// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_OBJECTS_STRUCT_H_
#define V8_OBJECTS_STRUCT_H_

#include "src/objects/heap-object.h"
#include "src/objects/objects.h"

// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"

namespace v8 {
namespace internal {

class StructBodyDescriptor;

#include "torque-generated/src/objects/struct-tq.inc"

// An abstract superclass, a marker class really, for simple structure classes.
// It doesn't carry any functionality but allows struct classes to be
// identified in the type system.
class Struct : public TorqueGeneratedStruct<Struct, HeapObject> {
 public:
  void BriefPrintDetails(std::ostream& os);
  static_assert(kHeaderSize == HeapObject::kHeaderSize);

  TQ_OBJECT_CONSTRUCTORS(Struct)
};

class Tuple2 : public TorqueGeneratedTuple2<Tuple2, Struct> {
 public:
  void BriefPrintDetails(std::ostream& os);

  using BodyDescriptor = StructBodyDescriptor;

  TQ_OBJECT_CONSTRUCTORS(Tuple2)
};

// Support for JavaScript accessors: A pair of a getter and a setter. Each
// accessor can either be
//   * a JavaScript function or proxy: a real accessor
//   * a FunctionTemplateInfo: a real (lazy) accessor
//   * undefined: considered an accessor by the spec, too, strangely enough
//   * null: an accessor which has not been set
class AccessorPair : public TorqueGeneratedAccessorPair<AccessorPair, Struct> {
 public:
  NEVER_READ_ONLY_SPACE
  static Handle<AccessorPair> Copy(Isolate* isolate, Handle<AccessorPair> pair);

  inline Object get(AccessorComponent component);
  inline void set(AccessorComponent component, Object value);
  inline void set(AccessorComponent component, Object value,
                  ReleaseStoreTag tag);

  using TorqueGeneratedAccessorPair::getter;
  using TorqueGeneratedAccessorPair::set_getter;
  DECL_RELEASE_ACQUIRE_ACCESSORS(getter, Object)

  using TorqueGeneratedAccessorPair::set_setter;
  using TorqueGeneratedAccessorPair::setter;
  DECL_RELEASE_ACQUIRE_ACCESSORS(setter, Object)

  // Note: Returns undefined if the component is not set.
  static Handle<Object> GetComponent(Isolate* isolate,
                                     Handle<NativeContext> native_context,
                                     Handle<AccessorPair> accessor_pair,
                                     AccessorComponent component);

  // Set both components, skipping arguments which are a JavaScript null.
  inline void SetComponents(Object getter, Object setter);

  inline bool Equals(Object getter_value, Object setter_value);

  using BodyDescriptor = StructBodyDescriptor;

  TQ_OBJECT_CONSTRUCTORS(AccessorPair)
};

class ClassPositions
    : public TorqueGeneratedClassPositions<ClassPositions, Struct> {
 public:
  // Dispatched behavior.
  void BriefPrintDetails(std::ostream& os);

  using BodyDescriptor = StructBodyDescriptor;

  TQ_OBJECT_CONSTRUCTORS(ClassPositions)
};

}  // namespace internal
}  // namespace v8

#include "src/objects/object-macros-undef.h"

#endif  // V8_OBJECTS_STRUCT_H_