Commit 83ce7ff6 authored by Justin Ruggles's avatar Justin Ruggles

use macro constants for array sizes in decode context

Originally committed as revision 13700 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 22885960
...@@ -40,6 +40,9 @@ ...@@ -40,6 +40,9 @@
#define AC3_OUTPUT_LFEON 8 #define AC3_OUTPUT_LFEON 8
#define AC3_MAX_COEFS 256
#define AC3_BLOCK_SIZE 256
typedef struct { typedef struct {
AVCodecContext *avctx; ///< parent context AVCodecContext *avctx; ///< parent context
GetBitContext gbc; ///< bitstream reader GetBitContext gbc; ///< bitstream reader
...@@ -97,7 +100,7 @@ typedef struct { ...@@ -97,7 +100,7 @@ typedef struct {
///@defgroup exponents exponents ///@defgroup exponents exponents
int num_exp_groups[AC3_MAX_CHANNELS]; ///< Number of exponent groups int num_exp_groups[AC3_MAX_CHANNELS]; ///< Number of exponent groups
int8_t dexps[AC3_MAX_CHANNELS][256]; ///< decoded exponents int8_t dexps[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< decoded exponents
int exp_strategy[AC3_MAX_CHANNELS]; ///< exponent strategies int exp_strategy[AC3_MAX_CHANNELS]; ///< exponent strategies
///@} ///@}
...@@ -105,8 +108,8 @@ typedef struct { ...@@ -105,8 +108,8 @@ typedef struct {
AC3BitAllocParameters bit_alloc_params; ///< bit allocation parameters AC3BitAllocParameters bit_alloc_params; ///< bit allocation parameters
int snr_offset[AC3_MAX_CHANNELS]; ///< signal-to-noise ratio offsets int snr_offset[AC3_MAX_CHANNELS]; ///< signal-to-noise ratio offsets
int fast_gain[AC3_MAX_CHANNELS]; ///< fast gain values (signal-to-mask ratio) int fast_gain[AC3_MAX_CHANNELS]; ///< fast gain values (signal-to-mask ratio)
uint8_t bap[AC3_MAX_CHANNELS][256]; ///< bit allocation pointers uint8_t bap[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< bit allocation pointers
int16_t psd[AC3_MAX_CHANNELS][256]; ///< scaled exponents int16_t psd[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< scaled exponents
int16_t band_psd[AC3_MAX_CHANNELS][50]; ///< interpolated exponents int16_t band_psd[AC3_MAX_CHANNELS][50]; ///< interpolated exponents
int16_t mask[AC3_MAX_CHANNELS][50]; ///< masking curve values int16_t mask[AC3_MAX_CHANNELS][50]; ///< masking curve values
int dba_mode[AC3_MAX_CHANNELS]; ///< delta bit allocation mode int dba_mode[AC3_MAX_CHANNELS]; ///< delta bit allocation mode
...@@ -134,16 +137,16 @@ typedef struct { ...@@ -134,16 +137,16 @@ typedef struct {
float mul_bias; ///< scaling for float_to_int16 conversion float mul_bias; ///< scaling for float_to_int16 conversion
///@} ///@}
int fixed_coeffs[AC3_MAX_CHANNELS][256]; ///> fixed-point transform coefficients int fixed_coeffs[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///> fixed-point transform coefficients
///@defgroup arrays aligned arrays ///@defgroup arrays aligned arrays
DECLARE_ALIGNED_16(float, transform_coeffs[AC3_MAX_CHANNELS][256]); ///< transform coefficients DECLARE_ALIGNED_16(float, transform_coeffs[AC3_MAX_CHANNELS][AC3_MAX_COEFS]); ///< transform coefficients
DECLARE_ALIGNED_16(float, delay[AC3_MAX_CHANNELS][256]); ///< delay - added to the next block DECLARE_ALIGNED_16(float, delay[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]); ///< delay - added to the next block
DECLARE_ALIGNED_16(float, window[256]); ///< window coefficients DECLARE_ALIGNED_16(float, window[AC3_BLOCK_SIZE]); ///< window coefficients
DECLARE_ALIGNED_16(float, tmp_output[512]); ///< temporary storage for output before windowing DECLARE_ALIGNED_16(float, tmp_output[AC3_BLOCK_SIZE*2]); ///< temporary storage for output before windowing
DECLARE_ALIGNED_16(float, tmp_imdct[256]); ///< temporary storage for imdct transform DECLARE_ALIGNED_16(float, tmp_imdct[AC3_BLOCK_SIZE]); ///< temporary storage for imdct transform
DECLARE_ALIGNED_16(float, output[AC3_MAX_CHANNELS][256]); ///< output after imdct transform and windowing DECLARE_ALIGNED_16(float, output[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]); ///< output after imdct transform and windowing
DECLARE_ALIGNED_16(short, int_output[AC3_MAX_CHANNELS-1][256]); ///< final 16-bit integer output DECLARE_ALIGNED_16(short, int_output[AC3_MAX_CHANNELS-1][AC3_BLOCK_SIZE]); ///< final 16-bit integer output
///@} ///@}
} AC3DecodeContext; } AC3DecodeContext;
......
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