// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <stdlib.h> #include "v8.h" #include "api.h" #include "codegen-inl.h" #if defined(ARM) || defined (__arm__) || defined(__thumb__) #include "simulator-arm.h" #else // ia32 #include "simulator-ia32.h" #endif namespace v8 { namespace internal { static Handle<Object> Invoke(bool construct, Handle<JSFunction> func, Handle<Object> receiver, int argc, Object*** args, bool* has_pending_exception) { // Make sure we have a real function, not a boilerplate function. ASSERT(!func->IsBoilerplate()); // Entering JavaScript. VMState state(JS); // Guard the stack against too much recursion. StackGuard guard; // Placeholder for return value. Object* value = reinterpret_cast<Object*>(kZapValue); typedef Object* (*JSEntryFunction)( byte* entry, Object* function, Object* receiver, int argc, Object*** args); Handle<Code> code; if (construct) { JSConstructEntryStub stub; code = stub.GetCode(); } else { JSEntryStub stub; code = stub.GetCode(); } { // Save and restore context around invocation and block the // allocation of handles without explicit handle scopes. SaveContext save; NoHandleAllocation na; JSEntryFunction entry = FUNCTION_CAST<JSEntryFunction>(code->entry()); // Call the function through the right JS entry stub. value = CALL_GENERATED_CODE(entry, func->code()->entry(), *func, *receiver, argc, args); } #ifdef DEBUG value->Verify(); #endif // Update the pending exception flag and return the value. *has_pending_exception = value->IsException(); ASSERT(*has_pending_exception == Top::has_pending_exception()); // If the pending exception is OutOfMemoryException set out_of_memory in // the global context. Note: We have to mark the global context here // since the GenerateThrowOutOfMemory stub cannot make a RuntimeCall to // set it. if (*has_pending_exception) { if (Top::pending_exception() == Failure::OutOfMemoryException()) { Top::context()->mark_out_of_memory(); } } return Handle<Object>(value); } Handle<Object> Execution::Call(Handle<JSFunction> func, Handle<Object> receiver, int argc, Object*** args, bool* pending_exception) { return Invoke(false, func, receiver, argc, args, pending_exception); } Handle<Object> Execution::New(Handle<JSFunction> func, int argc, Object*** args, bool* pending_exception) { return Invoke(true, func, Top::global(), argc, args, pending_exception); } Handle<Object> Execution::TryCall(Handle<JSFunction> func, Handle<Object> receiver, int argc, Object*** args, bool* caught_exception) { // Enter a try-block while executing the JavaScript code. To avoid // duplicate error printing it must be non-verbose. Also, to avoid // creating message objects during stack overflow we shouldn't // capture messages. v8::TryCatch catcher; catcher.SetVerbose(false); catcher.SetCaptureMessage(false); Handle<Object> result = Invoke(false, func, receiver, argc, args, caught_exception); if (*caught_exception) { ASSERT(catcher.HasCaught()); ASSERT(Top::has_pending_exception()); ASSERT(Top::external_caught_exception()); Top::optional_reschedule_exception(true); result = v8::Utils::OpenHandle(*catcher.Exception()); } ASSERT(!Top::has_pending_exception()); ASSERT(!Top::external_caught_exception()); return result; } Handle<Object> Execution::GetFunctionDelegate(Handle<Object> object) { ASSERT(!object->IsJSFunction()); // If you return a function from here, it will be called when an // attempt is made to call the given object as a function. // The regular expression code here is really meant more as an // example than anything else. KJS does not support calling regular // expressions as functions, but SpiderMonkey does. if (FLAG_call_regexp) { bool is_regexp = object->IsHeapObject() && (HeapObject::cast(*object)->map()->constructor() == *Top::regexp_function()); if (is_regexp) { Handle<String> exec = Factory::exec_symbol(); return Handle<Object>(object->GetProperty(*exec)); } } // Objects created through the API can have an instance-call handler // that should be used when calling the object as a function. if (object->IsHeapObject() && HeapObject::cast(*object)->map()->has_instance_call_handler()) { return Handle<JSFunction>( Top::global_context()->call_as_function_delegate()); } return Factory::undefined_value(); } // Static state for stack guards. StackGuard::ThreadLocal StackGuard::thread_local_; StackGuard::StackGuard() { ExecutionAccess access; if (thread_local_.nesting_++ == 0 && thread_local_.jslimit_ != kInterruptLimit) { // NOTE: We assume that the stack grows towards lower addresses. ASSERT(thread_local_.jslimit_ == kIllegalLimit); ASSERT(thread_local_.climit_ == kIllegalLimit); thread_local_.initial_jslimit_ = thread_local_.jslimit_ = GENERATED_CODE_STACK_LIMIT(kLimitSize); // NOTE: The check for overflow is not safe as there is no guarantee that // the running thread has its stack in all memory up to address 0x00000000. thread_local_.initial_climit_ = thread_local_.climit_ = reinterpret_cast<uintptr_t>(this) >= kLimitSize ? reinterpret_cast<uintptr_t>(this) - kLimitSize : 0; if (thread_local_.interrupt_flags_ != 0) { set_limits(kInterruptLimit, access); } } // make sure we have proper limits setup ASSERT(thread_local_.jslimit_ != kIllegalLimit && thread_local_.climit_ != kIllegalLimit); } StackGuard::~StackGuard() { ExecutionAccess access; if (--thread_local_.nesting_ == 0) { set_limits(kIllegalLimit, access); } } bool StackGuard::IsStackOverflow() { ExecutionAccess access; return (thread_local_.jslimit_ != kInterruptLimit && thread_local_.climit_ != kInterruptLimit); } void StackGuard::EnableInterrupts() { ExecutionAccess access; if (IsSet(access)) { set_limits(kInterruptLimit, access); } } void StackGuard::SetStackLimit(uintptr_t limit) { ExecutionAccess access; // If the current limits are special (eg due to a pending interrupt) then // leave them alone. if (thread_local_.jslimit_ == thread_local_.initial_jslimit_) { thread_local_.jslimit_ = limit; } if (thread_local_.climit_ == thread_local_.initial_climit_) { thread_local_.climit_ = limit; } thread_local_.initial_climit_ = limit; thread_local_.initial_jslimit_ = limit; } void StackGuard::DisableInterrupts() { ExecutionAccess access; reset_limits(access); } bool StackGuard::IsSet(const ExecutionAccess& lock) { return thread_local_.interrupt_flags_ != 0; } bool StackGuard::IsInterrupted() { ExecutionAccess access; return thread_local_.interrupt_flags_ & INTERRUPT; } void StackGuard::Interrupt() { ExecutionAccess access; thread_local_.interrupt_flags_ |= INTERRUPT; set_limits(kInterruptLimit, access); } bool StackGuard::IsPreempted() { ExecutionAccess access; return thread_local_.interrupt_flags_ & PREEMPT; } void StackGuard::Preempt() { ExecutionAccess access; thread_local_.interrupt_flags_ |= PREEMPT; set_limits(kInterruptLimit, access); } bool StackGuard::IsDebugBreak() { ExecutionAccess access; return thread_local_.interrupt_flags_ & DEBUGBREAK; } void StackGuard::DebugBreak() { ExecutionAccess access; thread_local_.interrupt_flags_ |= DEBUGBREAK; set_limits(kInterruptLimit, access); } void StackGuard::Continue(InterruptFlag after_what) { ExecutionAccess access; thread_local_.interrupt_flags_ &= ~static_cast<int>(after_what); if (thread_local_.interrupt_flags_ == 0) { reset_limits(access); } } int StackGuard::ArchiveSpacePerThread() { return sizeof(ThreadLocal); } char* StackGuard::ArchiveStackGuard(char* to) { ExecutionAccess access; memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal)); ThreadLocal blank; thread_local_ = blank; return to + sizeof(ThreadLocal); } char* StackGuard::RestoreStackGuard(char* from) { ExecutionAccess access; memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal)); return from + sizeof(ThreadLocal); } // --- C a l l s t o n a t i v e s --- #define RETURN_NATIVE_CALL(name, argc, argv, has_pending_exception) \ do { \ Object** args[argc] = argv; \ ASSERT(has_pending_exception != NULL); \ return Call(Top::name##_fun(), Top::builtins(), argc, args, \ has_pending_exception); \ } while (false) Handle<Object> Execution::ToBoolean(Handle<Object> obj) { // See the similar code in runtime.js:ToBoolean. if (obj->IsBoolean()) return obj; bool result = true; if (obj->IsString()) { result = Handle<String>::cast(obj)->length() != 0; } else if (obj->IsNull() || obj->IsUndefined()) { result = false; } else if (obj->IsNumber()) { double value = obj->Number(); result = !