- 16 Nov, 2013 1 commit
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Anton Khirnov authored
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- 03 Oct, 2013 1 commit
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Diego Biurrun authored
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- 02 Jun, 2013 2 commits
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Kostya Shishkov authored
The buffer is used for an additional pass of frame compression, so videos can be coded without ever using it (and some are coded so indeed, e.g. in Woodruff and the Schnibble of Azimuth game).
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Kostya Shishkov authored
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- 29 May, 2013 4 commits
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Luca Barbato authored
Odd chunk size makes no sense for stereo and incomplete chunks are not supported. Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind CC: libav-stable@libav.org
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Luca Barbato authored
Simplify a little, assume empty frames are acceptable and do not pointlessly reinit the bytestream2 contexts using possibly wrong size values. Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind CC: libav-stable@libav.org
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Luca Barbato authored
CC: libav-stable@libav.org
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Luca Barbato authored
While at it drop useless parentheses.
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- 28 Mar, 2013 1 commit
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Alexandra Khirnova authored
Signed-off-by:
Anton Khirnov <anton@khirnov.net>
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- 08 Mar, 2013 2 commits
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Anton Khirnov authored
CC:libav-stable@libav.org
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Anton Khirnov authored
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- 12 Feb, 2013 1 commit
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Justin Ruggles authored
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- 04 Dec, 2012 2 commits
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Anton Khirnov authored
It's got_frame, not data size
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Anton Khirnov authored
It will be useful in the upcoming transition to refcounted AVFrames.
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- 11 Nov, 2012 1 commit
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Justin Ruggles authored
Also reorder some other #include when applicable.
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- 01 Nov, 2012 1 commit
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Justin Ruggles authored
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- 08 Oct, 2012 1 commit
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Anton Khirnov authored
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- 15 Aug, 2012 1 commit
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Martin Storsjö authored
Signed-off-by:
Martin Storsjö <martin@martin.st>
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- 07 Aug, 2012 1 commit
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Anton Khirnov authored
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- 06 Apr, 2012 1 commit
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Martin Storsjö authored
Also break some long lines, remove codec function placeholder comments and add spaces in sample/pixel format lists. Signed-off-by:
Martin Storsjö <martin@martin.st>
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- 02 Dec, 2011 1 commit
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Justin Ruggles authored
Deprecate avcodec_decode_audio3(). Implement audio support in avcodec_default_get_buffer(). Implement the new audio decoder API in all audio decoders.
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- 06 Oct, 2011 1 commit
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Laurent Aimar authored
Signed-off-by:
Janne Grunau <janne-libav@jannau.net>
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- 25 Sep, 2011 1 commit
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Justin Ruggles authored
The initial sample of each block is raw 16-bit PCM, not DPCM. Fixes decoding of all samples in: http://streams.videolan.org/samples/game-formats/sierra-vmd/Lighthouse/
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- 29 Jul, 2011 1 commit
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Anton Khirnov authored
It's more readable and less prone to breakage.
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- 20 Jun, 2011 1 commit
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Justin Ruggles authored
av_get_bits_per_sample_fmt() is deprecated.
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- 02 Jun, 2011 1 commit
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Mans Rullgard authored
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- 19 Mar, 2011 1 commit
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Mans Rullgard authored
Signed-off-by:
Mans Rullgard <mans@mansr.com>
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- 24 Feb, 2011 13 commits
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Justin Ruggles authored
There is no need to expand to 16-bits. Just use memcpy() to copy the raw data. Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
vmdaudio: remove unnecessary fields from VmdAudioContext and use the corresponding AVCodecContext fields instead. Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
vmdaudio: simplify vmdaudio_decode_frame() by handling block_type first, then making a single call to vmdaudio_loadsound(). This also adds output buffer size checks for AUDIO and SILENCE block types. Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
Signed-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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Justin Ruggles authored
This fixes A/V sync with several samples, notably: http://samples.mplayerhq.hu/game-formats/sierra-vmd/swat_*.vmdSigned-off-by:
Ronald S. Bultje <rsbultje@gmail.com>
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