- 01 Dec, 2018 2 commits
-
-
Marton Balint authored
Previously if only -y was used then nothing happened, if only -x then zero window height was set which is undefined in SDL and caused a black window. From now on if only one dimension is set we calculate the other based on size/aspect of the shown content. Signed-off-by:
Marton Balint <cus@passwd.hu>
-
Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
-
- 07 Oct, 2018 1 commit
-
-
Dave Rice authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
-
- 05 Sep, 2018 1 commit
-
-
Gyan Doshi authored
At present, left and right keys are hardcoded to seek by 10 seconds.
-
- 01 Sep, 2018 1 commit
-
-
Marton Balint authored
After a seek we drop all frames from the filter anyway. Audio filters already had a similar approach. Signed-off-by:
Marton Balint <cus@passwd.hu>
-
- 13 Jul, 2018 1 commit
-
-
Marton Balint authored
SDL from version 2.0.8 has support for full range YUV and specifying BT601/BT709 color space for YUV->RGB conversion. Signed-off-by:
Marton Balint <cus@passwd.hu>
-
- 20 Jun, 2018 1 commit
-
-
Marton Balint authored
Current ffplay code assumes that the read thread is in its main loop before any key events are captured, but apparently on IOS even keypresses without a window are forwared. Fixes ticket #7252. Signed-off-by:
Marton Balint <cus@passwd.hu>
-
- 29 May, 2018 1 commit
-
-
Carl Eugen Hoyos authored
Reviewed-by: Marton Balint
-
- 18 Apr, 2018 1 commit
-
-
Matt Oliver authored
SDL_QueryTexture and SDL_DestroyTexture require that the input texture pointer be non-null. Debug builds of SDL will correctly check for this and break program execution. This patch fixes this by checking the status of the texture pointer. Signed-off-by:
Matt Oliver <protogonoi@gmail.com>
-
- 02 Apr, 2018 1 commit
-
-
Josh de Kock authored
avdevice_register_all() is still required to register devices into lavf (this is required due to lavd being somewhat of a hack). Signed-off-by:
Josh de Kock <josh@itanimul.li>
-
- 28 Jan, 2018 1 commit
-
-
Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
-
- 26 Dec, 2017 1 commit
-
-
wm4 authored
Deprecated and useless.
-
- 15 Nov, 2017 1 commit
-
-
James Almer authored
Signed-off-by:
James Almer <jamrial@gmail.com>
-
- 05 Nov, 2017 1 commit
-
-
Marton Balint authored
It allows us to specify what kind of audio parameter changes are allowed. Should fix ticket #6721. Signed-off-by:
Marton Balint <cus@passwd.hu>
-
- 04 Nov, 2017 2 commits
-
-
Marton Balint authored
Typically only a small subset of the SDL texture formats are supported directly by the SDL renderer drivers, the rest is software emulated. It's better if libswscale does the format conversion to a hardware-accelerated texture format instead of SDL. This should fix video render slowdowns with some texture formats after 3bd2228d. Signed-off-by:
Marton Balint <cus@passwd.hu>
-
Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
-