Commit aadcc5ce authored by Panagiotis Issaris's avatar Panagiotis Issaris

Bring down the number of snow.c warnings from 27 to 17 by using the const

keyword.

Originally committed as revision 7706 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent e3e3be53
......@@ -1959,7 +1959,7 @@ static inline void init_ref(MotionEstContext *c, uint8_t *src[3], uint8_t *ref[3
}
static inline void pred_mv(SnowContext *s, int *mx, int *my, int ref,
BlockNode *left, BlockNode *top, BlockNode *tr){
const BlockNode *left, const BlockNode *top, const BlockNode *tr){
if(s->ref_frames == 1){
*mx = mid_pred(left->mx, top->mx, tr->mx);
*my = mid_pred(left->my, top->my, tr->my);
......@@ -1998,12 +1998,12 @@ static int encode_q_branch(SnowContext *s, int level, int x, int y){
const int block_w= 1<<(LOG2_MB_SIZE - level);
int trx= (x+1)<<rem_depth;
int try= (y+1)<<rem_depth;
BlockNode *left = x ? &s->block[index-1] : &null_block;
BlockNode *top = y ? &s->block[index-w] : &null_block;
BlockNode *right = trx<w ? &s->block[index+1] : &null_block;
BlockNode *bottom= try<h ? &s->block[index+w] : &null_block;
BlockNode *tl = y && x ? &s->block[index-w-1] : left;
BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt
const BlockNode *left = x ? &s->block[index-1] : &null_block;
const BlockNode *top = y ? &s->block[index-w] : &null_block;
const BlockNode *right = trx<w ? &s->block[index+1] : &null_block;
const BlockNode *bottom= try<h ? &s->block[index+w] : &null_block;
const BlockNode *tl = y && x ? &s->block[index-w-1] : left;
const BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt
int pl = left->color[0];
int pcb= left->color[1];
int pcr= left->color[2];
......@@ -2225,10 +2225,10 @@ static void encode_q_branch2(SnowContext *s, int level, int x, int y){
const int index= (x + y*w) << rem_depth;
int trx= (x+1)<<rem_depth;
BlockNode *b= &s->block[index];
BlockNode *left = x ? &s->block[index-1] : &null_block;
BlockNode *top = y ? &s->block[index-w] : &null_block;
BlockNode *tl = y && x ? &s->block[index-w-1] : left;
BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt
const BlockNode *left = x ? &s->block[index-1] : &null_block;
const BlockNode *top = y ? &s->block[index-w] : &null_block;
const BlockNode *tl = y && x ? &s->block[index-w-1] : left;
const BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt
int pl = left->color[0];
int pcb= left->color[1];
int pcr= left->color[2];
......@@ -2278,10 +2278,10 @@ static void decode_q_branch(SnowContext *s, int level, int x, int y){
const int rem_depth= s->block_max_depth - level;
const int index= (x + y*w) << rem_depth;
int trx= (x+1)<<rem_depth;
BlockNode *left = x ? &s->block[index-1] : &null_block;
BlockNode *top = y ? &s->block[index-w] : &null_block;
BlockNode *tl = y && x ? &s->block[index-w-1] : left;
BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt
const BlockNode *left = x ? &s->block[index-1] : &null_block;
const BlockNode *top = y ? &s->block[index-w] : &null_block;
const BlockNode *tl = y && x ? &s->block[index-w-1] : left;
const BlockNode *tr = y && trx<w && ((x&1)==0 || level==0) ? &s->block[index-w+(1<<rem_depth)] : tl; //FIXME use lt
int s_context= 2*left->level + 2*top->level + tl->level + tr->level;
if(s->keyframe){
......@@ -2905,11 +2905,11 @@ static inline int get_block_bits(SnowContext *s, int x, int y, int w){
const int b_stride = s->b_width << s->block_max_depth;
const int b_height = s->b_height<< s->block_max_depth;
int index= x + y*b_stride;
BlockNode *b = &s->block[index];
BlockNode *left = x ? &s->block[index-1] : &null_block;
BlockNode *top = y ? &s->block[index-b_stride] : &null_block;
BlockNode *tl = y && x ? &s->block[index-b_stride-1] : left;
BlockNode *tr = y && x+w<b_stride ? &s->block[index-b_stride+w] : tl;
const BlockNode *b = &s->block[index];
const BlockNode *left = x ? &s->block[index-1] : &null_block;
const BlockNode *top = y ? &s->block[index-b_stride] : &null_block;
const BlockNode *tl = y && x ? &s->block[index-b_stride-1] : left;
const BlockNode *tr = y && x+w<b_stride ? &s->block[index-b_stride+w] : tl;
int dmx, dmy;
// int mx_context= av_log2(2*FFABS(left->mx - top->mx));
// int my_context= av_log2(2*FFABS(left->my - top->my));
......
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