• Ben Jackson's avatar
    lavc/vp6: Implement "slice" threading for VP6A decode · 39a3894a
    Ben Jackson authored
    The YUV channels of VP6 are encoded in a highly linear fashion which does
    not have any slice-like concept to thread.  The alpha channel of VP6A is
    fairly independent of the YUV and comprises 40% of the work.  This patch
    uses the THREAD_SLICE capability to split the YUV and A decodes into
    separate threads.
    
    Two bugs are fixed by splitting YUV and alpha state:
    - qscale_table from VP6A decode was for alpha channel instead of YUV
    - alpha channel filtering settings were overwritten by YUV header parse
    Signed-off-by: 's avatarBen Jackson <ben@ben.com>
    Signed-off-by: 's avatarMichael Niedermayer <michaelni@gmx.at>
    39a3894a
Name
Last commit
Last update
..
fate Loading commit data...
ref Loading commit data...
Makefile Loading commit data...
asynth1.sw Loading commit data...
audiogen.c Loading commit data...
base64.c Loading commit data...
copycooker.sh Loading commit data...
fate-run.sh Loading commit data...
fate-update.sh Loading commit data...
fate-valgrind.supp Loading commit data...
fate.sh Loading commit data...
fate_config.sh.template Loading commit data...
ffserver-regression.sh Loading commit data...
ffserver.conf Loading commit data...
ffserver.regression.ref Loading commit data...
lavf-regression.sh Loading commit data...
lavfi-regression.sh Loading commit data...
lena.pnm Loading commit data...
md5.sh Loading commit data...
regression-funcs.sh Loading commit data...
rotozoom.c Loading commit data...
tiny_psnr.c Loading commit data...
utils.c Loading commit data...
videogen.c Loading commit data...