// Copyright 2009 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_EXECUTION_SIMULATOR_H_ #define V8_EXECUTION_SIMULATOR_H_ #include "src/common/globals.h" #include "src/objects/code.h" #if !defined(USE_SIMULATOR) #include "src/utils/utils.h" #endif #if V8_TARGET_ARCH_IA32 || V8_TARGET_ARCH_X64 // No simulator for ia32 or x64. #elif V8_TARGET_ARCH_ARM64 #include "src/execution/arm64/simulator-arm64.h" #elif V8_TARGET_ARCH_ARM #include "src/execution/arm/simulator-arm.h" #elif V8_TARGET_ARCH_PPC || V8_TARGET_ARCH_PPC64 #include "src/execution/ppc/simulator-ppc.h" #elif V8_TARGET_ARCH_MIPS #include "src/execution/mips/simulator-mips.h" #elif V8_TARGET_ARCH_MIPS64 #include "src/execution/mips64/simulator-mips64.h" #elif V8_TARGET_ARCH_S390 #include "src/execution/s390/simulator-s390.h" #elif V8_TARGET_ARCH_RISCV64 #include "src/execution/riscv64/simulator-riscv64.h" #else #error Unsupported target architecture. #endif namespace v8 { namespace internal { #if defined(USE_SIMULATOR) // Running with a simulator. // The simulator has its own stack. Thus it has a different stack limit from // the C-based native code. The JS-based limit normally points near the end of // the simulator stack. When the C-based limit is exhausted we reflect that by // lowering the JS-based limit as well, to make stack checks trigger. class SimulatorStack : public v8::internal::AllStatic { public: static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, uintptr_t c_limit) { return Simulator::current(isolate)->StackLimit(c_limit); } // Returns the current stack address on the simulator stack frame. // The returned address is comparable with JS stack address. static inline uintptr_t RegisterJSStackComparableAddress( v8::internal::Isolate* isolate) { // The value of |kPlaceHolder| is actually not used. It just occupies a // single word on the stack frame of the simulator. const uintptr_t kPlaceHolder = 0x4A535350u; // "JSSP" in ASCII return Simulator::current(isolate)->PushAddress(kPlaceHolder); } static inline void UnregisterJSStackComparableAddress( v8::internal::Isolate* isolate) { Simulator::current(isolate)->PopAddress(); } }; #else // defined(USE_SIMULATOR) // Running without a simulator on a native platform. // The stack limit beyond which we will throw stack overflow errors in // generated code. Because generated code uses the C stack, we just use // the C stack limit. class SimulatorStack : public v8::internal::AllStatic { public: static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, uintptr_t c_limit) { USE(isolate); return c_limit; } // Returns the current stack address on the native stack frame. // The returned address is comparable with JS stack address. static inline uintptr_t RegisterJSStackComparableAddress( v8::internal::Isolate* isolate) { USE(isolate); return internal::GetCurrentStackPosition(); } static inline void UnregisterJSStackComparableAddress( v8::internal::Isolate* isolate) { USE(isolate); } }; #endif // defined(USE_SIMULATOR) // Use this class either as {GeneratedCode<ret, arg1, arg2>} or // {GeneratedCode<ret(arg1, arg2)>} (see specialization below). template <typename Return, typename... Args> class GeneratedCode { public: using Signature = Return(Args...); static GeneratedCode FromAddress(Isolate* isolate, Address addr) { return GeneratedCode(isolate, reinterpret_cast<Signature*>(addr)); } static GeneratedCode FromBuffer(Isolate* isolate, byte* buffer) { return GeneratedCode(isolate, reinterpret_cast<Signature*>(buffer)); } static GeneratedCode FromCode(Code code) { return FromAddress(code.GetIsolate(), code.entry()); } #ifdef USE_SIMULATOR // Defined in simulator-base.h. Return Call(Args... args) { #if defined(V8_TARGET_OS_WIN) && !defined(V8_OS_WIN) FATAL("Generated code execution not possible during cross-compilation."); #endif // defined(V8_TARGET_OS_WIN) && !defined(V8_OS_WIN) return Simulator::current(isolate_)->template Call<Return>( reinterpret_cast<Address>(fn_ptr_), args...); } #else DISABLE_CFI_ICALL Return Call(Args... args) { // When running without a simulator we call the entry directly. #if defined(V8_TARGET_OS_WIN) && !defined(V8_OS_WIN) FATAL("Generated code execution not possible during cross-compilation."); #endif // defined(V8_TARGET_OS_WIN) && !defined(V8_OS_WIN) #if ABI_USES_FUNCTION_DESCRIPTORS // AIX ABI requires function descriptors (FD). Artificially create a pseudo // FD to ensure correct dispatch to generated code. The 'volatile' // declaration is required to avoid the compiler from not observing the // alias of the pseudo FD to the function pointer, and hence, optimizing the // pseudo FD declaration/initialization away. volatile Address function_desc[] = {reinterpret_cast<Address>(fn_ptr_), 0, 0}; Signature* fn = reinterpret_cast<Signature*>(function_desc); return fn(args...); #else return fn_ptr_(args...); #endif // ABI_USES_FUNCTION_DESCRIPTORS } #endif // USE_SIMULATOR private: friend class GeneratedCode<Return(Args...)>; Isolate* isolate_; Signature* fn_ptr_; GeneratedCode(Isolate* isolate, Signature* fn_ptr) : isolate_(isolate), fn_ptr_(fn_ptr) {} }; // Allow to use {GeneratedCode<ret(arg1, arg2)>} instead of // {GeneratedCode<ret, arg1, arg2>}. template <typename Return, typename... Args> class GeneratedCode<Return(Args...)> : public GeneratedCode<Return, Args...> { public: // Automatically convert from {GeneratedCode<ret, arg1, arg2>} to // {GeneratedCode<ret(arg1, arg2)>}. GeneratedCode(GeneratedCode<Return, Args...> other) : GeneratedCode<Return, Args...>(other.isolate_, other.fn_ptr_) {} }; } // namespace internal } // namespace v8 #endif // V8_EXECUTION_SIMULATOR_H_