Commit da569556 authored by Marton Balint's avatar Marton Balint

ffplay: use framedrop by default when sync is not done to video

When using external sync, framedrop is perfectly fine.
Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
parent d7b8a9a5
......@@ -1217,7 +1217,7 @@ retry:
if (is->pictq_size > 1) {
VideoPicture *nextvp = &is->pictq[(is->pictq_rindex + 1) % VIDEO_PICTURE_QUEUE_SIZE];
duration = nextvp->pts - vp->pts;
if((framedrop>0 || (framedrop && is->audio_st)) && time > is->frame_timer + duration){
if((framedrop>0 || (framedrop && is->av_sync_type != AV_SYNC_VIDEO_MASTER)) && time > is->frame_timer + duration){
is->frame_drops_late++;
pictq_next_picture(is);
goto retry;
......@@ -1535,7 +1535,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
}
if (((is->av_sync_type == AV_SYNC_AUDIO_MASTER && is->audio_st) || is->av_sync_type == AV_SYNC_EXTERNAL_CLOCK) &&
(framedrop>0 || (framedrop && is->audio_st))) {
(framedrop>0 || (framedrop && is->av_sync_type != AV_SYNC_VIDEO_MASTER))) {
SDL_LockMutex(is->pictq_mutex);
if (is->frame_last_pts != AV_NOPTS_VALUE && *pts) {
double clockdiff = get_video_clock(is) - get_master_clock(is);
......
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