display.h 3.08 KB
Newer Older
1 2 3
/*
 * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
4
 * This file is part of FFmpeg.
5
 *
6
 * FFmpeg is free software; you can redistribute it and/or
7 8 9 10
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
11
 * FFmpeg is distributed in the hope that it will be useful,
12 13 14 15 16
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
17
 * License along with FFmpeg; if not, write to the Free Software
18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVUTIL_DISPLAY_H
#define AVUTIL_DISPLAY_H

#include <stdint.h>

/**
 * The display transformation matrix specifies an affine transformation that
 * should be applied to video frames for correct presentation. It is compatible
 * with the matrices stored in the ISO/IEC 14496-12 container format.
 *
 * The data is a 3x3 matrix represented as a 9-element array:
 *
 *                                  | a b u |
 *   (a, b, u, c, d, v, x, y, w) -> | c d v |
 *                                  | x y w |
 *
 * All numbers are stored in native endianness, as 16.16 fixed-point values,
 * except for u, v and w, which are stored as 2.30 fixed-point values.
 *
 * The transformation maps a point (p, q) in the source (pre-transformation)
 * frame to the point (p', q') in the destination (post-transformation) frame as
 * follows:
 *               | a b u |
 *   (p, q, 1) . | c d v | = z * (p', q', 1)
 *               | x y w |
 *
 * The transformation can also be more explicitly written in components as
 * follows:
 *   p' = (a * p + c * q + x) / z;
 *   q' = (b * p + d * q + y) / z;
 *   z  =  u * p + v * q + w
 */

/**
 * Extract the rotation component of the transformation matrix.
 *
 * @param matrix the transformation matrix
 * @return the angle (in degrees) by which the transformation rotates the frame.
 *         The angle will be in range [-180.0, 180.0], or NaN if the matrix is
 *         singular.
 *
 * @note floating point numbers are inherently inexact, so callers are
 *       recommended to round the return value to nearest integer before use.
 */
double av_display_rotation_get(const int32_t matrix[9]);

/**
 * Initialize a transformation matrix describing a pure rotation by the
 * specified angle (in degrees).
 *
 * @param matrix an allocated transformation matrix (will be fully overwritten
 *               by this function)
 * @param angle rotation angle in degrees.
 */
void av_display_rotation_set(int32_t matrix[9], double angle);

77 78 79 80 81 82 83 84 85
/**
 * Flip the input matrix horizontally and/or vertically.
 *
 * @param matrix an allocated transformation matrix
 * @param hflip whether the matrix should be flipped horizontally
 * @param vflip whether the matrix should be flipped vertically
 */
void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);

86
#endif /* AVUTIL_DISPLAY_H */