hap.h 2.87 KB
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/*
 * Vidvox Hap
 * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
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 * Copyright (C) 2015 Tom Butterworth <bangnoise@gmail.com>
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 *
 * This file is part of Libav.
 *
 * Libav is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * Libav is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with Libav; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_HAP_H
#define AVCODEC_HAP_H

#include <stdint.h>

#include "libavutil/opt.h"

#include "bytestream.h"
#include "texturedsp.h"

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enum HapTextureFormat {
    HAP_FMT_RGBDXT1   = 0x0B,
    HAP_FMT_RGBADXT5  = 0x0E,
    HAP_FMT_YCOCGDXT5 = 0x0F,
};

enum HapCompressor {
    HAP_COMP_NONE    = 0xA0,
    HAP_COMP_SNAPPY  = 0xB0,
    HAP_COMP_COMPLEX = 0xC0,
};

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enum HapSectionType {
    HAP_ST_DECODE_INSTRUCTIONS = 0x01,
    HAP_ST_COMPRESSOR_TABLE    = 0x02,
    HAP_ST_SIZE_TABLE          = 0x03,
    HAP_ST_OFFSET_TABLE        = 0x04,
};

typedef struct HapChunk {
    enum HapCompressor compressor;
    int compressed_offset;
    size_t compressed_size;
    int uncompressed_offset;
    size_t uncompressed_size;
} HapChunk;

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typedef struct HapContext {
    AVClass *class;

    TextureDSPContext dxtc;
    GetByteContext gbc;

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    enum HapTextureFormat opt_tex_fmt; /* Texture type (encoder only) */
    int opt_chunk_count; /* User-requested chunk count (encoder only) */

    int chunk_count;
    HapChunk *chunks;
    int *chunk_results;      /* Results from threaded operations */
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    int tex_rat;             /* Compression ratio */
    const uint8_t *tex_data; /* Compressed texture */
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    uint8_t *tex_buf;        /* Buffer for compressed texture */
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    size_t tex_size;         /* Size of the compressed texture */

    size_t max_snappy;       /* Maximum compressed size for snappy buffer */

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    int slice_count;         /* Number of slices for threaded operations */
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    /* Pointer to the selected compress or decompress function */
    int (*tex_fun)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
} HapContext;

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/*
 * Set the number of chunks in the frame. Returns 0 on success or an error if:
 * - first_in_frame is 0 and the number of chunks has changed
 * - any other error occurs
 */
int ff_hap_set_chunk_count(HapContext *ctx, int count, int first_in_frame);

/*
 * Free resources associated with the context
 */
av_cold void ff_hap_free_context(HapContext *ctx);

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#endif /* AVCODEC_HAP_H */