• Marton Balint's avatar
    ffplay: decrease max audio callbacks per second · 371f0238
    Marton Balint authored
    Too many audio callbacks per second can cause buffer underruns especially under
    load. As now we take into accound the elapsed time after an audio callback when
    determining current audio clock, it is not that important to use small buffer
    sizes and frequent audio callbacks, so lets remove the comment.
    Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
    371f0238
ffplay.c 129 KB