linkage.h 21.7 KB
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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_COMPILER_LINKAGE_H_
#define V8_COMPILER_LINKAGE_H_

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#include "src/base/compiler-specific.h"
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#include "src/base/flags.h"
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#include "src/codegen/interface-descriptors.h"
#include "src/codegen/machine-type.h"
#include "src/codegen/register-arch.h"
#include "src/codegen/reglist.h"
#include "src/codegen/signature.h"
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#include "src/common/globals.h"
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#include "src/compiler/frame.h"
#include "src/compiler/operator.h"
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#include "src/runtime/runtime.h"
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#include "src/zone/zone.h"
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#if !defined(__clang__) && defined(_M_ARM64)
// _M_ARM64 is an MSVC-specific macro that clang-cl emulates.
#define NO_INLINE_FOR_ARM64_MSVC __declspec(noinline)
#else
#define NO_INLINE_FOR_ARM64_MSVC
#endif

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namespace v8 {
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class CFunctionInfo;

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namespace internal {
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class CallInterfaceDescriptor;
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class OptimizedCompilationInfo;
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namespace compiler {

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const RegList kNoCalleeSaved = 0;

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class OsrHelper;

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// Describes the location for a parameter or a return value to a call.
class LinkageLocation {
 public:
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  bool operator==(const LinkageLocation& other) const {
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    return bit_field_ == other.bit_field_ &&
           machine_type_ == other.machine_type_;
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  }
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  bool operator!=(const LinkageLocation& other) const {
    return !(*this == other);
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  }

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  static bool IsSameLocation(const LinkageLocation& a,
                             const LinkageLocation& b) {
    // Different MachineTypes may end up at the same physical location. With the
    // sub-type check we make sure that types like {AnyTagged} and
    // {TaggedPointer} which would end up with the same physical location are
    // considered equal here.
    return (a.bit_field_ == b.bit_field_) &&
           (IsSubtype(a.machine_type_.representation(),
                      b.machine_type_.representation()) ||
            IsSubtype(b.machine_type_.representation(),
                      a.machine_type_.representation()));
  }

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  static LinkageLocation ForAnyRegister(
      MachineType type = MachineType::None()) {
    return LinkageLocation(REGISTER, ANY_REGISTER, type);
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  }
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  static LinkageLocation ForRegister(int32_t reg,
                                     MachineType type = MachineType::None()) {
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    DCHECK_LE(0, reg);
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    return LinkageLocation(REGISTER, reg, type);
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  }
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  static LinkageLocation ForCallerFrameSlot(int32_t slot, MachineType type) {
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    DCHECK_GT(0, slot);
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    return LinkageLocation(STACK_SLOT, slot, type);
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  }

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  static LinkageLocation ForCalleeFrameSlot(int32_t slot, MachineType type) {
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    // TODO(titzer): bailout instead of crashing here.
    DCHECK(slot >= 0 && slot < LinkageLocation::MAX_STACK_SLOT);
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    return LinkageLocation(STACK_SLOT, slot, type);
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  }

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  static LinkageLocation ForSavedCallerReturnAddress() {
    return ForCalleeFrameSlot((StandardFrameConstants::kCallerPCOffset -
                               StandardFrameConstants::kCallerPCOffset) /
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                                  kSystemPointerSize,
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                              MachineType::Pointer());
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  }

  static LinkageLocation ForSavedCallerFramePtr() {
    return ForCalleeFrameSlot((StandardFrameConstants::kCallerPCOffset -
                               StandardFrameConstants::kCallerFPOffset) /
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                                  kSystemPointerSize,
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                              MachineType::Pointer());
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  }

  static LinkageLocation ForSavedCallerConstantPool() {
    DCHECK(V8_EMBEDDED_CONSTANT_POOL);
    return ForCalleeFrameSlot((StandardFrameConstants::kCallerPCOffset -
                               StandardFrameConstants::kConstantPoolOffset) /
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                                  kSystemPointerSize,
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                              MachineType::AnyTagged());
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  }

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  static LinkageLocation ForSavedCallerFunction() {
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    return ForCalleeFrameSlot((StandardFrameConstants::kCallerPCOffset -
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                               StandardFrameConstants::kFunctionOffset) /
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                                  kSystemPointerSize,
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                              MachineType::AnyTagged());
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  }

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  static LinkageLocation ConvertToTailCallerLocation(
      LinkageLocation caller_location, int stack_param_delta) {
    if (!caller_location.IsRegister()) {
      return LinkageLocation(STACK_SLOT,
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                             caller_location.GetLocation() + stack_param_delta,
                             caller_location.GetType());
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    }
    return caller_location;
  }

