// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_JS_OPERATOR_H_ #define V8_COMPILER_JS_OPERATOR_H_ #include "src/runtime/runtime.h" #include "src/unique.h" namespace v8 { namespace internal { namespace compiler { // Forward declarations. class Operator; struct JSOperatorGlobalCache; // Defines a pair of {TypeFeedbackVector} and {TypeFeedbackVectorICSlot}, which // is used to access the type feedback for a certain {Node}. class VectorSlotPair { public: VectorSlotPair() : slot_(FeedbackVectorICSlot::Invalid()) {} VectorSlotPair(Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot) : vector_(vector), slot_(slot) {} bool IsValid() const { return !vector_.is_null(); } MaybeHandle<TypeFeedbackVector> vector() const { return vector_; } FeedbackVectorICSlot slot() const { return slot_; } int index() const { Handle<TypeFeedbackVector> vector; return vector_.ToHandle(&vector) ? vector->GetIndex(slot_) : -1; } private: const MaybeHandle<TypeFeedbackVector> vector_; const FeedbackVectorICSlot slot_; }; bool operator==(VectorSlotPair const&, VectorSlotPair const&); bool operator!=(VectorSlotPair const&, VectorSlotPair const&); size_t hash_value(VectorSlotPair const&); enum TailCallMode { NO_TAIL_CALLS, ALLOW_TAIL_CALLS }; // Defines the arity and the call flags for a JavaScript function call. This is // used as a parameter by JSCallFunction operators. class CallFunctionParameters final { public: CallFunctionParameters(size_t arity, CallFunctionFlags flags, LanguageMode language_mode, VectorSlotPair const& feedback, TailCallMode tail_call_mode) : bit_field_(ArityField::encode(arity) | FlagsField::encode(flags) | LanguageModeField::encode(language_mode)), feedback_(feedback), tail_call_mode_(tail_call_mode) {} size_t arity() const { return ArityField::decode(bit_field_); } CallFunctionFlags flags() const { return FlagsField::decode(bit_field_); } LanguageMode language_mode() const { return LanguageModeField::decode(bit_field_); } VectorSlotPair const& feedback() const { return feedback_; } bool operator==(CallFunctionParameters const& that) const { return this->bit_field_ == that.bit_field_ && this->feedback_ == that.feedback_; } bool operator!=(CallFunctionParameters const& that) const { return !(*this == that); } bool AllowTailCalls() const { return tail_call_mode_ == ALLOW_TAIL_CALLS; } private: friend size_t hash_value(CallFunctionParameters const& p) { return base::hash_combine(p.bit_field_, p.feedback_); } typedef BitField<size_t, 0, 28> ArityField; typedef BitField<CallFunctionFlags, 28, 2> FlagsField; typedef BitField<LanguageMode, 30, 2> LanguageModeField; const uint32_t bit_field_; const VectorSlotPair feedback_; bool tail_call_mode_; }; size_t hash_value(CallFunctionParameters const&); std::ostream& operator<<(std::ostream&, CallFunctionParameters const&); const CallFunctionParameters& CallFunctionParametersOf(const Operator* op); // Defines the arity and the ID for a runtime function call. This is used as a // parameter by JSCallRuntime operators. class CallRuntimeParameters final { public: CallRuntimeParameters(Runtime::FunctionId id, size_t arity) : id_(id), arity_(arity) {} Runtime::FunctionId id() const { return id_; } size_t arity() const { return arity_; } private: const Runtime::FunctionId id_; const size_t arity_; }; bool operator==(CallRuntimeParameters const&, CallRuntimeParameters const&); bool operator!=(CallRuntimeParameters const&, CallRuntimeParameters const&); size_t hash_value(CallRuntimeParameters const&); std::ostream& operator<<(std::ostream&, CallRuntimeParameters const&); const CallRuntimeParameters& CallRuntimeParametersOf(const Operator* op); // Defines the location of a context slot relative to a specific scope. This is // used as a parameter by JSLoadContext and JSStoreContext operators and allows // accessing a context-allocated variable without keeping track of the scope. class ContextAccess final { public: ContextAccess(size_t depth, size_t index, bool immutable); size_t depth() const { return depth_; } size_t index() const { return index_; } bool immutable() const { return immutable_; } private: // For space reasons, we keep this tightly packed, otherwise we could just use // a simple int/int/bool POD. const bool immutable_; const uint16_t depth_; const uint32_t index_; }; bool operator==(ContextAccess const&, ContextAccess const&); bool operator!