// Copyright 2013 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_TYPES_H_ #define V8_TYPES_H_ #include "v8.h" #include "objects.h" namespace v8 { namespace internal { // A simple type system for compiler-internal use. It is based entirely on // union types, and all subtyping hence amounts to set inclusion. Besides the // obvious primitive types and some predefined unions, the type language also // can express class types (a.k.a. specific maps) and singleton types (i.e., // concrete constants). // // The following equations and inequations hold: // // None <= T // T <= Any // // Oddball = Boolean \/ Null \/ Undefined // Number = Signed32 \/ Unsigned32 \/ Double // Smi <= Signed32 // Name = String \/ Symbol // UniqueName = InternalizedString \/ Symbol // InternalizedString < String // // Allocated = Receiver \/ Number \/ Name // Detectable = Allocated - Undetectable // Undetectable < Object // Receiver = Object \/ Proxy // Array < Object // Function < Object // RegExp < Object // // Class(map) < T iff instance_type(map) < T // Constant(x) < T iff instance_type(map(x)) < T // // Note that Constant(x) < Class(map(x)) does _not_ hold, since x's map can // change! (Its instance type cannot, however.) // TODO(rossberg): the latter is not currently true for proxies, because of fix, // but will hold once we implement direct proxies. // // There are two main functions for testing types: // // T1->Is(T2) -- tests whether T1 is included in T2 (i.e., T1 <= T2) // T1->Maybe(T2) -- tests whether T1 and T2 overlap (i.e., T1 /\ T2 =/= 0) // // Typically, the former is to be used to select representations (e.g., via // T->Is(Integer31())), and the to check whether a specific case needs handling // (e.g., via T->Maybe(Number())). // // There is no functionality to discover whether a type is a leaf in the // lattice. That is intentional. It should always be possible to refine the // lattice (e.g., splitting up number types further) without invalidating any // existing assumptions or tests. // // Consequently, do not use pointer equality for type tests, always use Is! // // Internally, all 'primitive' types, and their unions, are represented as // bitsets via smis. Class is a heap pointer to the respective map. Only // Constant's, or unions containing Class'es or Constant's, require allocation. // Note that the bitset representation is closed under both Union and Intersect. // // The type representation is heap-allocated, so cannot (currently) be used in // a concurrent compilation context. #define BITSET_TYPE_LIST(V) \ V(None, 0) \ V(Null, 1 << 0) \ V(Undefined, 1 << 1) \ V(Boolean, 1 << 2) \ V(Smi, 1 << 3) \ V(OtherSigned32, 1 << 4) \ V(Unsigned32, 1 << 5) \ V(Double, 1 << 6) \ V(Symbol, 1 << 7) \ V(InternalizedString, 1 << 8) \ V(OtherString, 1 << 9) \ V(Undetectable, 1 << 10) \ V(Array, 1 << 11) \ V(Function, 1 << 12) \ V(RegExp, 1 << 13) \ V(OtherObject, 1 << 14) \ V(Proxy, 1 << 15) \ V(Internal, 1 << 16) \ \ V(Oddball, kBoolean | kNull | kUndefined) \ V(Signed32, kSmi | kOtherSigned32) \ V(Number, kSigned32 | kUnsigned32 | kDouble) \ V(String, kInternalizedString | kOtherString) \ V(UniqueName, kSymbol | kInternalizedString) \ V(Name, kSymbol | kString) \ V(NumberOrString, kNumber | kString) \ V(Object, kUndetectable | kArray | kFunction | \ kRegExp | kOtherObject) \ V(Receiver, kObject | kProxy) \ V(Allocated, kDouble | kName | kReceiver) \ V(Any, kOddball | kNumber | kAllocated | kInternal) \ V(NonNumber, kAny - kNumber) \ V(Detectable, kAllocated - kUndetectable) // struct Config { // typedef Base; // typedef Unioned; // typedef Region; // template<class> struct Handle { typedef type; } // No template typedefs... // static Handle<Type>::type handle(Type* type); // !is_bitset(type) // static bool is_bitset(Type* type); // static bool is_class(Type* type); // static bool is_constant(Type* type); // static bool is_union(Type* type); // static int as_bitset(Type* type); // static i::Handle<i::Map> as_class(Type* type); // static i::Handle<i::Object> as_constant(Type* type); // static Handle<Unioned>::type as_union(Type* type); // static Type* from_bitset(int