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  MachineType GetType() const { return machine_type_; }

  int GetSizeInPointers() const {
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    return ElementSizeInPointers(GetType().representation());
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  }

  int32_t GetLocation() const {
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    // We can't use LocationField::decode here because it doesn't work for
    // negative values!
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    return static_cast<int32_t>(bit_field_ & LocationField::kMask) >>
           LocationField::kShift;
  }

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  NO_INLINE_FOR_ARM64_MSVC bool IsRegister() const {
    return TypeField::decode(bit_field_) == REGISTER;
  }
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  bool IsAnyRegister() const {
    return IsRegister() && GetLocation() == ANY_REGISTER;
  }
  bool IsCallerFrameSlot() const { return !IsRegister() && GetLocation() < 0; }
  bool IsCalleeFrameSlot() const { return !IsRegister() && GetLocation() >= 0; }

  int32_t AsRegister() const {
    DCHECK(IsRegister());
    return GetLocation();
  }
  int32_t AsCallerFrameSlot() const {
    DCHECK(IsCallerFrameSlot());
    return GetLocation();
  }
  int32_t AsCalleeFrameSlot() const {
    DCHECK(IsCalleeFrameSlot());
    return GetLocation();
  }

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 private:
  enum LocationType { REGISTER, STACK_SLOT };

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  using TypeField = base::BitField<LocationType, 0, 1>;
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  using LocationField = TypeField::Next<int32_t, 31>;
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  static constexpr int32_t ANY_REGISTER = -1;
  static constexpr int32_t MAX_STACK_SLOT = 32767;

  LinkageLocation(LocationType type, int32_t location,
                  MachineType machine_type) {
    bit_field_ = TypeField::encode(type) |
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                 // {location} can be -1 (ANY_REGISTER).
                 ((static_cast<uint32_t>(location) << LocationField::kShift) &
                  LocationField::kMask);
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    machine_type_ = machine_type;
  }

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  int32_t bit_field_;
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  MachineType machine_type_;
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};

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using LocationSignature = Signature<LinkageLocation>;
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// Describes a call to various parts of the compiler. Every call has the notion
// of a "target", which is the first input to the call.
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class V8_EXPORT_PRIVATE CallDescriptor final
    : public NON_EXPORTED_BASE(ZoneObject) {
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 public:
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  // Describes the kind of this call, which determines the target.
  enum Kind {
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    kCallCodeObject,         // target is a Code object
    kCallJSFunction,         // target is a JSFunction object
    kCallAddress,            // target is a machine pointer
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#if V8_ENABLE_WEBASSEMBLY    // ↓ WebAssembly only
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    kCallWasmCapiFunction,   // target is a Wasm C API function
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    kCallWasmFunction,       // target is a wasm function
    kCallWasmImportWrapper,  // target is a wasm import wrapper
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#endif                       // ↑ WebAssembly only
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    kCallBuiltinPointer,     // target is a builtin pointer
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  };
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  // NOTE: The lowest 10 bits of the Flags field are encoded in InstructionCode
  // (for use in the code generator). All higher bits are lost.
  static constexpr int kFlagsBitsEncodedInInstructionCode = 10;
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  enum Flag {
    kNoFlags = 0u,
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    kNeedsFrameState = 1u << 0,
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    kHasExceptionHandler = 1u << 1,
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    kCanUseRoots = 1u << 2,
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    // Causes the code generator to initialize the root register.
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    kInitializeRootRegister = 1u << 3,
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    // Does not ever try to allocate space on our heap.
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    kNoAllocate = 1u << 4,
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    // Use the kJavaScriptCallCodeStartRegister (fixed) register for the
    // indirect target address when calling.
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    kFixedTargetRegister = 1u << 5,
    kCallerSavedRegisters = 1u << 6,
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    // The kCallerSavedFPRegisters only matters (and set) when the more general
    // flag for kCallerSavedRegisters above is also set.
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    kCallerSavedFPRegisters = 1u << 7,
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    // Tail calls for tier up are special (in fact they are different enough
    // from normal tail calls to warrant a dedicated opcode; but they also have
    // enough similar aspects that reusing the TailCall opcode is pragmatic).
    // Specifically:
    //
    // 1. Caller and callee are both JS-linkage Code objects.
    // 2. JS runtime arguments are passed unchanged from caller to callee.
    // 3. JS runtime arguments are not attached as inputs to the TailCall node.
    // 4. Prior to the tail call, frame and register state is torn down to just
    //    before the caller frame was constructed.
    // 5. Unlike normal tail calls, arguments adaptor frames (if present) are
    //    *not* torn down.
    //
    // In other words, behavior is identical to a jmp instruction prior caller
    // frame construction.
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    kIsTailCallForTierUp = 1u << 8,

