Commit fe4a2cbd authored by Marton Balint's avatar Marton Balint

lavc/libzvbi-teletextdec: use the built-in transparent color for transparent background

Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
parent b46aae09
...@@ -30,6 +30,7 @@ ...@@ -30,6 +30,7 @@
#define TEXT_MAXSZ (25 * (56 + 1) * 4 + 2) #define TEXT_MAXSZ (25 * (56 + 1) * 4 + 2)
#define VBI_NB_COLORS 40 #define VBI_NB_COLORS 40
#define VBI_TRANSPARENT_BLACK 8
#define RGBA(r,g,b,a) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)) #define RGBA(r,g,b,a) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define VBI_R(rgba) (((rgba) >> 0) & 0xFF) #define VBI_R(rgba) (((rgba) >> 0) & 0xFF)
#define VBI_G(rgba) (((rgba) >> 8) & 0xFF) #define VBI_G(rgba) (((rgba) >> 8) & 0xFF)
...@@ -193,7 +194,7 @@ static int gen_sub_text(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi_page ...@@ -193,7 +194,7 @@ static int gen_sub_text(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi_page
} }
static void fix_transparency(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi_page *page, static void fix_transparency(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi_page *page,
int chop_top, uint8_t transparent_color, int resx, int resy) int chop_top, int resx, int resy)
{ {
int iy; int iy;
...@@ -206,7 +207,7 @@ static void fix_transparency(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi ...@@ -206,7 +207,7 @@ static void fix_transparency(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi
uint8_t *pixelnext = pixel + BITMAP_CHAR_WIDTH; uint8_t *pixelnext = pixel + BITMAP_CHAR_WIDTH;
switch (vc->opacity) { switch (vc->opacity) {
case VBI_TRANSPARENT_SPACE: case VBI_TRANSPARENT_SPACE:
memset(pixel, transparent_color, BITMAP_CHAR_WIDTH); memset(pixel, VBI_TRANSPARENT_BLACK, BITMAP_CHAR_WIDTH);
break; break;
case VBI_OPAQUE: case VBI_OPAQUE:
case VBI_SEMI_TRANSPARENT: case VBI_SEMI_TRANSPARENT:
...@@ -215,7 +216,7 @@ static void fix_transparency(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi ...@@ -215,7 +216,7 @@ static void fix_transparency(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi
case VBI_TRANSPARENT_FULL: case VBI_TRANSPARENT_FULL:
for(; pixel < pixelnext; pixel++) for(; pixel < pixelnext; pixel++)
if (*pixel == vc->background) if (*pixel == vc->background)
*pixel = transparent_color; *pixel = VBI_TRANSPARENT_BLACK;
break; break;
} }
pixel = pixelnext; pixel = pixelnext;
...@@ -255,12 +256,12 @@ static int gen_sub_bitmap(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi_pa ...@@ -255,12 +256,12 @@ static int gen_sub_bitmap(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi_pa
0, chop_top, page->columns, page->rows - chop_top, 0, chop_top, page->columns, page->rows - chop_top,
/*reveal*/ 1, /*flash*/ 1); /*reveal*/ 1, /*flash*/ 1);
fix_transparency(ctx, sub_rect, page, chop_top, cmax, resx, resy); fix_transparency(ctx, sub_rect, page, chop_top, resx, resy);
sub_rect->x = ctx->x_offset; sub_rect->x = ctx->x_offset;
sub_rect->y = ctx->y_offset + chop_top * BITMAP_CHAR_HEIGHT; sub_rect->y = ctx->y_offset + chop_top * BITMAP_CHAR_HEIGHT;
sub_rect->w = resx; sub_rect->w = resx;
sub_rect->h = resy; sub_rect->h = resy;
sub_rect->nb_colors = (int)cmax + 1; sub_rect->nb_colors = cmax;
sub_rect->data[1] = av_mallocz(AVPALETTE_SIZE); sub_rect->data[1] = av_mallocz(AVPALETTE_SIZE);
if (!sub_rect->data[1]) { if (!sub_rect->data[1]) {
av_freep(&sub_rect->data[0]); av_freep(&sub_rect->data[0]);
...@@ -276,7 +277,7 @@ static int gen_sub_bitmap(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi_pa ...@@ -276,7 +277,7 @@ static int gen_sub_bitmap(TeletextContext *ctx, AVSubtitleRect *sub_rect, vbi_pa
((uint32_t *)sub_rect->data[1])[ci] = RGBA(r, g, b, a); ((uint32_t *)sub_rect->data[1])[ci] = RGBA(r, g, b, a);
ff_dlog(ctx, "palette %0x\n", ((uint32_t *)sub_rect->data[1])[ci]); ff_dlog(ctx, "palette %0x\n", ((uint32_t *)sub_rect->data[1])[ci]);
} }
((uint32_t *)sub_rect->data[1])[cmax] = RGBA(0, 0, 0, 0); ((uint32_t *)sub_rect->data[1])[VBI_TRANSPARENT_BLACK] = RGBA(0, 0, 0, 0);
sub_rect->type = SUBTITLE_BITMAP; sub_rect->type = SUBTITLE_BITMAP;
return 0; return 0;
} }
......
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