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Marton Balint authored
Previously ffplay expected SDL_AudioOpen to provide the requested sample rate and channel number. This is no longer a requirement because this patch replaces the audio convert function with libswresample's swr_convert which is capable of handling different sample formats, sample rates and different number of channels and different channel layouts. The patch also removes the hardcoded 16bit samples assumption and uses av_get_bytes_per_sample almost everywhere. The only exceptions are the update_sample_display and video_audio_display functions, it seemed too much of a headache to make them generic. We also fix a tiny bug in sdl_audio_callback, we ensure that the number of bytes when we put silence in the buffer is a multiple of the frame size.
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