    // AIX has a function descriptor by default but it can be disabled for a
    // certain CFunction call (only used for Kind::kCallAddress).
    kNoFunctionDescriptor = 1u << 9,
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    // Flags past here are *not* encoded in InstructionCode and are thus not
    // accessible from the code generator. See also
    // kFlagsBitsEncodedInInstructionCode.
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  };
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  using Flags = base::Flags<Flag>;
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  CallDescriptor(Kind kind, MachineType target_type, LinkageLocation target_loc,
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                 LocationSignature* location_sig, size_t param_slot_count,
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                 Operator::Properties properties,
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                 RegList callee_saved_registers,
                 RegList callee_saved_fp_registers, Flags flags,
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                 const char* debug_name = "",
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                 StackArgumentOrder stack_order = StackArgumentOrder::kDefault,
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                 const RegList allocatable_registers = 0,
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                 size_t return_slot_count = 0)
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      : kind_(kind),
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        target_type_(target_type),
        target_loc_(target_loc),
        location_sig_(location_sig),
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        param_slot_count_(param_slot_count),
        return_slot_count_(return_slot_count),
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        properties_(properties),
        callee_saved_registers_(callee_saved_registers),
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        callee_saved_fp_registers_(callee_saved_fp_registers),
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        allocatable_registers_(allocatable_registers),
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        flags_(flags),
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        stack_order_(stack_order),
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        debug_name_(debug_name) {}
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  CallDescriptor(const CallDescriptor&) = delete;
  CallDescriptor& operator=(const CallDescriptor&) = delete;

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  // Returns the kind of this call.
  Kind kind() const { return kind_; }

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  // Returns {true} if this descriptor is a call to a C function.
  bool IsCFunctionCall() const { return kind_ == kCallAddress; }

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  // Returns {true} if this descriptor is a call to a JSFunction.
  bool IsJSFunctionCall() const { return kind_ == kCallJSFunction; }

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#if V8_ENABLE_WEBASSEMBLY
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  // Returns {true} if this descriptor is a call to a WebAssembly function.
  bool IsWasmFunctionCall() const { return kind_ == kCallWasmFunction; }

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  // Returns {true} if this descriptor is a call to a WebAssembly function.
  bool IsWasmImportWrapper() const { return kind_ == kCallWasmImportWrapper; }

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  // Returns {true} if this descriptor is a call to a Wasm C API function.
  bool IsWasmCapiFunction() const { return kind_ == kCallWasmCapiFunction; }
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#endif  // V8_ENABLE_WEBASSEMBLY
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  bool RequiresFrameAsIncoming() const {
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    if (IsCFunctionCall() || IsJSFunctionCall()) return true;
#if V8_ENABLE_WEBASSEMBLY
    if (IsWasmFunctionCall()) return true;
#endif  // V8_ENABLE_WEBASSEMBLY
    return false;
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  }

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  // The number of return values from this call.
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  size_t ReturnCount() const { return location_sig_->return_count(); }
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  // The number of C parameters to this call.
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  size_t ParameterCount() const { return location_sig_->parameter_count(); }
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  // The number of stack parameter slots to the call.
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  size_t ParameterSlotCount() const { return param_slot_count_; }
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  // The number of stack return value slots from the call.
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  size_t ReturnSlotCount() const { return return_slot_count_; }
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  // The number of parameters to the JS function call.
  size_t JSParameterCount() const {
    DCHECK(IsJSFunctionCall());
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    return param_slot_count_;
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  }
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  int GetStackIndexFromSlot(int slot_index) const {
    switch (GetStackArgumentOrder()) {
      case StackArgumentOrder::kDefault:
        return -slot_index - 1;
      case StackArgumentOrder::kJS:
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        return slot_index + static_cast<int>(ParameterSlotCount());
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    }
  }

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  // The total number of inputs to this call, which includes the target,
  // receiver, context, etc.
  // TODO(titzer): this should input the framestate input too.
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  size_t InputCount() const { return 1 + location_sig_->parameter_count(); }
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  size_t FrameStateCount() const { return NeedsFrameState() ? 1 : 0; }
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  Flags flags() const { return flags_; }
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  bool NeedsFrameState() const { return flags() & kNeedsFrameState; }
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  bool InitializeRootRegister() const {
    return flags() & kInitializeRootRegister;
  }
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  bool NeedsCallerSavedRegisters() const {
    return flags() & kCallerSavedRegisters;
  }
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  bool NeedsCallerSavedFPRegisters() const {
    return flags() & kCallerSavedFPRegisters;
  }
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  bool IsTailCallForTierUp() const { return flags() & kIsTailCallForTierUp; }
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  bool NoFunctionDescriptor() const { return flags() & kNoFunctionDescriptor; }
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  LinkageLocation GetReturnLocation(size_t index) const {
    return location_sig_->GetReturn(index);
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  }

