- 02 Jun, 2013 1 commit
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Diego Biurrun authored
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- 30 Apr, 2013 1 commit
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Diego Biurrun authored
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- 20 Dec, 2012 1 commit
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Diego Biurrun authored
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- 08 Oct, 2012 1 commit
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Anton Khirnov authored
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- 05 Oct, 2012 1 commit
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Mans Rullgard authored
This gets rid of the variable-length scratch buffer by filtering 16 pixels at a time and writing directly to the destination. The extra loads this requires to load the source values are compensated by not doing a round-trip to memory before shifting. Signed-off-by:
Mans Rullgard <mans@mansr.com>
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- 22 Jul, 2012 1 commit
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Diego Biurrun authored
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- 12 Apr, 2012 1 commit
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Diego Biurrun authored
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- 09 Apr, 2012 1 commit
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Diego Biurrun authored
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- 06 Mar, 2012 1 commit
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Ronald S. Bultje authored
Fixes overflows for large image sizes. Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind CC: libav-stable@libav.org
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- 02 Mar, 2012 1 commit
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Diego Biurrun authored
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- 21 Feb, 2012 1 commit
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Diego Biurrun authored
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- 09 Feb, 2012 1 commit
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Diego Biurrun authored
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- 25 Jan, 2012 1 commit
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Diego Biurrun authored
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- 08 Jan, 2012 1 commit
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Diego Biurrun authored
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- 04 Jan, 2012 1 commit
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Diego Biurrun authored
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- 22 Oct, 2011 2 commits
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Ronald S. Bultje authored
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Kieran Kunhya authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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- 25 Sep, 2011 1 commit
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Mans Rullgard authored
Use uintptr_t instead of plain int. Without this change, the comparisons will come out wrong for pointers in certain ranges. Fixes random failures on ppc64. Also fixes some compiler warnings. Signed-off-by:
Mans Rullgard <mans@mansr.com>
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- 18 Aug, 2011 1 commit
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Ronald S. Bultje authored
This allows using more specific implementations for chroma/luma, e.g. we can make assumptions on filterSize being constant, thus avoiding that test at runtime.
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- 12 Aug, 2011 2 commits
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Luca Barbato authored
It just does that part in scalar form, I doubt using a vector store over 2 array would speed it up particularly. The function should be written to not use a scratch buffer.
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Ronald S. Bultje authored
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- 01 Jul, 2011 1 commit
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Ronald S. Bultje authored
For 9/10bit, it means we don't have to upscale to 16bit before actual scaling or pixel format conversion, and thus a performance gain.
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- 29 Jun, 2011 1 commit
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Ronald S. Bultje authored
This means that precision is retained when scaling between sample formats with >8 bits per component (48bit RGB, 16bit grayscale, 9/10/16bit YUV).
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- 28 Jun, 2011 3 commits
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Mans Rullgard authored
Signed-off-by:
Mans Rullgard <mans@mansr.com>
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Ronald S. Bultje authored
Remove unused variables "flags" and "dstFormat" in yuv2packed1, merge source rows per plane for yuv2packed[12], and make every source argument int16_t (some where invalidly set to uint16_t). This prevents stack pollution and is part of the Great Evil Plan to simplify swscale.
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Ronald S. Bultje authored
This will likely lead to a considerable performance boost, since it removes a branch from the inner loop. Part of the Great Evil Plan to simplify swscale.
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- 26 Jun, 2011 1 commit
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Ronald S. Bultje authored
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- 07 Jun, 2011 2 commits
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Ronald S. Bultje authored
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Ronald S. Bultje authored
Make yuv2yuvX16_c a function pointer for yuv2yuvX(), so that the function pointer becomes bitdepth-independent.
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- 03 Jun, 2011 5 commits
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Ronald S. Bultje authored
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Ronald S. Bultje authored
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Ronald S. Bultje authored
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Ronald S. Bultje authored
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Ronald S. Bultje authored
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- 30 May, 2011 1 commit
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Diego Biurrun authored
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- 29 May, 2011 1 commit
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Diego Biurrun authored
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- 28 May, 2011 1 commit
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Anton Khirnov authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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- 26 May, 2011 1 commit
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Ronald S. Bultje authored
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- 24 May, 2011 2 commits
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Ronald S. Bultje authored
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Ronald S. Bultje authored
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