=(ContextAccess const&, ContextAccess const&); size_t hash_value(ContextAccess const&); std::ostream& operator<<(std::ostream&, ContextAccess const&); ContextAccess const& ContextAccessOf(Operator const*); // Defines the name for a dynamic variable lookup. The {check_bitset} allows to // inline checks whether the lookup yields in a global variable. This is used as // a parameter by JSLoadDynamicGlobal and JSStoreDynamicGlobal operators. class DynamicGlobalAccess final { public: DynamicGlobalAccess(const Handle<String>& name, uint32_t check_bitset, const VectorSlotPair& feedback, TypeofMode typeof_mode); const Handle<String>& name() const { return name_; } uint32_t check_bitset() const { return check_bitset_; } const VectorSlotPair& feedback() const { return feedback_; } TypeofMode typeof_mode() const { return typeof_mode_; } // Indicates that an inline check is disabled. bool RequiresFullCheck() const { return check_bitset() == kFullCheckRequired; } // Limit of context chain length to which inline check is possible. static const int kMaxCheckDepth = 30; // Sentinel for {check_bitset} disabling inline checks. static const uint32_t kFullCheckRequired = -1; private: const Handle<String> name_; const uint32_t check_bitset_; const VectorSlotPair feedback_; const TypeofMode typeof_mode_; }; size_t hash_value(DynamicGlobalAccess const&); bool operator==(DynamicGlobalAccess const&, DynamicGlobalAccess const&); bool operator!=(DynamicGlobalAccess const&, DynamicGlobalAccess const&); std::ostream& operator<<(std::ostream&, DynamicGlobalAccess const&); DynamicGlobalAccess const& DynamicGlobalAccessOf(Operator const*); // Defines the name for a dynamic variable lookup. The {check_bitset} allows to // inline checks whether the lookup yields in a context variable. This is used // as a parameter by JSLoadDynamicContext and JSStoreDynamicContext operators. class DynamicContextAccess final { public: DynamicContextAccess(const Handle<String>& name, uint32_t check_bitset, const ContextAccess& context_access); const Handle<String>& name() const { return name_; } uint32_t check_bitset() const { return check_bitset_; } const ContextAccess& context_access() const { return context_access_; } // Indicates that an inline check is disabled. bool RequiresFullCheck() const { return check_bitset() == kFullCheckRequired; } // Limit of context chain length to which inline check is possible. static const int kMaxCheckDepth = 30; // Sentinel for {check_bitset} disabling inline checks. static const uint32_t kFullCheckRequired = -1; private: const Handle<String> name_; const uint32_t check_bitset_; const ContextAccess context_access_; }; size_t hash_value(DynamicContextAccess const&); bool operator==(DynamicContextAccess const&, DynamicContextAccess const&); bool operator!=(DynamicContextAccess const&, DynamicContextAccess const&); std::ostream& operator<<(std::ostream&, DynamicContextAccess const&); DynamicContextAccess const& DynamicContextAccessOf(Operator const*); // Defines the property being loaded from an object by a named load. This is // used as a parameter by JSLoadNamed operators. class LoadNamedParameters final { public: LoadNamedParameters(const Unique<Name>& name, const VectorSlotPair& feedback, LanguageMode language_mode) : name_(name), feedback_(feedback), language_mode_(language_mode) {} const Unique<Name>& name() const { return name_; } LanguageMode language_mode() const { return language_mode_; } const VectorSlotPair& feedback() const { return feedback_; } private: const Unique<Name> name_; const VectorSlotPair feedback_; const LanguageMode language_mode_; }; bool operator==(LoadNamedParameters const&, LoadNamedParameters const&); bool operator!=(LoadNamedParameters const&, LoadNamedParameters const&); size_t hash_value(LoadNamedParameters const&); std::ostream& operator<<(std::ostream&, LoadNamedParameters const&); const LoadNamedParameters& LoadNamedParametersOf(const Operator* op); // Defines the property being loaded from an object by a named load. This is // used as a parameter by JSLoadGlobal operator. class LoadGlobalParameters final { public: LoadGlobalParameters(const Unique<Name>& name, const VectorSlotPair& feedback, TypeofMode typeof_mode, int slot_index) : name_(name), feedback_(feedback), typeof_mode_(typeof_mode), slot_index_(slot_index) {} const Unique<Name>& name() const { return name_; } TypeofMode typeof_mode() const { return typeof_mode_; } const VectorSlotPair& feedback() const { return feedback_; } const int slot_index() const { return slot_index_; } private: const Unique<Name> name_; const VectorSlotPair feedback_; const TypeofMode typeof_mode_; const int slot_index_; }; bool operator==(LoadGlobalParameters const&, LoadGlobalParameters const&); bool operator!