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  LinkageLocation GetInputLocation(size_t index) const {
    if (index == 0) return target_loc_;
    return location_sig_->GetParam(index - 1);
  }

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  MachineSignature* GetMachineSignature(Zone* zone) const;
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  MachineType GetReturnType(size_t index) const {
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    return location_sig_->GetReturn(index).GetType();
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  }

  MachineType GetInputType(size_t index) const {
    if (index == 0) return target_type_;
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    return location_sig_->GetParam(index - 1).GetType();
  }

  MachineType GetParameterType(size_t index) const {
    return location_sig_->GetParam(index).GetType();
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  }

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  StackArgumentOrder GetStackArgumentOrder() const { return stack_order_; }

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  // Operator properties describe how this call can be optimized, if at all.
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  Operator::Properties properties() const { return properties_; }
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  // Get the callee-saved registers, if any, across this call.
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  RegList CalleeSavedRegisters() const { return callee_saved_registers_; }
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  // Get the callee-saved FP registers, if any, across this call.
  RegList CalleeSavedFPRegisters() const { return callee_saved_fp_registers_; }

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  const char* debug_name() const { return debug_name_; }

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  // Difference between the number of parameter slots of *this* and
  // *tail_caller* (callee minus caller).
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  int GetStackParameterDelta(const CallDescriptor* tail_caller) const;
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  // Returns the offset to the area below the parameter slots on the stack,
  // relative to callee slot 0, the return address. If there are no parameter
  // slots, returns +1.
  int GetOffsetToFirstUnusedStackSlot() const;
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  // Returns the offset to the area above the return slots on the stack,
  // relative to callee slot 0, the return address. If there are no return
  // slots, returns the offset to the lowest slot of the parameter area.
  // If there are no parameter slots, returns 0.
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  int GetOffsetToReturns() const;

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  // Returns two 16-bit numbers packed together: (first slot << 16) | num_slots.
  uint32_t GetTaggedParameterSlots() const;
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  bool CanTailCall(const CallDescriptor* callee) const;
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  int CalculateFixedFrameSize(CodeKind code_kind) const;
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  RegList AllocatableRegisters() const { return allocatable_registers_; }

  bool HasRestrictedAllocatableRegisters() const {
    return allocatable_registers_ != 0;
  }

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 private:
  friend class Linkage;

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  const Kind kind_;
  const MachineType target_type_;
  const LinkageLocation target_loc_;
  const LocationSignature* const location_sig_;
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  const size_t param_slot_count_;
  const size_t return_slot_count_;
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  const Operator::Properties properties_;
  const RegList callee_saved_registers_;
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  const RegList callee_saved_fp_registers_;
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  // Non-zero value means restricting the set of allocatable registers for
  // register allocator to use.
  const RegList allocatable_registers_;
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  const Flags flags_;
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  const StackArgumentOrder stack_order_;
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  const char* const debug_name_;
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};

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DEFINE_OPERATORS_FOR_FLAGS(CallDescriptor::Flags)

