// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_JS_SHADOW_REALMS_H_ #define V8_OBJECTS_JS_SHADOW_REALMS_H_ #include "src/objects/js-objects.h" #include "torque-generated/bit-fields.h" // Has to be the last include (doesn't have include guards): #include "src/objects/object-macros.h" namespace v8 { namespace internal { class NativeContext; #include "torque-generated/src/objects/js-shadow-realms-tq.inc" // ShadowRealm object from the JS ShadowRealm spec proposal: // https://github.com/tc39/proposal-shadowrealm class JSShadowRealm : public TorqueGeneratedJSShadowRealm<JSShadowRealm, JSObject> { public: DECL_PRINTER(JSShadowRealm) EXPORT_DECL_VERIFIER(JSShadowRealm) class BodyDescriptor; TQ_OBJECT_CONSTRUCTORS(JSShadowRealm) }; } // namespace internal } // namespace v8 #include "src/objects/object-macros-undef.h" #endif // V8_OBJECTS_JS_SHADOW_REALMS_H_