// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/heap/scavenger.h" #include "src/heap/barrier.h" #include "src/heap/heap-inl.h" #include "src/heap/mark-compact-inl.h" #include "src/heap/objects-visiting-inl.h" #include "src/heap/scavenger-inl.h" #include "src/objects-body-descriptors-inl.h" namespace v8 { namespace internal { class IterateAndScavengePromotedObjectsVisitor final : public ObjectVisitor { public: IterateAndScavengePromotedObjectsVisitor(Heap* heap, Scavenger* scavenger, bool record_slots) : heap_(heap), scavenger_(scavenger), record_slots_(record_slots) {} inline void VisitPointers(HeapObject* host, Object** start, Object** end) final { for (Address slot_address = reinterpret_cast<Address>(start); slot_address < reinterpret_cast<Address>(end); slot_address += kPointerSize) { Object** slot = reinterpret_cast<Object**>(slot_address); Object* target = *slot; scavenger_->PageMemoryFence(target); if (target->IsHeapObject()) { if (heap_->InFromSpace(target)) { scavenger_->ScavengeObject(reinterpret_cast<HeapObject**>(slot), HeapObject::cast(target)); target = *slot; scavenger_->PageMemoryFence(target); if (heap_->InNewSpace(target)) { SLOW_DCHECK(target->IsHeapObject()); SLOW_DCHECK(heap_->InToSpace(target)); RememberedSet<OLD_TO_NEW>::Insert(Page::FromAddress(slot_address), slot_address); } SLOW_DCHECK(!MarkCompactCollector::IsOnEvacuationCandidate( HeapObject::cast(target))); } else if (record_slots_ && MarkCompactCollector::IsOnEvacuationCandidate( HeapObject::cast(target))) { heap_->mark_compact_collector()->RecordSlot(host, slot, target); } } } } private: Heap* const heap_; Scavenger* const scavenger_; const bool record_slots_; }; Scavenger::Scavenger(Heap* heap, bool is_logging, CopiedList* copied_list, PromotionList* promotion_list, int task_id) : heap_(heap), promotion_list_(promotion_list, task_id), copied_list_(copied_list, task_id), local_pretenuring_feedback_(kInitialLocalPretenuringFeedbackCapacity), copied_size_(0), promoted_size_(0), allocator_(heap), is_logging_(is_logging), is_incremental_marking_(heap->incremental_marking()->IsMarking()), is_compacting_(heap->incremental_marking()->IsCompacting()) {} void Scavenger::IterateAndScavengePromotedObject(HeapObject* target, int size) { // We are not collecting slots on new space objects during mutation thus we // have to scan for pointers to evacuation candidates when we promote // objects. But we should not record any slots in non-black objects. Grey // object's slots would be rescanned. White object might not survive until // the end of collection it would be a violation of the invariant to record // its slots. const bool record_slots = is_compacting_ && heap()->incremental_marking()->atomic_marking_state()->IsBlack(target); IterateAndScavengePromotedObjectsVisitor visitor(heap(), this, record_slots); target->IterateBody(target->map()->instance_type(), size, &visitor); } void Scavenger::ScavengePage(MemoryChunk* page) { base::LockGuard<base::RecursiveMutex> guard(page->mutex()); AnnounceLockedPage(page); RememberedSet<OLD_TO_NEW>::Iterate( page, [this](Address addr) { return CheckAndScavengeObject(heap_, addr); }, SlotSet::KEEP_EMPTY_BUCKETS); RememberedSet<OLD_TO_NEW>::IterateTyped( page, [this](SlotType type, Address host_addr, Address addr) { return UpdateTypedSlotHelper::UpdateTypedSlot( heap_->isolate(), type, addr, [this](Object** addr) { return CheckAndScavengeObject(heap(), reinterpret_cast<Address>(addr)); }); }); } void Scavenger::Process(OneshotBarrier* barrier) { // Threshold when to switch processing the promotion list to avoid // allocating too much backing store in the worklist. const int kProcessPromotionListThreshold = kPromotionListSegmentSize / 2; ScavengeVisitor scavenge_visitor(heap(), this); const bool have_barrier = barrier != nullptr; bool done; size_t objects = 0; do { done = true; ObjectAndSize object_and_size; while ((promotion_list_.LocalPushSegmentSize() < kProcessPromotionListThreshold) && copied_list_.Pop(&object_and_size)) { scavenge_visitor.Visit(object_and_size.first); done = false; if (have_barrier && ((++objects % kInterruptThreshold) == 0)) { if (!copied_list_.IsGlobalPoolEmpty()) { barrier->NotifyAll(); } } } while (promotion_list_.Pop(&object_and_size)) { HeapObject* target = object_and_size.first; int size = object_and_size.second; DCHECK(!target->IsMap()); IterateAndScavengePromotedObject(target, size); done = false; if (have_barrier && ((++objects % kInterruptThreshold) == 0)) { if (!promotion_list_.IsGlobalPoolEmpty()) { barrier->NotifyAll(); } } } } while (!done); } void Scavenger::RecordCopiedObject(HeapObject* obj) { bool should_record = FLAG_log_gc; #ifdef DEBUG should_record = FLAG_heap_stats; #endif if (should_record) { if (heap()->new_space()->Contains(obj)) { heap()->new_space()->RecordAllocation(obj); } else { heap()->new_space()->RecordPromotion(obj); } } } void Scavenger::Finalize() { heap()->MergeAllocationSitePretenuringFeedback(local_pretenuring_feedback_); heap()->IncrementSemiSpaceCopiedObjectSize(copied_size_); heap()->IncrementPromotedObjectsSize(promoted_size_); allocator_.Finalize(); } void RootScavengeVisitor::VisitRootPointer(Root root, Object** p) { ScavengePointer(p); } void RootScavengeVisitor::VisitRootPointers(Root root, Object** start, Object** end) { // Copy all HeapObject pointers in [start, end) for (Object** p = start; p < end; p++) ScavengePointer(p); } void RootScavengeVisitor::ScavengePointer(Object** p) { Object* object = *p; if (!heap_->InNewSpace(object)) return; scavenger_->ScavengeObject(reinterpret_cast<HeapObject**>(p), reinterpret_cast<HeapObject*>(object)); } } // namespace internal } // namespace v8