// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_HEAP_NUMBER_INL_H_ #define V8_OBJECTS_HEAP_NUMBER_INL_H_ #include "src/objects/heap-number.h" #include "src/objects/objects-inl.h" #include "src/objects/primitive-heap-object-inl.h" // Has to be the last include (doesn't have include guards): #include "src/objects/object-macros.h" namespace v8 { namespace internal { OBJECT_CONSTRUCTORS_IMPL(HeapNumber, PrimitiveHeapObject) CAST_ACCESSOR(HeapNumber) double HeapNumber::value() const { return ReadField<double>(kValueOffset); } void HeapNumber::set_value(double value) { WriteField<double>(kValueOffset, value); } uint64_t HeapNumber::value_as_bits() const { // Bug(v8:8875): HeapNumber's double may be unaligned. return base::ReadUnalignedValue<uint64_t>(field_address(kValueOffset)); } void HeapNumber::set_value_as_bits(uint64_t bits) { base::WriteUnalignedValue<uint64_t>(field_address(kValueOffset), bits); } int HeapNumber::get_exponent() { return ((ReadField<int>(kExponentOffset) & kExponentMask) >> kExponentShift) - kExponentBias; } int HeapNumber::get_sign() { return ReadField<int>(kExponentOffset) & kSignMask; } } // namespace internal } // namespace v8 #include "src/objects/object-macros-undef.h" #endif // V8_OBJECTS_HEAP_NUMBER_INL_H_