Commit 507c0416 authored by Michael Niedermayer's avatar Michael Niedermayer

Merge remote-tracking branch 'cus/stable'

* cus/stable:
  ffplay: increase sample array buffer
  configure: add crop filter as ffplay requirement
  ffplay: ensure that pictq_prev_picture never fills the picture queue
  ffplay: simplify picture allocation
  ffplay: make initial window size calculation based on aspect ratio
  ffplay: factor display rectangle calculation to its own function
Merged-by: 's avatarMichael Niedermayer <michaelni@gmx.at>
parents 578bbf81 cdea19e7
......@@ -1927,7 +1927,7 @@ ffmpeg_deps="avcodec avfilter avformat swscale swresample"
ffmpeg_select="ffbuffersink_filter format_filter aformat_filter
setpts_filter null_filter anull_filter ffabuffersink_filter"
ffplay_deps="avcodec avformat swscale swresample sdl"
ffplay_select="ffbuffersink_filter rdft"
ffplay_select="ffbuffersink_filter rdft crop_filter"
ffprobe_deps="avcodec avformat"
ffserver_deps="avformat ffm_muxer fork rtp_protocol rtsp_demuxer"
ffserver_extralibs='$ldl'
......
......@@ -82,7 +82,8 @@ const int program_birth_year = 2003;
#define AUDIO_DIFF_AVG_NB 20
/* NOTE: the size must be big enough to compensate the hardware audio buffersize size */
#define SAMPLE_ARRAY_SIZE (2 * 65536)
/* TODO: We assume that a decoded and resampled frame fits into this buffer */
#define SAMPLE_ARRAY_SIZE (8 * 65536)
static int sws_flags = SWS_BICUBIC;
......@@ -95,7 +96,7 @@ typedef struct PacketQueue {
SDL_cond *cond;
} PacketQueue;
#define VIDEO_PICTURE_QUEUE_SIZE 3
#define VIDEO_PICTURE_QUEUE_SIZE 4
#define SUBPICTURE_QUEUE_SIZE 4
typedef struct VideoPicture {
......@@ -241,11 +242,6 @@ typedef struct VideoState {
SDL_cond *continue_read_thread;
} VideoState;
typedef struct AllocEventProps {
VideoState *is;
AVFrame *frame;
} AllocEventProps;
/* options specified by the user */
static AVInputFormat *file_iformat;
static const char *input_filename;
......@@ -685,27 +681,45 @@ static void free_subpicture(SubPicture *sp)
avsubtitle_free(&sp->sub);
}
static void calculate_display_rect(SDL_Rect *rect, int scr_xleft, int scr_ytop, int scr_width, int scr_height, VideoPicture *vp)
{
float aspect_ratio;
int width, height, x, y;
if (vp->sample_aspect_ratio.num == 0)
aspect_ratio = 0;
else
aspect_ratio = av_q2d(vp->sample_aspect_ratio);
if (aspect_ratio <= 0.0)
aspect_ratio = 1.0;
aspect_ratio *= (float)vp->width / (float)vp->height;
/* XXX: we suppose the screen has a 1.0 pixel ratio */
height = scr_height;
width = ((int)rint(height * aspect_ratio)) & ~1;
if (width > scr_width) {
width = scr_width;
height = ((int)rint(width / aspect_ratio)) & ~1;
}
x = (scr_width - width) / 2;
y = (scr_height - height) / 2;
rect->x = scr_xleft + x;
rect->y = scr_ytop + y;
rect->w = FFMAX(width, 1);
rect->h = FFMAX(height, 1);
}
static void video_image_display(VideoState *is)
{
VideoPicture *vp;
SubPicture *sp;
AVPicture pict;
float aspect_ratio;
int width, height, x, y;
SDL_Rect rect;
int i;
vp = &is->pictq[is->pictq_rindex];
if (vp->bmp) {
if (vp->sample_aspect_ratio.num == 0)
aspect_ratio = 0;
else
aspect_ratio = av_q2d(vp->sample_aspect_ratio);
if (aspect_ratio <= 0.0)
aspect_ratio = 1.0;
aspect_ratio *= (float)vp->width / (float)vp->height;
if (is->subtitle_st) {
if (is->subpq_size > 0) {
sp = &is->subpq[is->subpq_rindex];
......@@ -730,21 +744,8 @@ static void video_image_display(VideoState *is)
}
}
calculate_display_rect(&rect, is->xleft, is->ytop, is->width, is->height, vp);
/* XXX: we suppose the screen has a 1.0 pixel ratio */
height = is->height;
width = ((int)rint(height * aspect_ratio)) & ~1;
if (width > is->width) {
width = is->width;
height = ((int)rint(width / aspect_ratio)) & ~1;
}
x = (is->width - width) / 2;
y = (is->height - height) / 2;
is->no_background = 0;
rect.x = is->xleft + x;
rect.y = is->ytop + y;
rect.w = FFMAX(width, 1);
rect.h = FFMAX(height, 1);
SDL_DisplayYUVOverlay(vp->bmp, &rect);
}
}
......@@ -958,6 +959,7 @@ static int video_open(VideoState *is, int force_set_video_mode)
int flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
int w,h;
VideoPicture *vp = &is->pictq[is->pictq_rindex];
SDL_Rect rect;
if (is_full_screen) flags |= SDL_FULLSCREEN;
