• Martin Storsjö's avatar
    aarch64: Add NEON optimizations for 10 and 12 bit vp9 itxfm · ceb36b81
    Martin Storsjö authored
    This work is sponsored by, and copyright, Google.
    
    Compared to the arm version, on aarch64 we can keep the full 8x8
    transform in registers, and for 16x16 and 32x32, we can process
    it in slices of 4 pixels instead of 2.
    
    Examples of runtimes vs the 32 bit version, on a Cortex A53:
                                                    ARM  AArch64
    vp9_inv_adst_adst_4x4_sub4_add_10_neon:       111.0    109.7
    vp9_inv_adst_adst_8x8_sub8_add_10_neon:       914.0    733.5
    vp9_inv_adst_adst_16x16_sub16_add_10_neon:   5184.0   3745.7
    vp9_inv_dct_dct_4x4_sub1_add_10_neon:          65.0     65.7
    vp9_inv_dct_dct_4x4_sub4_add_10_neon:         100.0     96.7
    vp9_inv_dct_dct_8x8_sub1_add_10_neon:         111.0    119.7
    vp9_inv_dct_dct_8x8_sub8_add_10_neon:         618.0    494.7
    vp9_inv_dct_dct_16x16_sub1_add_10_neon:       295.1    284.6
    vp9_inv_dct_dct_16x16_sub2_add_10_neon:      2303.2   1883.9
    vp9_inv_dct_dct_16x16_sub8_add_10_neon:      2984.8   2189.3
    vp9_inv_dct_dct_16x16_sub16_add_10_neon:     3890.0   2799.4
    vp9_inv_dct_dct_32x32_sub1_add_10_neon:      1044.4   1012.7
    vp9_inv_dct_dct_32x32_sub2_add_10_neon:     13333.7   9695.1
    vp9_inv_dct_dct_32x32_sub16_add_10_neon:    18531.3  12459.8
    vp9_inv_dct_dct_32x32_sub32_add_10_neon:    24470.7  16160.2
    vp9_inv_wht_wht_4x4_sub4_add_10_neon:          83.0     79.7
    
    The larger transforms are significantly faster than the corresponding
    ARM versions.
    
    The speedup vs C code is smaller than in 32 bit mode, probably
    because the 64 bit intermediates in the C code can be expressed
    more efficiently in aarch64.
    Signed-off-by: 's avatarMartin Storsjö <martin@martin.st>
    ceb36b81
vp9itxfm_16bpp_neon.S 61.6 KB