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Ng Zhi An authored
The existing implementation gives different results for certain floating points values from std::min and std::max. This patch makes it the same, so it is less surprising. Took a quick look at some usages for Min and Max, they are all integral types, so this wouldn't change any behavior. Min and Max has been in the code base right from the initial import, and I'm not sure why we needed it, since it should simply be std::min/std::max. With C++14, std::min and std::max are constexpr, so this change is also fine. Change-Id: If8ec53bedff3ef336aa21b082f1a16ce716b8f87 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2464146Reviewed-by: Clemens Backes <clemensb@chromium.org> Commit-Queue: Zhi An Ng <zhin@chromium.org> Cr-Commit-Position: refs/heads/master@{#70494}
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