bitset); // static Handle<Type>::type from_bitset(int bitset, Region* region); // static Handle<Type>::type from_class(i::Handle<i::Map> map, Region* region) // static Handle<Type>::type from_constant( // i::Handle<i::Object> value, Region* region); // static Handle<Type>::type from_union(Handle<Unioned>::T unioned); // static Handle<Unioned>::type union_create(int size, Region* region); // static Handle<Type>::type union_get(Handle<Unioned>::T unioned, int i); // } template<class Config> class TypeImpl : public Config::Base { public: typedef typename Config::template Handle<TypeImpl>::type TypeHandle; typedef typename Config::Region Region; #define DEFINE_TYPE_CONSTRUCTOR(type, value) \ static TypeImpl* type() { return Config::from_bitset(k##type); } \ static TypeHandle type(Region* region) { \ return Config::from_bitset(k##type, region); \ } BITSET_TYPE_LIST(DEFINE_TYPE_CONSTRUCTOR) #undef DEFINE_TYPE_CONSTRUCTOR static TypeHandle Class(i::Handle<i::Map> map, Region* region) { return Config::from_class(map, region); } static TypeHandle Constant(i::Handle<i::Object> value, Region* region) { return Config::from_constant(value, region); } static TypeHandle Union(TypeHandle type1, TypeHandle type2, Region* reg); static TypeHandle Intersect(TypeHandle type1, TypeHandle type2, Region* reg); static TypeHandle Of(i::Handle<i::Object> value, Region* region) { return Config::from_bitset(LubBitset(*value), region); } bool Is(TypeImpl* that) { return this == that || this->SlowIs(that); } bool Is(TypeHandle that) { return this->Is(*that); } bool Maybe(TypeImpl* that); bool Maybe(TypeHandle that) { return this->Maybe(*that); } // State-dependent versions of Of and Is that consider subtyping between // a constant and its map class. static TypeHandle OfCurrently(i::Handle<i::Object> value, Region* region); bool IsCurrently(TypeImpl* that); bool IsCurrently(TypeHandle that) { return this->IsCurrently(*that); } bool IsClass() { return Config::is_class(this); } bool IsConstant() { return Config::is_constant(this); } i::Handle<i::Map> AsClass() { return Config::as_class(this); } i::Handle<i::Object> AsConstant() { return Config::as_constant(this); } int NumClasses(); int NumConstants(); template<class T> class Iterator { public: bool Done() const { return index_ < 0; } i::Handle<T> Current(); void Advance(); private: template<class> friend class TypeImpl; Iterator() : index_(-1) {} explicit Iterator(TypeHandle type) : type_(type), index_(-1) { Advance(); } inline bool matches(TypeHandle type); inline TypeHandle get_type(); TypeHandle type_; int index_; }; Iterator<i::Map> Classes() { if (this->IsBitset()) return Iterator<i::Map>(); return Iterator<i::Map>(Config::handle(this)); } Iterator<i::Object> Constants() { if (this->IsBitset()) return Iterator<i::Object>(); return Iterator<i::Object>(Config::handle(this)); } static TypeImpl* cast(i::Object* object) { TypeImpl* t = static_cast<TypeImpl*>(object); ASSERT(t->IsBitset() || t->IsClass() || t->IsConstant() || t->IsUnion()); return t; } #ifdef OBJECT_PRINT void TypePrint(); void TypePrint(FILE* out); #endif private: template<class> friend class Iterator; // A union is a fixed array containing types. Invariants: // - its length is at least 2 // - at most one field is a bitset, and it must go into index 0 // - no field is a union typedef typename Config::Unioned Unioned; typedef typename Config::template Handle<Unioned>::type UnionedHandle; enum { #define DECLARE_TYPE(type, value) k##type = (value), BITSET_TYPE_LIST(DECLARE_TYPE) #undef DECLARE_TYPE kUnusedEOL = 0 }; bool IsNone() { return this == None(); } bool IsAny() { return this == Any(); } bool IsBitset() { return Config::is_bitset(this); } bool IsUnion() { return Config::is_union(this); } int AsBitset() { return Config::as_bitset(this); } UnionedHandle AsUnion() { return Config::as_union(this); } bool SlowIs(TypeImpl* that); int LubBitset(); // least upper bound that's a bitset int GlbBitset(); // greatest lower bound that's a bitset static int LubBitset(i::Object* value); static int LubBitset(i::Map* map); bool InUnion(UnionedHandle unioned, int current_size); int