1. 21 Apr, 2013 1 commit
  2. 20 Apr, 2013 3 commits
  3. 17 Apr, 2013 1 commit
  4. 12 Apr, 2013 1 commit
  5. 08 Apr, 2013 4 commits
  6. 01 Apr, 2013 1 commit
  7. 30 Mar, 2013 3 commits
  8. 23 Mar, 2013 1 commit
  9. 19 Mar, 2013 1 commit
  10. 17 Mar, 2013 6 commits
  11. 12 Mar, 2013 1 commit
  12. 01 Mar, 2013 1 commit
  13. 27 Feb, 2013 9 commits
  14. 24 Feb, 2013 2 commits
  15. 15 Feb, 2013 1 commit
  16. 14 Feb, 2013 2 commits
    • Marton Balint's avatar
      ffplay: remove remains of video_clock · 5534d8f7
      Marton Balint authored
      We are now using a pts based approach, libavutil/libavcodec should provide the
      correct pts-es anyway. This also fixes an issue when seeking to a frame with a
      pts set to zero.
      Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
      5534d8f7
    • Marton Balint's avatar
      ffplay: remove refresh thread to achieve more precise frame delay · b853cfe7
      Marton Balint authored
      We use a refresh loop which displays the frames and also does the polling for
      pending events in a non-blocking way. If we know the required delay until the
      next frame, then exactly that amount of sleeping will be done. After each
      handled event we check if we have to display a frame which kind of makes
      displaying the frame a high priority event.
      
      This improves greatly the smoothness of the video output especially with 50fps
      content.
      Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
      b853cfe7
  17. 10 Feb, 2013 1 commit
  18. 05 Feb, 2013 1 commit