// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_LIBPLATFORM_DEFAULT_JOB_H_ #define V8_LIBPLATFORM_DEFAULT_JOB_H_ #include <atomic> #include <memory> #include "include/libplatform/libplatform-export.h" #include "include/v8-platform.h" #include "src/base/platform/condition-variable.h" #include "src/base/platform/mutex.h" namespace v8 { namespace platform { class V8_PLATFORM_EXPORT DefaultJobState : public std::enable_shared_from_this<DefaultJobState> { public: class JobDelegate : public v8::JobDelegate { public: explicit JobDelegate(DefaultJobState* outer, bool is_joining_thread = false) : outer_(outer), is_joining_thread_(is_joining_thread) {} ~JobDelegate(); void NotifyConcurrencyIncrease() override { outer_->NotifyConcurrencyIncrease(); } bool ShouldYield() override { // Thread-safe but may return an outdated result. return outer_->is_canceled_.load(std::memory_order_relaxed); } uint8_t GetTaskId() override; bool IsJoiningThread() const override { return is_joining_thread_; } private: static constexpr uint8_t kInvalidTaskId = std::numeric_limits<uint8_t>::max(); DefaultJobState* outer_; uint8_t task_id_ = kInvalidTaskId; bool is_joining_thread_; }; DefaultJobState(Platform* platform, std::unique_ptr<JobTask> job_task, TaskPriority priority, size_t num_worker_threads); virtual ~DefaultJobState(); void NotifyConcurrencyIncrease(); uint8_t AcquireTaskId(); void ReleaseTaskId(uint8_t task_id); void Join(); void CancelAndWait(); void CancelAndDetach(); bool IsActive(); // Must be called before running |job_task_| for the first time. If it returns // true, then the worker thread must contribute and must call DidRunTask(), or // false if it should return. bool CanRunFirstTask(); // Must be called after running |job_task_|. Returns true if the worker thread // must contribute again, or false if it should return. bool DidRunTask(); void UpdatePriority(TaskPriority); private: // Called from the joining thread. Waits for the worker count to be below or // equal to max concurrency (will happen when a worker calls // DidRunTask()). Returns true if the joining thread should run a task, or // false if joining was completed and all other workers returned because // there's no work remaining. bool WaitForParticipationOpportunityLockRequired(); // Returns GetMaxConcurrency() capped by the number of threads used by this // job. size_t CappedMaxConcurrency(size_t worker_count) const; void CallOnWorkerThread(TaskPriority priority, std::unique_ptr<Task> task); Platform* const platform_; std::unique_ptr<JobTask> job_task_; // All members below are protected by |mutex_|. base::Mutex mutex_; TaskPriority priority_; // Number of workers running this job. size_t active_workers_ = 0; // Number of posted tasks that aren't running this job yet. size_t pending_tasks_ = 0; // Indicates if the job is canceled. std::atomic_bool is_canceled_{false}; // Number of worker threads available to schedule the worker task. size_t num_worker_threads_; // Signaled when a worker returns. base::ConditionVariable worker_released_condition_; std::atomic<uint32_t> assigned_task_ids_{0}; }; class V8_PLATFORM_EXPORT DefaultJobHandle : public JobHandle { public: explicit DefaultJobHandle(std::shared_ptr<DefaultJobState> state); ~DefaultJobHandle() override; DefaultJobHandle(const DefaultJobHandle&) = delete; DefaultJobHandle& operator=(const DefaultJobHandle&) = delete; void NotifyConcurrencyIncrease() override { state_->NotifyConcurrencyIncrease(); } void Join() override; void Cancel() override; void CancelAndDetach() override; bool IsActive() override; bool IsValid() override { return state_ != nullptr; } bool UpdatePriorityEnabled() const override { return true; } void UpdatePriority(TaskPriority) override; private: std::shared_ptr<DefaultJobState> state_; }; class DefaultJobWorker : public Task { public: DefaultJobWorker(std::weak_ptr<DefaultJobState> state, JobTask* job_task) : state_(std::move(state)), job_task_(job_task) {} ~DefaultJobWorker() override = default; DefaultJobWorker(const DefaultJobWorker&) = delete; DefaultJobWorker& operator=(const DefaultJobWorker&) = delete; void Run() override { auto shared_state = state_.lock(); if (!shared_state) return; if (!shared_state->CanRunFirstTask()) return; do { // Scope of |delegate| must not outlive DidRunTask() so that associated // state is freed before the worker becomes inactive. DefaultJobState::JobDelegate delegate(shared_state.get()); job_task_->Run(&delegate); } while (shared_state->DidRunTask()); } private: friend class DefaultJob; std::weak_ptr<DefaultJobState> state_; JobTask* job_task_; }; } // namespace platform } // namespace v8 #endif // V8_LIBPLATFORM_DEFAULT_JOB_H_