else flags |= SDL_RESIZABLE;
......@@ -969,8 +971,9 @@ static int video_open(VideoState *is, int force_set_video_mode)
w = screen_width;
h = screen_height;
} else if (vp->width) {
w = vp->width;
h = vp->height;
calculate_display_rect(&rect, 0, 0, INT_MAX, vp->height, vp);
w = rect.w;
h = rect.h;
} else {
w = 640;
h = 480;
......@@ -1142,7 +1145,7 @@ static void pictq_prev_picture(VideoState *is) {
prevvp = &is->pictq[(is->pictq_rindex + VIDEO_PICTURE_QUEUE_SIZE - 1) % VIDEO_PICTURE_QUEUE_SIZE];
if (prevvp->allocated && !prevvp->skip) {
SDL_LockMutex(is->pictq_mutex);
if (is->pictq_size < VIDEO_PICTURE_QUEUE_SIZE) {
if (is->pictq_size < VIDEO_PICTURE_QUEUE_SIZE - 1) {
if (--is->pictq_rindex == -1)
is->pictq_rindex = VIDEO_PICTURE_QUEUE_SIZE - 1;
is->pictq_size++;
......@@ -1171,6 +1174,8 @@ static void video_refresh(void *opaque)
SubPicture *sp, *sp2;
if (is->video_st) {
if (is->force_refresh)
pictq_prev_picture(is);
retry:
if (is->pictq_size == 0) {
SDL_LockMutex(is->pictq_mutex);
......@@ -1321,10 +1326,8 @@ display:
/* allocate a picture (needs to do that in main thread to avoid
potential locking problems */
static void alloc_picture(AllocEventProps *event_props)
static void alloc_picture(VideoState *is)
{
VideoState *is = event_props->is;
AVFrame *frame = event_props->frame;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];
......@@ -1336,10 +1339,7 @@ static void alloc_picture(AllocEventProps *event_props)
avfilter_unref_bufferp(&vp->picref);
#endif
vp->width = frame->width;
vp->height = frame->height;
video_open(event_props->is, 0);
video_open(is, 0);
vp->bmp = SDL_CreateYUVOverlay(vp->width, vp->height,
SDL_YV12_OVERLAY,
......@@ -1388,7 +1388,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
SDL_LockMutex(is->pictq_mutex);
/* keep the last already displayed picture in the queue */
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE - 1 &&
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE - 2 &&
!is->videoq.abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
......@@ -1399,24 +1399,27 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
vp = &is->pictq[is->pictq_windex];
#if CONFIG_AVFILTER
vp->sample_aspect_ratio = ((AVFilterBufferRef *)src_frame->opaque)->video->sample_aspect_ratio;
#else
vp->sample_aspect_ratio = av_guess_sample_aspect_ratio(is->ic, is->video_st, src_frame);
#endif
/* alloc or resize hardware picture buffer */
if (!vp->bmp || vp->reallocate ||
if (!vp->bmp || vp->reallocate || !vp->allocated ||
vp->width != src_frame->width ||
vp->height != src_frame->height) {
SDL_Event event;
AllocEventProps event_props;
event_props.frame = src_frame;
event_props.is = is;
vp->allocated = 0;
vp->reallocate = 0;
vp->width = src_frame->width;
vp->height = src_frame->height;
/* the allocation must be done in the main thread to avoid
locking problems. We wait in this block for the event to complete,
so we can pass a pointer to event_props to it. */
locking problems. */
event.type = FF_ALLOC_EVENT;
event.user.data1 = &event_props;
event.user.data1 = is;
SDL_PushEvent(&event);
/* wait until the picture is allocated */
......@@ -1459,7 +1462,6 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
// FIXME use direct rendering
av_picture_copy(&pict, (AVPicture *)src_frame,
src_frame->format, vp->width, vp->height);
vp->sample_aspect_ratio = vp->picref->video->sample_aspect_ratio;
#else
sws_flags = av_get_int(sws_opts, "sws_flags", NULL);
is->img_convert_ctx = sws_getCachedContext(is->img_convert_ctx,
......@@ -1471,7 +1473,6 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
}
sws_scale(is->img_convert_ctx, src_frame->data, src_frame->linesize,
0, vp->height, pict.data, pict.linesize);
vp->sample_aspect_ratio = av_guess_sample_aspect_ratio(is->ic, is->video_st, src_frame);
#endif
/* update the bitmap content */
SDL_UnlockYUVOverlay(vp->bmp);
......@@ -2900,8 +2901,6 @@ static void event_loop(VideoState *cur_stream)
alloc_picture(event.user.data1);
break;
case FF_REFRESH_EVENT:
if (cur_stream->force_refresh)
pictq_prev_picture(event.user.data1);
video_refresh(event.user.data1);
cur_stream->refresh = 0;
break;
......
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