((value == 0) || isnan(value)); } return Handle<Object>(Heap::ToBoolean(result)); } Handle<Object> Execution::ToNumber(Handle<Object> obj, bool* exc) { RETURN_NATIVE_CALL(to_number, 1, { obj.location() }, exc); } Handle<Object> Execution::ToString(Handle<Object> obj, bool* exc) { RETURN_NATIVE_CALL(to_string, 1, { obj.location() }, exc); } Handle<Object> Execution::ToDetailString(Handle<Object> obj, bool* exc) { RETURN_NATIVE_CALL(to_detail_string, 1, { obj.location() }, exc); } Handle<Object> Execution::ToObject(Handle<Object> obj, bool* exc) { if (obj->IsJSObject()) return obj; RETURN_NATIVE_CALL(to_object, 1, { obj.location() }, exc); } Handle<Object> Execution::ToInteger(Handle<Object> obj, bool* exc) { RETURN_NATIVE_CALL(to_integer, 1, { obj.location() }, exc); } Handle<Object> Execution::ToUint32(Handle<Object> obj, bool* exc) { RETURN_NATIVE_CALL(to_uint32, 1, { obj.location() }, exc); } Handle<Object> Execution::ToInt32(Handle<Object> obj, bool* exc) { RETURN_NATIVE_CALL(to_int32, 1, { obj.location() }, exc); } Handle<Object> Execution::NewDate(double time, bool* exc) { Handle<Object> time_obj = Factory::NewNumber(time); RETURN_NATIVE_CALL(create_date, 1, { time_obj.location() }, exc); } #undef RETURN_NATIVE_CALL Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) { int int_index = static_cast<int>(index); if (int_index < 0 || int_index >= string->length()) { return Factory::undefined_value(); } Handle<Object> char_at = GetProperty(Top::builtins(), Factory::char_at_symbol()); if (!char_at->IsJSFunction()) { return Factory::undefined_value(); } bool caught_exception; Handle<Object> index_object = Factory::NewNumberFromInt(int_index); Object** index_arg[] = { index_object.location() }; Handle<Object> result = TryCall(Handle<JSFunction>::cast(char_at), string, ARRAY_SIZE(index_arg), index_arg, &caught_exception); if (caught_exception) { return Factory::undefined_value(); } return result; } Handle<JSFunction> Execution::InstantiateFunction( Handle<FunctionTemplateInfo> data, bool* exc) { // Fast case: see if the function has already been instantiated int serial_number = Smi::cast(data->serial_number())->value(); Object* elm = Top::global_context()->function_cache()->GetElement(serial_number); if (!elm->IsUndefined()) return Handle<JSFunction>(JSFunction::cast(elm)); // The function has not yet been instantiated in this context; do it. Object** args[1] = { Handle<Object>::cast(data).location() }; Handle<Object> result = Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc); if (*exc) return Handle<JSFunction>::null(); return Handle<JSFunction>::cast(result); } Handle<JSObject> Execution::InstantiateObject(Handle<ObjectTemplateInfo> data, bool* exc) { if (data->property_list()->IsUndefined() && !data->constructor()->IsUndefined()) { Object* result; { HandleScope scope; Handle<FunctionTemplateInfo> cons_template = Handle<FunctionTemplateInfo>( FunctionTemplateInfo::cast(data->constructor())); Handle<JSFunction> cons = InstantiateFunction(cons_template, exc); if (*exc) return Handle<JSObject>::null(); Handle<Object> value = New(cons, 0, NULL, exc); if (*exc) return Handle<JSObject>::null(); result = *value; } ASSERT(!*exc); return Handle<JSObject>(JSObject::cast(result)); } else { Object** args[1] = { Handle<Object>::cast(data).location() }; Handle<Object> result = Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc); if (*exc) return Handle<JSObject>::null(); return Handle<JSObject>::cast(result); } } void Execution::ConfigureInstance(Handle<Object> instance, Handle<Object> instance_template, bool* exc) { Object** args[2] = { instance.location(), instance_template.location() }; Execution::Call(Top::configure_instance_fun(), Top::builtins(), 2, args, exc); } Handle<String> Execution::GetStackTraceLine(Handle<Object> recv, Handle<JSFunction> fun, Handle<Object> pos, Handle<Object> is_global) { const int argc = 4; Object** args[argc] = { recv.location(), Handle<Object>::cast(fun).location(), pos.location(), is_global.location() }; bool caught_exception = false; Handle<Object> result = TryCall(Top::get_stack_trace_line_fun(), Top::builtins(), argc, args, &caught_exception); if (caught_exception || !result->IsString()) return Factory::empty_symbol(); return Handle<String>::cast(result); } // --- G C E x t e n s i o n --- const char* GCExtension::kSource = "native function gc();"; v8::Handle<v8::FunctionTemplate> GCExtension::GetNativeFunction( v8::Handle<v8::String> str) { return v8::FunctionTemplate::New(GCExtension::GC); } v8::Handle<v8::Value> GCExtension::GC(const v8::Arguments& args) { // All allocation spaces other than NEW_SPACE have the same effect. Heap::CollectGarbage(0, OLD_DATA_SPACE); return v8::Undefined(); } static GCExtension kGCExtension; v8::DeclareExtension kGCExtensionDeclaration(&kGCExtension); } } // namespace v8::internal