=(LoadGlobalParameters const&, LoadGlobalParameters const&); size_t hash_value(LoadGlobalParameters const&); std::ostream& operator<<(std::ostream&, LoadGlobalParameters const&); const LoadGlobalParameters& LoadGlobalParametersOf(const Operator* op); // Defines the property being stored to an object by a named store. This is // used as a parameter by JSStoreGlobal operator. class StoreGlobalParameters final { public: StoreGlobalParameters(LanguageMode language_mode, const VectorSlotPair& feedback, const Unique<Name>& name, int slot_index) : language_mode_(language_mode), name_(name), feedback_(feedback), slot_index_(slot_index) {} LanguageMode language_mode() const { return language_mode_; } const VectorSlotPair& feedback() const { return feedback_; } const Unique<Name>& name() const { return name_; } int slot_index() const { return slot_index_; } private: const LanguageMode language_mode_; const Unique<Name> name_; const VectorSlotPair feedback_; int slot_index_; }; bool operator==(StoreGlobalParameters const&, StoreGlobalParameters const&); bool operator!=(StoreGlobalParameters const&, StoreGlobalParameters const&); size_t hash_value(StoreGlobalParameters const&); std::ostream& operator<<(std::ostream&, StoreGlobalParameters const&); const StoreGlobalParameters& StoreGlobalParametersOf(const Operator* op); // Defines the property being loaded from an object. This is // used as a parameter by JSLoadProperty operators. class LoadPropertyParameters final { public: explicit LoadPropertyParameters(const VectorSlotPair& feedback, LanguageMode language_mode) : feedback_(feedback), language_mode_(language_mode) {} const VectorSlotPair& feedback() const { return feedback_; } LanguageMode language_mode() const { return language_mode_; } private: const VectorSlotPair feedback_; const LanguageMode language_mode_; }; bool operator==(LoadPropertyParameters const&, LoadPropertyParameters const&); bool operator!=(LoadPropertyParameters const&, LoadPropertyParameters const&); size_t hash_value(LoadPropertyParameters const&); std::ostream& operator<<(std::ostream&, LoadPropertyParameters const&); const LoadPropertyParameters& LoadPropertyParametersOf(const Operator* op); // Defines the property being stored to an object by a named store. This is // used as a parameter by JSStoreNamed operator. class StoreNamedParameters final { public: StoreNamedParameters(LanguageMode language_mode, const VectorSlotPair& feedback, const Unique<Name>& name) : language_mode_(language_mode), name_(name), feedback_(feedback) {} LanguageMode language_mode() const { return language_mode_; } const VectorSlotPair& feedback() const { return feedback_; } const Unique<Name>& name() const { return name_; } private: const LanguageMode language_mode_; const Unique<Name> name_; const VectorSlotPair feedback_; }; bool operator==(StoreNamedParameters const&, StoreNamedParameters const&); bool operator!=(StoreNamedParameters const&, StoreNamedParameters const&); size_t hash_value(StoreNamedParameters const&); std::ostream& operator<<(std::ostream&, StoreNamedParameters const&); const StoreNamedParameters& StoreNamedParametersOf(const Operator* op); // Defines the property being stored to an object. This is used as a parameter // by JSStoreProperty operators. class StorePropertyParameters final { public: StorePropertyParameters(LanguageMode language_mode, const VectorSlotPair& feedback) : language_mode_(language_mode), feedback_(feedback) {} LanguageMode language_mode() const { return language_mode_; } const VectorSlotPair& feedback() const { return feedback_; } private: const LanguageMode language_mode_; const VectorSlotPair feedback_; }; bool operator==(StorePropertyParameters const&, StorePropertyParameters const&); bool operator!=(StorePropertyParameters const&, StorePropertyParameters const&); size_t hash_value(StorePropertyParameters const&); std::ostream& operator<<(std::ostream&, StorePropertyParameters const&); const StorePropertyParameters& StorePropertyParametersOf(const Operator* op); // Defines shared information for the closure that should be created. This is // used as a parameter by JSCreateClosure operators. class CreateClosureParameters final { public: CreateClosureParameters(Handle<SharedFunctionInfo> shared_info, PretenureFlag pretenure) : shared_info_(shared_info), pretenure_(pretenure) {} Handle<SharedFunctionInfo> shared_info() const { return shared_info_; } PretenureFlag pretenure() const { return pretenure_; } private: const Handle<SharedFunctionInfo> shared_info_; const PretenureFlag pretenure_; }; bool operator==(CreateClosureParameters const&, CreateClosureParameters const&); bool operator!