ExtendUnion(UnionedHandle unioned, int current_size); int ExtendIntersection( UnionedHandle unioned, TypeHandle type, int current_size); #ifdef OBJECT_PRINT static const char* bitset_name(int bitset); #endif }; struct HeapTypeConfig { typedef TypeImpl<HeapTypeConfig> Type; typedef i::Object Base; typedef i::FixedArray Unioned; typedef i::Isolate Region; template<class T> struct Handle { typedef i::Handle<T> type; }; static i::Handle<Type> handle(Type* type) { return i::handle(type, i::HeapObject::cast(type)->GetIsolate()); } static bool is_bitset(Type* type) { return type->IsSmi(); } static bool is_class(Type* type) { return type->IsMap(); } static bool is_constant(Type* type) { return type->IsBox(); } static bool is_union(Type* type) { return type->IsFixedArray(); } static int as_bitset(Type* type) { return Smi::cast(type)->value(); } static i::Handle<i::Map> as_class(Type* type) { return i::handle(i::Map::cast(type)); } static i::Handle<i::Object> as_constant(Type* type) { i::Box* box = i::Box::cast(type); return i::handle(box->value(), box->GetIsolate()); } static i::Handle<Unioned> as_union(Type* type) { return i::handle(i::FixedArray::cast(type)); } static Type* from_bitset(int bitset) { return Type::cast(i::Smi::FromInt(bitset)); } static i::Handle<Type> from_bitset(int bitset, Isolate* isolate) { return i::handle(from_bitset(bitset), isolate); } static i::Handle<Type> from_class(i::Handle<i::Map> map, Isolate* isolate) { return i::Handle<Type>::cast(i::Handle<Object>::cast(map)); } static i::Handle<Type> from_constant( i::Handle<i::Object> value, Isolate* isolate) { ASSERT(isolate || value->IsHeapObject()); if (!isolate) isolate = i::HeapObject::cast(*value)->GetIsolate(); i::Handle<Box> box = isolate->factory()->NewBox(value); return i::Handle<Type>::cast(i::Handle<Object>::cast(box)); } static i::Handle<Type> from_union(i::Handle<Unioned> unioned) { return i::Handle<Type>::cast(i::Handle<Object>::cast(unioned)); } static i::Handle<Unioned> union_create(int size, Isolate* isolate) { return isolate->factory()->NewFixedArray(size); } static i::Handle<Type> union_get(i::Handle<Unioned> unioned, int i) { Type* type = static_cast<Type*>(unioned->get(i)); ASSERT(!is_union(type)); return i::handle(type, unioned->GetIsolate()); } }; typedef TypeImpl<HeapTypeConfig> Type; // A simple struct to represent a pair of lower/upper type bounds. template<class Config> struct BoundsImpl { typedef TypeImpl<Config> Type; typedef typename Type::TypeHandle TypeHandle; typedef typename Type::Region Region; TypeHandle lower; TypeHandle upper; BoundsImpl() {} explicit BoundsImpl(TypeHandle t) : lower(t), upper(t) {} BoundsImpl(TypeHandle l, TypeHandle u) : lower(l), upper(u) { ASSERT(lower->Is(upper)); } // Unrestricted bounds. static BoundsImpl Unbounded(Region* region) { return BoundsImpl(Type::None(region), Type::Any(region)); } // Meet: both b1 and b2 are known to hold. static BoundsImpl Both(BoundsImpl b1, BoundsImpl b2, Region* region) { TypeHandle lower = Type::Union(b1.lower, b2.lower, region); TypeHandle upper = Type::Intersect(b1.upper, b2.upper, region); // Lower bounds are considered approximate, correct as necessary. lower = Type::Intersect(lower, upper, region); return BoundsImpl(lower, upper); } // Join: either b1 or b2 is known to hold. static BoundsImpl Either(BoundsImpl b1, BoundsImpl b2, Region* region) { TypeHandle lower = Type::Intersect(b1.lower, b2.lower, region); TypeHandle upper = Type::Union(b1.upper, b2.upper, region); return BoundsImpl(lower, upper); } static BoundsImpl NarrowLower(BoundsImpl b, TypeHandle t, Region* region) { // Lower bounds are considered approximate, correct as necessary. t = Type::Intersect(t, b.upper, region); TypeHandle lower = Type::Union(b.lower, t, region); return BoundsImpl(lower, b.upper); } static BoundsImpl NarrowUpper(BoundsImpl b, TypeHandle t, Region* region) { TypeHandle lower = Type::Intersect(b.lower, t, region); TypeHandle upper = Type::Intersect(b.upper, t, region); return BoundsImpl(lower, upper); } }; typedef BoundsImpl<HeapTypeConfig> Bounds; } } // namespace v8::internal #endif // V8_TYPES_H_