 1,
  ONCE_STATE_DONE = 2
};

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using PointerArgFunction = void (*)(void* arg);
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template <typename T>
struct OneArgFunction {
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  using type = void (*)(T);
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};

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V8_BASE_EXPORT void CallOnceImpl(OnceType* once,
                                 std::function<void()> init_func);
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inline void CallOnce(OnceType* once, std::function<void()> init_func) {
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  if (once->load(std::memory_order_acquire) != ONCE_STATE_DONE) {
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    CallOnceImpl(once, init_func);
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  }
}

template <typename Arg>
inline void CallOnce(OnceType* once,
    typename OneArgFunction<Arg*>::type init_func, Arg* arg) {
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  if (once->load(std::memory_order_acquire) != ONCE_STATE_DONE) {
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    CallOnceImpl(once, [=]() { init_func(arg); });
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  }
}

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}  // namespace base
}  // namespace v8
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#endif  // V8_BASE_ONCE_H_