=(CreateClosureParameters const&, CreateClosureParameters const&); size_t hash_value(CreateClosureParameters const&); std::ostream& operator<<(std::ostream&, CreateClosureParameters const&); const CreateClosureParameters& CreateClosureParametersOf(const Operator* op); // Interface for building JavaScript-level operators, e.g. directly from the // AST. Most operators have no parameters, thus can be globally shared for all // graphs. class JSOperatorBuilder final : public ZoneObject { public: explicit JSOperatorBuilder(Zone* zone); const Operator* Equal(); const Operator* NotEqual(); const Operator* StrictEqual(); const Operator* StrictNotEqual(); const Operator* LessThan(LanguageMode language_mode); const Operator* GreaterThan(LanguageMode language_mode); const Operator* LessThanOrEqual(LanguageMode language_mode); const Operator* GreaterThanOrEqual(LanguageMode language_mode); const Operator* BitwiseOr(LanguageMode language_mode); const Operator* BitwiseXor(LanguageMode language_mode); const Operator* BitwiseAnd(LanguageMode language_mode); const Operator* ShiftLeft(LanguageMode language_mode); const Operator* ShiftRight(LanguageMode language_mode); const Operator* ShiftRightLogical(LanguageMode language_mode); const Operator* Add(LanguageMode language_mode); const Operator* Subtract(LanguageMode language_mode); const Operator* Multiply(LanguageMode language_mode); const Operator* Divide(LanguageMode language_mode); const Operator* Modulus(LanguageMode language_mode); const Operator* UnaryNot(); const Operator* ToBoolean(); const Operator* ToNumber(); const Operator* ToString(); const Operator* ToName(); const Operator* ToObject(); const Operator* Yield(); const Operator* Create(); const Operator* CreateClosure(Handle<SharedFunctionInfo> shared_info, PretenureFlag pretenure); const Operator* CreateLiteralArray(int literal_flags); const Operator* CreateLiteralObject(int literal_flags); const Operator* CallFunction( size_t arity, CallFunctionFlags flags, LanguageMode language_mode, VectorSlotPair const& feedback = VectorSlotPair(), TailCallMode tail_call_mode = NO_TAIL_CALLS); const Operator* CallRuntime(Runtime::FunctionId id, size_t arity); const Operator* CallConstruct(int arguments); const Operator* LoadProperty(const VectorSlotPair& feedback, LanguageMode language_mode); const Operator* LoadNamed(const Unique<Name>& name, const VectorSlotPair& feedback, LanguageMode language_mode); const Operator* StoreProperty(LanguageMode language_mode, const VectorSlotPair& feedback); const Operator* StoreNamed(LanguageMode language_mode, const Unique<Name>& name, const VectorSlotPair& feedback); const Operator* DeleteProperty(LanguageMode language_mode); const Operator* HasProperty(); const Operator* LoadGlobal(const Unique<Name>& name, const VectorSlotPair& feedback, TypeofMode typeof_mode = NOT_INSIDE_TYPEOF, int slot_index = -1); const Operator* StoreGlobal(LanguageMode language_mode, const Unique<Name>& name, const VectorSlotPair& feedback, int slot_index = -1); const Operator* LoadContext(size_t depth, size_t index, bool immutable); const Operator* StoreContext(size_t depth, size_t index); const Operator* LoadDynamicGlobal(const Handle<String>& name, uint32_t check_bitset, const VectorSlotPair& feedback, TypeofMode typeof_mode); const Operator* LoadDynamicContext(const Handle<String>& name, uint32_t check_bitset, size_t depth, size_t index); const Operator* TypeOf(); const Operator* InstanceOf(); const Operator* ForInDone(); const Operator* ForInNext(); const Operator* ForInPrepare(); const Operator* ForInStep(); const Operator* StackCheck(); // TODO(titzer): nail down the static parts of each of these context flavors. const Operator* CreateFunctionContext(); const Operator* CreateCatchContext(const Unique<String>& name); const Operator* CreateWithContext(); const Operator* CreateBlockContext(); const Operator* CreateModuleContext(); const Operator* CreateScriptContext(); private: Zone* zone() const { return zone_; } const JSOperatorGlobalCache& cache_; Zone* const zone_; DISALLOW_COPY_AND_ASSIGN(JSOperatorBuilder); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_JS_OPERATOR_H_