// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_LINKAGE_H_ #define V8_COMPILER_LINKAGE_H_ #include "src/base/flags.h" #include "src/code-stubs.h" #include "src/compiler/frame.h" #include "src/compiler/machine-type.h" #include "src/compiler/node.h" #include "src/compiler/operator.h" #include "src/zone.h" namespace v8 { namespace internal { namespace compiler { // Describes the location for a parameter or a return value to a call. class LinkageLocation { public: explicit LinkageLocation(int location) : location_(location) {} static const int16_t ANY_REGISTER = 32767; static LinkageLocation AnyRegister() { return LinkageLocation(ANY_REGISTER); } private: friend class CallDescriptor; friend class OperandGenerator; int16_t location_; // >= 0 implies register, otherwise stack slot. }; typedef Signature<LinkageLocation> LocationSignature; // Describes a call to various parts of the compiler. Every call has the notion // of a "target", which is the first input to the call. class CallDescriptor FINAL : public ZoneObject { public: // Describes the kind of this call, which determines the target. enum Kind { kCallCodeObject, // target is a Code object kCallJSFunction, // target is a JSFunction object kCallAddress // target is a machine pointer }; enum Flag { // TODO(jarin) kLazyDeoptimization and kNeedsFrameState should be unified. kNoFlags = 0u, kNeedsFrameState = 1u << 0, kPatchableCallSite = 1u << 1, kNeedsNopAfterCall = 1u << 2, kPatchableCallSiteWithNop = kPatchableCallSite | kNeedsNopAfterCall }; typedef base::Flags<Flag> Flags; CallDescriptor(Kind kind, MachineType target_type, LinkageLocation target_loc, MachineSignature* machine_sig, LocationSignature* location_sig, size_t js_param_count, Operator::Properties properties, RegList callee_saved_registers, Flags flags, const char* debug_name = "") : kind_(kind), target_type_(target_type), target_loc_(target_loc), machine_sig_(machine_sig), location_sig_(location_sig), js_param_count_(js_param_count), properties_(properties), callee_saved_registers_(callee_saved_registers), flags_(flags), debug_name_(debug_name) { DCHECK(machine_sig->return_count() == location_sig->return_count()); DCHECK(machine_sig->parameter_count() == location_sig->parameter_count()); } // Returns the kind of this call. Kind kind() const { return kind_; } // Returns {true} if this descriptor is a call to a JSFunction. bool IsJSFunctionCall() const { return kind_ == kCallJSFunction; } // The number of return values from this call. size_t ReturnCount() const { return machine_sig_->return_count(); } // The number of JavaScript parameters to this call, including the receiver // object. size_t JSParameterCount() const { return js_param_count_; } // The total number of inputs to this call, which includes the target, // receiver, context, etc. // TODO(titzer): this should input the framestate input too. size_t InputCount() const { return 1 + machine_sig_->parameter_count(); } size_t FrameStateCount() const { return NeedsFrameState() ? 1 : 0; } Flags flags() const { return flags_; } bool NeedsFrameState() const { return flags() & kNeedsFrameState; } LinkageLocation GetReturnLocation(size_t index) const { return location_sig_->GetReturn(index); } LinkageLocation GetInputLocation(size_t index) const { if (index == 0) return target_loc_; return location_sig_->GetParam(index - 1); } const MachineSignature* GetMachineSignature() const { return machine_sig_; } MachineType GetReturnType(size_t index) const { return machine_sig_->GetReturn(index); } MachineType GetInputType(size_t index) const { if (index == 0) return target_type_; return machine_sig_->GetParam(index - 1); } // Operator properties describe how this call can be optimized, if at all. Operator::Properties properties() const { return properties_; } // Get the callee-saved registers, if any, across this call. RegList CalleeSavedRegisters() const { return callee_saved_registers_; } const char* debug_name() const { return debug_name_; } private: friend class Linkage; Kind kind_; MachineType target_type_; LinkageLocation target_loc_; MachineSignature* machine_sig_; LocationSignature* location_sig_; size_t js_param_count_; Operator::Properties properties_; RegList callee_saved_registers_; Flags flags_; const char* debug_name_; }; DEFINE_OPERATORS_FOR_FLAGS(CallDescriptor::Flags) OStream& operator<<(OStream& os, const CallDescriptor& d); OStream& operator<<(OStream& os, const CallDescriptor::Kind& k); // Defines the linkage for a compilation, including the calling conventions // for incoming parameters and return value(s) as well as the outgoing calling // convention for any kind of call. Linkage is generally architecture-specific. // // Can be used to translate {arg_index} (i.e. index of the call node input) as // well as {param_index} (i.e. as stored in parameter nodes) into an operator // representing the architecture-specific location. The following call node // layouts are supported (where {n} is the number value inputs): // // #0 #1 #2 #3 [...] #n // Call[CodeStub] code, arg 1, arg 2, arg 3, [...], context // Call[JSFunction] function, rcvr, arg 1, arg 2, [...], context // Call[Runtime] CEntryStub, arg 1, arg 2, arg 3, [...], fun, #arg, context class Linkage : public ZoneObject { public: explicit Linkage(CompilationInfo* info); explicit Linkage(CompilationInfo* info, CallDescriptor* incoming) : info_(info), incoming_(incoming) {} // The call descriptor for this compilation unit describes the locations // of incoming parameters and the outgoing return value(s). CallDescriptor* GetIncomingDescriptor() { return incoming_; } CallDescriptor* GetJSCallDescriptor(int parameter_count); static CallDescriptor* GetJSCallDescriptor(int parameter_count, Zone* zone); CallDescriptor* GetRuntimeCallDescriptor(Runtime::FunctionId function, int parameter_count, Operator::Properties properties); static CallDescriptor* GetRuntimeCallDescriptor( Runtime::FunctionId function, int parameter_count, Operator::Properties properties, Zone* zone); CallDescriptor* GetStubCallDescriptor( CodeStubInterfaceDescriptor* descriptor, int stack_parameter_count = 0, CallDescriptor::Flags flags = CallDescriptor::kNoFlags); static CallDescriptor* GetStubCallDescriptor( CodeStubInterfaceDescriptor* descriptor, int stack_parameter_count, CallDescriptor::Flags flags, Zone* zone); // Creates a call descriptor for simplified C calls that is appropriate // for the host platform. This simplified calling convention only supports // integers and pointers of one word size each, i.e. no floating point, // structs, pointers to members, etc. static CallDescriptor* GetSimplifiedCDescriptor(Zone* zone, MachineSignature* sig); // Get the location of an (incoming) parameter to this function. LinkageLocation GetParameterLocation(int index) { return incoming_->GetInputLocation(index + 1); // + 1 to skip target. } // Get the machine type of an (incoming) parameter to this function. MachineType GetParameterType(int index) { return incoming_->GetInputType(index + 1); // + 1 to skip target. } // Get the location where this function should place its return value. LinkageLocation GetReturnLocation() { return incoming_->GetReturnLocation(0); } // Get the machine type of this function's return value. MachineType GetReturnType() { return incoming_->GetReturnType(0); } // Get the frame offset for a given spill slot. The location depends on the // calling convention and the specific frame layout, and may thus be // architecture-specific. Negative spill slots indicate arguments on the // caller's frame. The {extra} parameter indicates an additional offset from // the frame offset, e.g. to index into part of a double slot. FrameOffset GetFrameOffset(int spill_slot, Frame* frame, int extra = 0); CompilationInfo* info() const { return info_; } static bool NeedsFrameState(Runtime::FunctionId function); private: CompilationInfo* info_; CallDescriptor* incoming_; }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_LINKAGE_H_