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std::ostream& operator<<(std::ostream& os, const CallDescriptor& d);
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V8_EXPORT_PRIVATE std::ostream& operator<<(std::ostream& os,
                                           const CallDescriptor::Kind& k);
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// Defines the linkage for a compilation, including the calling conventions
// for incoming parameters and return value(s) as well as the outgoing calling
// convention for any kind of call. Linkage is generally architecture-specific.
//
// Can be used to translate {arg_index} (i.e. index of the call node input) as
// well as {param_index} (i.e. as stored in parameter nodes) into an operator
// representing the architecture-specific location. The following call node
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// layouts are supported (where {n} is the number of value inputs):
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//
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//                        #0          #1     #2     [...]             #n
// Call[CodeStub]         code,       arg 1, arg 2, [...],            context
// Call[JSFunction]       function,   rcvr,  arg 1, [...], new, #arg, context
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// Call[Runtime]          CEntry,     arg 1, arg 2, [...], fun, #arg, context
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// Call[BytecodeDispatch] address,    arg 1, arg 2, [...]
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class V8_EXPORT_PRIVATE Linkage : public NON_EXPORTED_BASE(ZoneObject) {
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 public:
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  explicit Linkage(CallDescriptor* incoming) : incoming_(incoming) {}
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  Linkage(const Linkage&) = delete;
  Linkage& operator=(const Linkage&) = delete;
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  static CallDescriptor* ComputeIncoming(Zone* zone,
                                         OptimizedCompilationInfo* info);
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  // The call descriptor for this compilation unit describes the locations
  // of incoming parameters and the outgoing return value(s).
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  CallDescriptor* GetIncomingDescriptor() const { return incoming_; }
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  static CallDescriptor* GetJSCallDescriptor(Zone* zone, bool is_osr,
                                             int parameter_count,
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                                             CallDescriptor::Flags flags);
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  static CallDescriptor* GetRuntimeCallDescriptor(
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      Zone* zone, Runtime::FunctionId function, int js_parameter_count,
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      Operator::Properties properties, CallDescriptor::Flags flags);
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  static CallDescriptor* GetCEntryStubCallDescriptor(
      Zone* zone, int return_count, int js_parameter_count,
      const char* debug_name, Operator::Properties properties,
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      CallDescriptor::Flags flags,
      StackArgumentOrder stack_order = StackArgumentOrder::kDefault);
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  static CallDescriptor* GetStubCallDescriptor(
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      Zone* zone, const CallInterfaceDescriptor& descriptor,
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      int stack_parameter_count, CallDescriptor::Flags flags,
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      Operator::Properties properties = Operator::kNoProperties,
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      StubCallMode stub_mode = StubCallMode::kCallCodeObject);
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  static CallDescriptor* GetBytecodeDispatchCallDescriptor(
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      Zone* zone, const CallInterfaceDescriptor& descriptor,
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      int stack_parameter_count);

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  // Creates a call descriptor for simplified C calls that is appropriate
  // for the host platform. This simplified calling convention only supports
  // integers and pointers of one word size each, i.e. no floating point,
  // structs, pointers to members, etc.
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  static CallDescriptor* GetSimplifiedCDescriptor(
      Zone* zone, const MachineSignature* sig,
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      CallDescriptor::Flags flags = CallDescriptor::kNoFlags);
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  // Get the location of an (incoming) parameter to this function.
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  LinkageLocation GetParameterLocation(int index) const {
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    return incoming_->GetInputLocation(index + 1);  // + 1 to skip target.
  }

  // Get the machine type of an (incoming) parameter to this function.
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  MachineType GetParameterType(int index) const {
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    return incoming_->GetInputType(index + 1);  // + 1 to skip target.
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  }

  // Get the location where this function should place its return value.
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  LinkageLocation GetReturnLocation(size_t index = 0) const {
    return incoming_->GetReturnLocation(index);
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  }

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  // Get the machine type of this function's return value.
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  MachineType GetReturnType(size_t index = 0) const {
    return incoming_->GetReturnType(index);
  }
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  bool ParameterHasSecondaryLocation(int index) const;
  LinkageLocation GetParameterSecondaryLocation(int index) const;

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  static bool NeedsFrameStateInput(Runtime::FunctionId function);
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  // Get the location where an incoming OSR value is stored.
  LinkageLocation GetOsrValueLocation(int index) const;

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  // A special {Parameter} index for Stub Calls that represents context.
  static int GetStubCallContextParamIndex(int parameter_count) {
    return parameter_count + 0;  // Parameter (arity + 0) is special.
  }

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  // A special {Parameter} index for JSCalls that represents the new target.
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  static constexpr int GetJSCallNewTargetParamIndex(int parameter_count) {
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    return parameter_count + 0;  // Parameter (arity + 0) is special.
  }

  // A special {Parameter} index for JSCalls that represents the argument count.
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  static constexpr int GetJSCallArgCountParamIndex(int parameter_count) {
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    return parameter_count + 1;  // Parameter (arity + 1) is special.
  }

  // A special {Parameter} index for JSCalls that represents the context.
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  static constexpr int GetJSCallContextParamIndex(int parameter_count) {
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    return parameter_count + 2;  // Parameter (arity + 2) is special.
  }

  // A special {Parameter} index for JSCalls that represents the closure.
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  static constexpr int kJSCallClosureParamIndex = -1;
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  // A special {OsrValue} index to indicate the context spill slot.
  static const int kOsrContextSpillSlotIndex = -1;

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  // A special {OsrValue} index to indicate the accumulator register.
  static const int kOsrAccumulatorRegisterIndex = -1;

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 private:
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  CallDescriptor* const incoming_;
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};
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}  // namespace compiler
}  // namespace internal
}  // namespace v8
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#undef NO_INLINE_FOR_ARM64_MSVC
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#endif  // V8_COMPILER_LINKAGE_H_