Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
19e75fd8
Commit
19e75fd8
authored
Aug 28, 2016
by
Timo Rothenpieler
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
avcodec/nvenc: fix library names on cygwin
parent
2ee8a4f8
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
13 additions
and
11 deletions
+13
-11
nvenc.c
libavcodec/nvenc.c
+13
-11
No files found.
libavcodec/nvenc.c
View file @
19e75fd8
...
...
@@ -21,24 +21,26 @@
#include "config.h"
#if defined(_WIN32)
#include <windows.h>
#define CUDA_LIBNAME TEXT("nvcuda.dll")
#if ARCH_X86_64
#define NVENC_LIBNAME TEXT("nvEncodeAPI64.dll")
#if defined(_WIN32) || defined(__CYGWIN__)
# define CUDA_LIBNAME "nvcuda.dll"
# if ARCH_X86_64
# define NVENC_LIBNAME "nvEncodeAPI64.dll"
# else
# define NVENC_LIBNAME "nvEncodeAPI.dll"
# endif
#else
#define NVENC_LIBNAME TEXT("nvEncodeAPI.dll")
# define CUDA_LIBNAME "libcuda.so"
# define NVENC_LIBNAME "libnvidia-encode.so"
#endif
#define dlopen(filename, flags) LoadLibrary((filename))
#if defined(_WIN32)
#include <windows.h>
#define dlopen(filename, flags) LoadLibrary(TEXT(filename))
#define dlsym(handle, symbol) GetProcAddress(handle, symbol)
#define dlclose(handle) FreeLibrary(handle)
#else
#include <dlfcn.h>
#define CUDA_LIBNAME "libcuda.so"
#define NVENC_LIBNAME "libnvidia-encode.so"
#endif
#include "libavutil/hwcontext.h"
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment